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First life character looking to make a buck.

STAR WARS: The Old Republic > English > Crew Skills
First life character looking to make a buck.

oldirtbeard's Avatar


oldirtbeard
12.21.2012 , 12:27 AM | #1
First life character looking to make a buck. I have no prior 50's, no bankroll of credits; what do I need to do to start bank rolling this character so that I can lvl other professions later on other characters.

Helig's Avatar


Helig
12.21.2012 , 12:54 AM | #2
Well, from my experience, best lowlevel crew skill is Underworld trading. Underworld Metal grade 1 (Terenthium) is used in like 95% level 15 orange bracer/belt crafts, which are very popular. Terenthium reliably sells anywhere from 300 to 600 apiece, depending on the market "phase". Sure, not much individually, but when you have several characters running those missions, you can make decent starting money.

Second, might want to extend your search for belt/bracer schematics. The level 15 ones. Minimal crafting skill requirement, insane popularity, easy-to-get resources. But those schematics can cost upwards to 100-150k. Still, you might get lucky and grab'em for around 20k.

Have fun.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

oldirtbeard's Avatar


oldirtbeard
12.21.2012 , 01:14 AM | #3
So basically Under World Trading, Investigating, and diplomacy; I heard slicing was good about a year ago.

Helig's Avatar


Helig
12.21.2012 , 01:20 AM | #4
Quote: Originally Posted by oldirtbeard View Post
So basically Under World Trading, Investigating, and diplomacy; I heard slicing was good about a year ago.
Slicing is still decent. But for levelling, it's mainly income supplement from boxes in the world. Purple level 50 augment parts will be popular till the next tier rolls in.

And no, I would not advise Diplomacy and Investigation for lower-levels. They have some high-yield parts, but they're mostly endgame (radioactive paste, etc).

I would take a look at Treasure Hunting - it gives gift fragments, even at lower levels. Those don't sell as well as terenthium, but there's a market for them too. Even if you don't sell them, they're foolproof affection bonuses for companions. And affection means faster crafting/missions with greater crit chance (+5% crit at top affection I think).
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

tglass's Avatar


tglass
12.21.2012 , 04:47 PM | #5
If you are simply looking for credits, then pick 3 gathering professions and sell the mats on the gtn. Scavenging and Bioanalysis are good because you can loot nodes and corpses. Then pick up either Slicing or Archaeology for the third.

I did this on an alt and had 200k by the time I got to Taris.
Darganon: JOINT COMMAND
PAXDOMINUS
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VigDiath's Avatar


VigDiath
12.21.2012 , 05:23 PM | #6
My first toon I leveled artifice to 400 all the way. Back then it was still decent because I was able to make crystals, hilts , enhancements and generators while leveling and sell those off. Now they don't sell as well as before but you can still make money from end game crystals once you get the schematics. Magenta and purple crystals still sell well. So do 27 hilts and end game enhancements.

Slicing is an excellent choice and one I would recommend if you want to make money on a regular basis. I have 3 toons now with slicing and I sell crafting missions on a regular basis.
Jedi Covenant (The Baltimore Legacy)
Laaron - 55 (Shadow Tank) Eulora - 55 (Sage Healer)
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leftmaindx's Avatar


leftmaindx
12.21.2012 , 08:49 PM | #7
Bioanalysis is a good one (mats for those long lasting stims), as well as diplomacy for the medical supplies (if I recall correctly).

Haekel's Avatar


Haekel
12.22.2012 , 08:43 AM | #8
Quote: Originally Posted by VigDiath View Post
Slicing is an excellent choice and one I would recommend if you want to make money on a regular basis. I have 3 toons now with slicing and I sell crafting missions on a regular basis.
This. I started a new char with two of my friends recently, and, without sending him any money from my other toons, he made about 100k in a few days running slicing missions and selling dropped missions from those. High-level slicing missions sell for 45k upwards on my server.


