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Class Balance ? Sith Inquisitors ?

STAR WARS: The Old Republic > English > PvP
Class Balance ? Sith Inquisitors ?

Debaucher's Avatar


Debaucher
12.24.2012 , 05:42 AM | #41
Played scrapper the other day, actually did "above average".


NERF OPERATIVES AGAIN PLX ?


So much QQ from this "pvp" community.... what's wrong ?
Aolyn, Scoundrel Healer.
Occasional Scrapper!

Coral

Zunayson's Avatar


Zunayson
12.24.2012 , 11:28 AM | #42
Quote: Originally Posted by NoTomorrow View Post
Since are not OP, its just that their core clas design concept has given them too many goodies on top their standard 1vs1 fighting capability.
Sith assassins, like Watchmen/Sentinel, are designed to be a hybrid between force and melee, and were given a large array of useful skills. It's been that way since kotor, and they brought it into here.

I think the reason is because it has so much potential, and this game is so easy that any decent player is now showcasing the ability to have a higher skillcap in the class. Because honestly a pr0 1337 gamer and a n3wb can both play a vanguard essentially equal. But not the assassin.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

DarthSabreth's Avatar


DarthSabreth
12.24.2012 , 12:55 PM | #43
Quote: Originally Posted by KettleBelll View Post
I'm watching this for the next round of class balancing:

- If they balance based on the amount of QQ from bads on the forums, Smash will be nerfed,
- If they balance based on what is overpowered in the game atm, Snipers will be nerfed.
- If they balance based on Metrics on what is overplayed, Assassins will be nerfed.


I'm super curious which way Bioware goes.
based on the history of this game they will nerf merc's / commando's.
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

toyfanatic's Avatar


toyfanatic
12.24.2012 , 12:59 PM | #44
I read this forum and had a good laugh.
Did any one look at the obvious? Before we talk who and what will and should get the nerfbat. Let look at the classes objectivly.
Mind you the REAL class balance should be diffenent skill set in PVE versus PVP. I will elaborate on my interpretation of it. See the Dev's can't nerf anything within reason. Then do a "rebalance" to a class and in either pvp or pve the class become to weak to field. Where did all the shadow tanks go who did pve in pre-1.3? There is an example, and yes I play one. They over nerfed the pve side to make them very difficult to play, to bring their pvp side in a better state. Or so the dev's claimed. The shadowtank community took abig hit on that one.
What the dev's need to to do is have abilities adjusted just for pvp, and leave the class alone for when the player is in pve. Since the Dev's can bolster us in pvp to a set level already have certain abilities change atributes in pvp, they have the technology. So when we enter a wz our pvp "side" of our abilities become active. A good example- guard changes atributes in pvp from pve. Have fire spamming and smash, with bubble do the same. Change how they function in pvp and leave how they are in pve. It might help. Heck it might stop some complaining on the forums.
I realize that there will always be players who will find the next loophole and exploit it. I can't do anything about that. But do I find bubble anoying - yes. I also find derpflame and lolsmash annoying too. Just like you ( the reader) probly finds my resistance, deflection and instant heal annoying . Every class has a few abilities that when properly used are epic. Is it unbalanced? NO. Just annoying.
To they guys who post on the sages/sorc DPS. I think there is some decent trade off on the classes that arn't a pure dps AC. Since those classes either get a tank stance or healing abilities, I beleive its fair that they should do a bit less dps. I might have started fight with that one.

Washingtoon's Avatar


Washingtoon
12.24.2012 , 02:03 PM | #45
Quote: Originally Posted by Totaltrash View Post
I'm sorry, but you sound exactly like a deathmatcher in objective warzones.

"Pulls are only useful in huttball" - and that's not significant?
Huttball was made for Sorcs - tell me which warzone was made for Mercs?

DPS Sorcs kill any sniper fast and easy!
That was my reason why I made a DPS Sorc long before 1.2, because my main is a sniper.
Remind me, which class is vulnerable to DPS Mercs again?

- Bubble is useful for the whole team and nothing got nerfed yet. Teamwork = win, in case you forgot.
- Force speed is invaluable in ANY warzone (and now it has an even faster cd than at launch).
- Sorc/Sage have an 8-sec stun, a 4-sec stun and a slow - Merc's have nothing that compares
- Madness specced, they can indefinitely spam damage, while Mercs overheat quickly with their mediocre abilities.

Like I said, Sorc/Sages should not complain - in objective based warzones they are fine.
Mercs are much worse off!
Where exactly did I compare it to mercs? I didnt even mention any other class. Everyone knows that mercs and commandos are broken beyond repair and should be completely reconstructed. With sage/sorc there's atleast still some hope left.

Bloodkrazed's Avatar


Bloodkrazed
12.24.2012 , 02:15 PM | #46
you wonder why you see so many Sorcs again? This video may shed some light
http://www.youtube.com/watch?feature...&v=kBV7H92uRG8
Karver

Naej's Avatar


Naej
12.24.2012 , 02:18 PM | #47
Here are my 2 cents on balance in the current patch.

Before I start, I played mostly a Gunslinger (I'm actually very decent at it) and a Vigilance Guardian, which is now my main.

