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How many subscriptions SWTOR still have?

STAR WARS: The Old Republic > English > General Discussion
How many subscriptions SWTOR still have?

Sweetiepies's Avatar


Sweetiepies
12.21.2012 , 09:32 AM | #81
Quote: Originally Posted by Kalfear View Post
Yup G is right

EQ2, while a much superior game then WOW, is not considered a market success. It had stronger then WOW numbers for first few months (mostly because it was a much nicer game to look at, plus it had original EQ followers trying game) and then WOW changed its marketting direction and rest is history. EQ2 however failed to reach the numbers that was originally projected for it.

LOTRO gets mentioned alot by people that dont understand the genre. *shrugs* I dont see any developers or industry people talking about it or imitating it in any manner though. Guess success here is in eyes of beholder.

RIFT was a complete and utter flop in its first year and anyone claiming differently is crazy. Rift couldnt maintain subscribers for more then 2 months at a time and after the first year was up they had used up pretty much their entire potential subscriber pool. RIFT however listened to the feedback and has huge design changes in this most recent expansion, changing many core design from what launched.

Strangly enough I was a fan of Rift and beta tested it and bought pre order, and was gone 6 weeks later as had seen and done all the content (both sides). Much like everyone else I knew that played game. Trion is betting heavy on the new expansion that they can draw subscribers back to RIFT.

Fact is no title since before WOW (WOW had nothing new either, was rehashed stuff with bad graphics and dumbed down game play) has been all that creative.

RIFT gets a nod for RIFT content. While done before it was done excellently well in RIFT.

Really the last game I can think of that really shocked the MMORPG genre (and was successful) was DAoC with their RVR system.

EQ2 did great with mentoring, crafting, houseing, and seasonal events. But game wasnt overly successful in the long run.

The thing is, devs dont really need to reinvent the wheel.
They just need to stop looking to copy WOW and start looking at what was successful before WOW and why.

This genre started in 1991 on AOL and has hosted a ton of successfull titles long before Warcraft was made (forget WOW, first MMORPG was released before original Warcraft released).

There is ALLOT of great ideas from different titles over the years.
Devs just need to take their blinders off, stop guzzeling the WOW kool Aide, and look at what makes a great game!

WOWs success isnt that hard to figure out.
Make a watered down product
Hire some popular celebrities to name drop the product while on Letterman and Leno and Conan
Make some very creative advertisements that make people remember them
Culture fads will do the rest for you
WOW success really isnt about great game play.
Its like McDonalds, over a billion served, and maybe 1% of the billion will say its the best burger ever.
McDonalds is to burgers what WOW is to MMORPGs.
Low grade product/high grade marketting

But if your trying to make a great game that will have a loyal following to it
Then you need to do your homework and look at everything not named WOW and get feedback from experienced and knowledgeable customers.

RIFT just took a step in that direction and im really hopeing TOR does as well soon (sooner the better)

Said it before and say it again
WOW was and is the WORST THING to ever hit the MMORPG genre and were STILL trying to recover from its long lasting effects.

Besides, why would anyone come to TOR/RIFT/Who Ever for a WOWish game experience when they can goto WOW and all its expansions and updates for the genuine experience?

The genre is not looking for the next WOW
Its looking for the next great game
The two are NOT the same thing
I was going to respond, point for point, while pointing out your grammar and spelling, but I don't really have the patience for that this morning.

You almost had a decent point, but you spent too much time crying about how bad WOW is to make anyone think you're being objective. I can't take your opinion seriously. Try again without the holier-than-thou attitude and maybe someone will take what you said seriously.

Korusus's Avatar


Korusus
12.21.2012 , 09:32 AM | #82
Quote: Originally Posted by jarjarloves View Post
by all means prove me wrong. Tell me how RIFT, EQ2 or LotrO aren't succesful?
It's hard to quantify success in the MMO industry. I would say just being able to keep your game afloat and not go bankrupt is the most that most MMO developers can hope for. Even World of Warcraft with it's 80 Bazillion subs is still almost as harmful as helpful to Activision who has been looking to sell Blizzard for years now.