Quote: Originally Posted by leftmaindx View Post
Bioanalysis is a good one (mats for those long lasting stims), as well as diplomacy for the medical supplies (if I recall correctly).
Also this. I was very surprised to see that most of the ressources sell for no less than 250 Credits per units, even some of the low level ones. I sold my excess materials the other day, and easily made 100k in 10 auctions or so.
... can't take the sky.

Succubus's Avatar


Succubus
12.22.2012 , 09:06 AM | #9
I'm assuming you just need enough to be comfortable leveling crew skills, yes (which is the major credit dump)? I can't tell ya much about cornering a market on the GTN or anything, but in the course of leveling three major toons (though only one is 50 and only one of the others even made it to Act 3, yet), and two side characters, and earning about 600k between them and all having their skills and maxed out crew skills, here's just what I've done:

Tip 1: Space Missions Count: Space is a pretty mindless way to shore up lots of credits. It's not as speedy or direct as other means but it can be a little more engaging than running around farming credit cases. At the very least, the daily quests are useful each day, and if you complete the bonus missions they can earn you some easy creds. For example, one of the first available missions when you get your ship, Cartel Listening Station (I forget its opposite counterpart, but, the space station with satellites), without even upgrading your missile tubes you can destroy the relay at the bottom. That bonus mission nets 3k, plus a good chunk of XP. If nothing else, you can use the commendations on grade 7 and 8 crafting mats, something you normally can't get pre-level cap. An individual piece goes for 50k+, easily.

Tip 2: If leveling multiple characters, you might use a "Mission Mule". For me, this is my Operative. She has Slicing, Underworld Trading, and Diplomacy. I have a Marauder Synthweaver and Sage Cybertech being fed their Underworld Goods from my Op. Having max affection with Kaliyo at Alderaan is making that a breeze. This frees both my Sage and Marauder to take Slicing, and be basically self sufficient for just about anything they need, even extra purple mats and luxury purchases like companion customizations. If you take slicing, it's important to allow yourself to be distracted by the credit boxes. If you're a stealth class, it's even better, you can CC if it's a single guard (and many are "unguarded" to stealthies, whereas other classes need to fight through a horde to get to the box), loot the case, and jump back into stealth immediately and onto the next. My Operative rarely travels mounted, she stealths through territory with humanoids in it and picks up all the cases along the way. Time consuming, but effective, and X-thousand credits richer than if you had taken the road to the next hub.

Addendum to Tip 2: If you only want to make one character right NOW, and mule for later, level the three mission skills with companion gifts. These missions are shorter, cheaper, and will get you that "10k affection by level 30" thing like my Op. has. You can come back and do the metals and gemstones later when you have more affection, and more companions to run the missions.

Tip 3: If you're doing a crafting skill and need a purple component, buy a mission from the GTN or the component itself. Check the prices, of course, but standard affection with no bonuses in your mission skill, odds are pretty strong it's cheaper to dump the 6k right now and guarantee those Ice-Jewels rather than running fifteen, 900 credit missions to get one proc (sometimes it will take a lot). This is more a saving credits than earning credits =P

Tip 4: Check your GTN for a few consecutive days and figure out what sells best from the crafting skills. My server, it's cybertech. I'm sitting on lots of purple mods and armor for leveling that can go for 10k each, not bad for something that, at best, took 600 to make (if purely from missions). And, of course, that is math. Lightsaber crystals might be cooler, but at most, every toon has two. They might have up to 8 armor slots they need to fill as they level, and no amount of commendations will solve that for them (well, they could, but they'd be outdated by the time they had enough =P).

Tip 5: You can become a gathering mule if you see fit. Bio-analysis and Scavenging in particular. This will be especially strong if you do group finder. I've often found myself the only Scavenger, and in a mission like Hammer Station, where -everything- is a droid, that's a lot of mats.

Tip 6: Anything remotely related to Artifice is flooded. Archaeology will not net you a lot, as most of the Artificers are, as well. Hilts and crystals sell pretty poorly unless they are purple grade, and Treasure Hunting has been, in my experience, the worst and stingiest mission skill, even with max affection. Steer clear if money is your goal =P

I hope I managed to help in some way. Welcome to the game! ^_^