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Since the level cap is going up to lvl 55, what abilities would you like to see?

STAR WARS: The Old Republic > English > General Discussion
Since the level cap is going up to lvl 55, what abilities would you like to see?

Creror's Avatar


Creror
12.21.2012 , 09:54 PM | #21
A non-gearset selfheal for Guardian/Juggernaut that doesn't spent resources/lowers threat ... every other tank-able advanced class got one ...
<> Creror Darnorth <>
<> The Gray Jedi Guardian <>
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ConradLionhart's Avatar


ConradLionhart
12.21.2012 , 10:56 PM | #22
Guardian tanks: Stronger aoe.

Eurynamous's Avatar


Eurynamous
12.22.2012 , 01:09 AM | #23
Sith Juggernaut Immortal: Mass force choke- at least 3 targets like Malgus, CC with moderate Force damage.
Sith Juggernaut Vengeance: Powerslam- Vader style, picks up target and carries the target for 3 seconds before throwing the character down. Heavy internal damage, if it hits another target, does moderate - light aoe damage.
Sith Juggernaut/Marauder Rage: Savage charge- Charges into the target, knocking them to the ground and impaling them for heavy internal damage.

Sith Marauder Carnage: Dark Rage- become uncontrollable and increase dmg by 5% for 15 seconds, has a damage reflect like ability that damage targets who hit the Mara for 3% of total damage received.
Sith Marauder Annihilation: Dark Wound- 10 second dot that amplifies bleed damage received by 1% per stack for a total of 10 stacks. Bleeds applied after stacks applied. Increased bleed time for 2 seconds.

Since I am at work and on my phone, that's all I could think of at the time. I will likely pop in here and add some more stuff for other classes.
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Darth_Precursor's Avatar


Darth_Precursor
12.22.2012 , 01:23 AM | #25
Quote: Originally Posted by CosmicKat View Post
For PvE, I'd like to see Sentinels/Marauders get some defensive boosts. They are squishier than healers and aren't much better at DPS than a Shadow/Assasin tank.
Oh god, are you serious? They have like the best Defensive cooldowns as a dps class right next to Assassins. NO!
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TheHunterC's Avatar


TheHunterC
12.22.2012 , 02:09 AM | #26
Quote: Originally Posted by Shingara View Post
Heroic ability, call second companion. but from what i have gathered (e3 presentation) we will just be nicking an ability from what the npcs do so take your pick from them.
There are actually plenty of npc abilities that I love. Most of those npc's are elites or champions though
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Kakashioftheye's Avatar


Kakashioftheye
12.22.2012 , 02:14 AM | #27
How about group/party abilities like "battle meditation"?

Gavin_Kelvar's Avatar


Gavin_Kelvar
12.22.2012 , 02:17 AM | #28
I'd like to see weapon training abilities melded into a KOTOR style system (ie dual wield and DBLS use falls under the same ability so players have more options available to customize the weapons load out their character uses just like with clothing). Ideally this would be branched out to like classes though it would take a lot of work to make it so no class/role is forced to choose one style over the other to be most effective at their class. But I would love it if my Shadow had the option to use either a DBLS or Dual Wield because that weapon training is covered under the same ability (or even use a single lightsaber or one of the other weapons the class has training for but can't use without gimping yourself).

And for my Jedi Shadow (DPS) I'd like to see more abilities put in that give the option to make the Shadow's fighting style even more martial and further decrease (or eliminate the use of Force powers from the rotation). The key is making the abilities optional so rather than adding new abilities to the existing rotation you're creating alternate saber/martial abilities for the Force abilities that are already part of the rotation. So instead of Force Breach you could use a new fancy saber move or punch/kick that serves the exact same purpose (and perhaps benefits from the exact same buffs). In essence give me alternate abilities to customize the rotation that determine's my character's fighting style.

Aital's Avatar


Aital
12.22.2012 , 03:06 AM | #29
I would like something along the lines of this!

I want to add something to allow customization of characters etc. It should be separate points though and separate tree. I think galaxies had a similar concepts for different things but I don't remember. so adding more trees to allow more character design. And I think the ideas I've mentioned wouldn't be to hard to balance out. and they are circumstantial.

I'll add you could also add a sheild reflect for sheild users. Either 100% chance to reflect on deflect and hit if it actualy goes through the target for some chance using the geometry for some percentage like 50%. Or an automated one where it goes for 100% damage and reflects for 10% chance since it is going to be on tank classes at that point. where the jedi reflect will be more expensive with different odds. and for more users.

That and:
My idea of adding willpower/forcepower to melee damage for sages two sword swings and crit chance from willpower.

Plus the .5% force return from The basic swing(3xhits for 1.5%) and the double saber strike producing something like 2x25% movement reducing stuns to make it utilitarian for sages. And of course return of 30 meter range for Sages Force stun. I think these three should be sage boosts given in the sage powers window so it's not automatic and not in the tree where only some sages get it. Like the ability to have no timer on revive ally.

The different abilities for melee could be added at different levels or even be part of the first idea potentially. though the stun should probably be sage only. Though I don't know anything about shadows so who knows. I'm assuming the melee abilities are more benign on sages over shadows. And the stun is just appropriate for sages again.

Djstingable's Avatar


Djstingable
12.22.2012 , 03:22 AM | #30
I would like to see a throwing knife ability for imperial agents, could spec into making the knife explode, leave internal damage, stun, electrocute over time, or because its SWTOR, heal someone

For bounty hunter perhaps make the wave of fire or whatever its called thats an AOE into a healing ability when whatever healing cell thing is up, or a missile that can be detonated whenever you want, or some dot missile.

For tank assassin the teleport-like ability the dread people use on Section X would be cool, and like others have said a drain ability for perhaps healers and dps.

For warriors, maybe an ability that lifts up the target and smashes them on the ground a bunch of times? that would be way too OP imo though, maybe a stab ability with the lightsabers?
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