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How many subscriptions SWTOR still have?

STAR WARS: The Old Republic > English > General Discussion
How many subscriptions SWTOR still have?

Shingara's Avatar


Shingara
12.21.2012 , 02:57 PM | #101
Quote: Originally Posted by ZeroOneNine View Post
So... constant updates with new pve and pvp content.... a new expansion on the way... tons of money being spent on cartel coins.... yep, those sure are signs of a doomed mmo... lol

How many more times does this thread need to be posted? Can't we just sticky one so that people will stop?
I dont think anyone is subjecting subscription numbers to profit for doom or its alive. The money some people are throwing at cartel coins is insane and the bulk of those doing it are subscribers who are now throwing years worth of subscription equivilent money at cartel items like packs.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Goretzu's Avatar


Goretzu
12.21.2012 , 03:05 PM | #102
Quote: Originally Posted by jarjarloves View Post
what proof do you have they went under 500k?

key word YOU THINK. What proof do you have that's what they were aiming for?
They were around 700,000-750,000 at the last call, and server usage dropped a LOT in the months after that.

~500,000 (or less) would be about right.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Trevalon's Avatar


Trevalon
12.21.2012 , 03:51 PM | #103
Success in an MMO is whether there is enough money coming in to pay fixed costs + repay investors and get themselves out of the red.

So how successful an MMO is really depends on the fixed costs of said company vs. how much money that game is making...in so long as the game is making 1 dollar more than the fixed costs to run the game then it is successfully running. Now $1 is clearly not enough profit for anyone to keep it going, but profit is also a subjective thing. EA expects big returns on their investments and that is why the referred to SWTOR as a "failure" with 750,000k subs back during the last call.

SoE, Turbine, Trion and other MMO companies don't seem to have as high expectations (That and their games didn't cost as much to make as SWTOR) so they are perfectly happy to run their games with only 100, 200, 300 thousand subs.

I remember reading an article (though its be a while back) with an MMO lead dev who was saying that people would be shocked at the actual overhead of running an MMO. When you take staff out of the equation it costs companies virtually nothing to continue to run servers (I believe the article said an MMO could easily be run on less than 10,000 subs) and that those costs were going down due to cheaper technology coming out and this was many years ago.

The real question is how many devs are on a project and what their salary cost is.

At the end of the day it doesn't matter. EA will never shut this game down because they paid a ton of money to have it made. They will just keep cutting staff until this game is running on just a handful (less than 10) devs and will leave it to just generate any profit it can so it can recoup as much loss as possible.

jarjarloves's Avatar


jarjarloves
12.21.2012 , 03:55 PM | #104
Quote: Originally Posted by Goretzu View Post
They were around 700,000-750,000 at the last call, and server usage dropped a LOT in the months after that.

~500,000 (or less) would be about right.

ok so you say that subs were under 500k

now you are saying 500k is about right?

also what do you THINK Trion, SOE, and Turbine would consider successful?

Trevalon's Avatar


Trevalon
12.21.2012 , 03:56 PM | #105
Quote: Originally Posted by jarjarloves View Post
also what do you THINK Trion, SOE, and Turbine would consider successful?
I answered your question in my post btw

Clearly all 3 of those companies are very happy with thei 200-400k subs that those games sit at.

jarjarloves's Avatar


jarjarloves
12.21.2012 , 03:58 PM | #106
Quote: Originally Posted by Trevalon View Post
Success in an MMO is whether there is enough money coming in to pay fixed costs + repay investors and get themselves out of the red.

So how successful an MMO is really depends on the fixed costs of said company vs. how much money that game is making...in so long as the game is making 1 dollar more than the fixed costs to run the game then it is successfully running. Now $1 is clearly not enough profit for anyone to keep it going, but profit is also a subjective thing. EA expects big returns on their investments and that is why the referred to SWTOR as a "failure" with 750,000k subs back during the last call.

SoE, Turbine, Trion and other MMO companies don't seem to have as high expectations (That and their games didn't cost as much to make as SWTOR) so they are perfectly happy to run their games with only 100, 200, 300 thousand subs.

I remember reading an article (though its be a while back) with an MMO lead dev who was saying that people would be shocked at the actual overhead of running an MMO. When you take staff out of the equation it costs companies virtually nothing to continue to run servers (I believe the article said an MMO could easily be run on less than 10,000 subs) and that those costs were going down due to cheaper technology coming out and this was many years ago.

The real question is how many devs are on a project and what their salary cost is.

At the end of the day it doesn't matter. EA will never shut this game down because they paid a ton of money to have it made. They will just keep cutting staff until this game is running on just a handful (less than 10) devs and will leave it to just generate any profit it can so it can recoup as much loss as possible.
actually Bioware Austin has been hiring people now that it went F2P. So it doesn't look like they are cutting more jobs anytime soon. Seems they are actually using the profit they got from F2P to put back into the game.


http://www.bioware.com/careers/austin

Goretzu's Avatar


Goretzu
12.21.2012 , 04:02 PM | #107
Quote: Originally Posted by jarjarloves View Post
ok so you say that subs were under 500k

now you are saying 500k is about right?

also what do you THINK Trion, SOE, and Turbine would consider successful?
I said ~500,000 or under, so yes 500,000 is about right.......... not sure how that could be any clearer really.

SoE seems to be going after WoW with its new MMORPG, certainly.

Trion probably not so much, but then it had (and has) a tiny budget and Dev staff compared to SWTOR (or WoW) and yet they put out a phenomenal amount of content.

Turbine with LOTRO? Their biggest problem was not releasing in the early 2000's when LOTR fever was at its peak.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Trevalon's Avatar


Trevalon
12.21.2012 , 04:02 PM | #108
Quote: Originally Posted by jarjarloves View Post
actually Bioware Austin has been hiring people now that it went F2P. So it doesn't look like they are cutting more jobs anytime soon. Seems they are actually using the profit they got from F2P to put back into the game.


http://www.bioware.com/careers/austin
You cannot assume that they are hiring those people BECAUSE of F2P - Perhaps those positions are from people who quit to go somewhere else but are essential positions (Note 3/4 are Senior positions) so they must be filled out of necessity.

Just because a company is hiring doesn't mean its increasing its staff size lol! I am a teacher and we hire new teachers all the time to replace retiring people or teachers who quit, but we never add more teachers to the overall number at the school.

So your point there has 0 traction...sorry.

Goretzu's Avatar


Goretzu
12.21.2012 , 04:03 PM | #109
Quote: Originally Posted by jarjarloves View Post
actually Bioware Austin has been hiring people now that it went F2P. So it doesn't look like they are cutting more jobs anytime soon. Seems they are actually using the profit they got from F2P to put back into the game.


http://www.bioware.com/careers/austin
Considering the speed of content creation they do in fact really NEED to hire more staff, at least 50% more really.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Chlomamf's Avatar


Chlomamf
12.21.2012 , 04:04 PM | #110
Let's see, from the amount of F2Pers I've seen, Subscribers I've seen, number of players on at a time, that coupled with the decrease in subscribers, divided by the sub-root of -0.0032, I'd say... 20.