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making money with armormech

STAR WARS: The Old Republic > English > Crew Skills
making money with armormech

Vanji's Avatar


Vanji
12.25.2012 , 11:20 PM | #1
I'm almost to 400 with my armormech and I'm wondering what ways are out to make some serious dough with it off the GTN. Any advice/help is welcome.

Importeclipse's Avatar


Importeclipse
12.25.2012 , 11:50 PM | #2
Making augments. I make serious cash with mk-6's
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Sinapus's Avatar


Sinapus
12.26.2012 , 01:00 AM | #3
I made some money selling augmentation kits too, though that was using only resources I'd gathered while adventuring. Needed to do something to get rid of all that silica and desh. If I end up with another buildup of those grade 1 materials, I'll do the same thing and try selling the kits later.

(Build 10 items using those materials, RE, them. Make kit. Repeat.)
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finelinebob's Avatar


finelinebob
12.26.2012 , 01:46 AM | #4
It's not just the mark vi (lvls 48-50) ones you can make the creds on. Under 40 augs seem to sell surprisingly well. I think when people hit 40, particularly on PvP servers, then start planning for their end-game gear and sales tend to drop off.
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The_Duck's Avatar


The_Duck
12.26.2012 , 11:13 AM | #5
as a player leveling an alt or two I definitely look on the GTN for augments.
most are crazy overpriced for low/mid level augments so if you price them right i bet you could sell a lot (to me and others).
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DaShuk's Avatar


DaShuk
01.27.2013 , 01:12 PM | #6
R/E the lower level armors, especially in the 10-30 range. It takes a good while to get the purples unlocked, for some reason the chest and leggings take forever to get the purples, but you can make a good bit selling those. I'm on Jedi Covenant and found the GTN is mostly bare for good(blue/purple) Trooper gear in the mid range levels so that is normally what I craft and sell, especially the helmets. Can also make some good money on augments of all ranges. My Mk-1/2 sell just as well as the higher ones. It's just getting the schematics for them that can be a pain in the butt.

nattodaisuki's Avatar


nattodaisuki
01.27.2013 , 02:03 PM | #7
Quote: Originally Posted by Importeclipse View Post
Making augments. I make serious cash with mk-6's
I make serious cash with MK-6's as well.

On my server, Beregen Colony, they usually go between 40k and 60k, but I usually sell mine for 42,600 each (after the GTN fee, I still get a bit more than 40k each)
I don't care if I get undercutted, cause at the end of the day, I always end up selling them all.

Armormechs can produce these the cheapest. (for me it's about 15k profit each)
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Holinyx's Avatar


Holinyx
01.27.2013 , 09:42 PM | #8
augment kits. mk-6. making 800,000 credits a day is not unheard of
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psandak's Avatar


psandak
01.29.2013 , 08:44 AM | #9
Quote: Originally Posted by Importeclipse View Post
Making augments. I make serious cash with mk-6's
This. And I'll let you in on a little secret - prototype (blue) quality augments sell VERY well and profit margins are excellent. You won't make millions overnight but you will make a lot of credits over time.

TKiwi's Avatar


TKiwi
01.30.2013 , 08:55 AM | #10
Here's the thing with armormech: if you're comfortable making a solid chunk of change, then it's a fine crew skill. But if you're looking to fund your entire legacy with a main of armormech, then you better look elsewhere.