JEDI KNIGHT / SITH WARRIOR
The Focus spec needs to be looked at. I believe it's ok in 1v1, but when you start to put in 2-3 Rage Juggs and Sents together, they can kill multiple people in 1-2 GCD. This needs fixing. Badly. Also, they need to put Unremitting way up the Vigilance tree, so that it'd need a big sacrifice in the Focus tree to get it. Right now, it's possible to make a build that gets it while getting everything you need in Focus to tear down through multiple foes.

GUNSLINGER / SNIPER
Having played one extensively (and against with my Guardian), I must say I don't understand why all the QQ. They are exactly where they should be. They can be deadly in the hands of a skilled player (I've played against some that totally owned me in 1v1) and they suck when exposed. It's a positional class. I think it may be the class where the player's skill matter the most.

COMMANDO / MERCENARY
...are fine. Anyone saying the contrary needs to L2P or re-roll.

JEDI SHADOW / SITH ASSASSIN
Any player who doesn't know how to abuse the stealth mechanic will cry that the class sucks. Anyone that plays against one that does will cry for nerf. IMO they are fine right now. Winning a 1v1 against one depends a lot on how many cooldowns I have available at the start of the fight and how I use them.

JEDI SAGE / SITH INQUISITOR
Ok, here I think there needs to be some balancing. Bubble stun has to be nerfed. Someone suggested it only affected the caster, I think it is a good idea. In my experience playing against sorcs, I must say they are the squishiest healers and easiest to lock-down with interrupts and stuns. They just can't hold their ground (against me in any case). As DPS, true they have some problems kitting and they can do close to no good damage on the run (read : with a melee up their arse). Again, this is only based from my experience playing against them. One thing they are master of though, is putting AoE pressure to win objectives. It must not be overseen that while they can have some problems in some areas, they can basically tear through people trying to cap a node and deny them completely from even approching it, let alone capping it. So overall, in need of some tweaking. I would say buff them a bit in some areas, while nerfing the bubble stun.

Alright cheers!
Naej - 50 Jedi Guardian / Eljian - 50 Gunslinger [AWAKEN - PotF]
Furlone - 38 Vanguard / Jaen - 45 Jedi Shadow / Florune - 11 Mercenary / Jyang - 11 Operative

Monterone's Avatar


Monterone
12.24.2012 , 02:27 PM | #48
Quote: Originally Posted by Anishor View Post
- Hopefully they'll just adjust the bubble stun, otherwise I think sorcs are good.
- Focus/Rage needs to have the auto-crit on leap adjusted and then Smash specs will fall back into proper place. ( I think a kill meter to increase smash crit chance would do better there. 1-3 charges increasing crit chance by 25% each charge, internal cooldown of 1.5s to gain a charge )
Sorcs are FAR from good. And everyone getting WH optimized makes it painful to play anything other than bubble stun dps or heals.
Saminette
Star Forge

DarthSabreth's Avatar


DarthSabreth
12.24.2012 , 03:25 PM | #49
Quote: Originally Posted by Bloodkrazed View Post
you wonder why you see so many Sorcs again? This video may shed some light
http://www.youtube.com/watch?feature...&v=kBV7H92uRG8
This video while it is funny clearly demonstrates the point i have been making all along about the overly excessive CC in this game. the CC in this game is not really considered a mechanic anymore due to its spamability next to the CC breaker and the Resolve after the horrible idea behind patch 1.4. the CC now is more like a funny thing to do to other players akin to a bad joke in pvp.

the CC's in this game should be on a much longer CD and the CC breaker should have its CD reset on rez. also the resolve bar should not drop untill the wall is droped in the rez zone so players arent spam CC'ed like in this video when they waited for the rezers to drop. this video clearly shows one sorc holing an entire team at bay with just one CC being used. its even worse when an oposing team has multiple sorc's to get anyone around them on the move with the cc's.
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

SammuelSK's Avatar


SammuelSK
12.24.2012 , 03:45 PM | #50
Quote: Originally Posted by Naej View Post
COMMANDO / MERCENARY
...are fine. Anyone saying the contrary needs to L2P or re-roll.
The hell? Merc's and their pub counterpart are probably the easiest class to kill ingame at the momment. You can completely shut them down to the point where they will do ZERO damage to you in a 1v1 fight. Anyone saying they are difficult to face needs to learn to use their stuns and interupts properly.

Verse a melee a merc has two options, they can stand there and try to do damage which doesn't work well. A merc needs TMx3 in order to do a full ammount of damage on unload or even railshot. Thats 3x 1.5seconds of interuptable(biggest problem) casts in order to do a "big" hit. Thats not going to happen. In 4.5seconds verses a rage specced jug/mara the merc is already dead, verses a sin he's also dead and most likely did not get a single attack off in the process. So that leaves option two, kite. The merc is a turret class, and currently is unable to properly attack and move at the same time, something that every other class aside from snipers is perfectly capable of doing. So for a merc it becomes a long drawn out, shoot, reposition, shoot, reposition and hope the player you are facing is terrible.

Basiclly what I'm saying is a Merc atm is a sniper without the passive defenses or any of the cooldowns. Same problems and none of the benefits. For the class to be fixed, they need to go one of two ways with arsenal spec make it more like a sniper or less. Make TM instantcast with a 1.5sec cooldown allowing for mobility or give the class some kind of leap/cc immunity allowing for the spec to be a proper DPS turret.
Originally Posted by GeorgZoeller
We have very measurable statistics that tell us if people lose a certain number of Warzones in a row being stun locked by a team of Operatives, then that might be part of that, and they will be not as likely to re-subscribe.