I think SW:TOR is successful to some degree, but that is surely despite the gross incompetence of the development team (I'm talking about the leads, not the guys in the trenches doing the coding...the Hickman effect is not their fault).

NinjaApacHe's Avatar


NinjaApacHe
12.21.2012 , 09:38 AM | #83
Quote: Originally Posted by Slurmez View Post
according to the fanboys, SWTOR has eleventy gajillion subs and makes Bioware and EA enough to fund a gold plated deathstar

"haters" however suggest the number has fallen into the minus figures.

I dont think swtor is profitable to be honest, they will have a hefty license fee to stump up a month, the game is hemorrhaging staff and no transition to free to play has ever smacked so much of a cash grab, they are even selling "hope" with next to no information just before Christmas to make the spreadsheets look better.
I guess you are an economist.

atduncan's Avatar


atduncan
12.21.2012 , 09:48 AM | #84
Quote: Originally Posted by Korusus View Post
It's hard to quantify success in the MMO industry. I would say just being able to keep your game afloat and not go bankrupt is the most that most MMO developers can hope for. Even World of Warcraft with it's 80 Bazillion subs is still almost as harmful as helpful to Activision who has been looking to sell Blizzard for years now.

I think SW:TOR is successful to some degree, but that is surely despite the gross incompetence of the development team (I'm talking about the leads, not the guys in the trenches doing the coding...the Hickman effect is not their fault).
World of Warcraft makes 30 million dollars a month. Your are just dumb

Draksen's Avatar


Draksen
12.21.2012 , 10:00 AM | #85
amount of subs: irrelevant.
The game earns its € with subs + cartel pts now.
And I bet cartel pt users spend more € than subscribers... and some subscribers even buy cartel pts.

Play the game, enjoy it, or leave it. Stop speculating on its amounts of players or subscribers.
And at all the "WoW here, WoW there" guys: in 5 years from now WoW will be burried, not by another game, but by Blizzards new project. WoW is already virtually dead anyway.

Enjoy what you play because you like it, not because of its NASDAQ ranking. *sigh*
Krypso Draksen, Chevalier de la République
Major Krypho Draksen, Commando d'assaut
Battle Meditation PvE-RP / Europe - français

DarknessInLight's Avatar


DarknessInLight
12.21.2012 , 10:13 AM | #86
Quote: Originally Posted by Connll View Post
Hey, guys, I am writing this in search of a small bit of info I haven´t been able to find. Everything I say in this post is based on outdated information, so it is probably wrong/innacurate by now.

Way back in 2011, it was said that SWTOR would be "very profitable" if it managed to hit 500k active subs. This was said in answer to a question if the dev expected Tor to dethrone WoW.

As far as I know, SWTOR had a peak of 2,5 million active subscriptions, and then this number started to dwindle rapidly, as more and more players finished the calss storylines.

Question is: how many active subscriptions TOR has today? I think it must be 300k tops, otherwise a transition to F2P wouldn´t be implemented so quickly. Also, is the number of subs finally stable? Or it still continues to drop?

Anyone knows the answer?
We obviously can't know the answer to that question. If you'll look, you will notice that the servers are loaded with players now, and at certain times, the servers are all full. EAWare may have to reopen some of the servers they closed about 5 months ago.
Jedi do not fight for Peace. That's only a slogan, and is as misleading, as slogans always are. Jedi fight for Civilization, because only Civilization creates Peace. - Jedi Master Mace Windu

Goretzu's Avatar


Goretzu
12.21.2012 , 10:14 AM | #87
Quote: Originally Posted by jarjarloves View Post
listen kid i'm pretty sure that LotrO, EQ2, and Rift weren't made by EA.

You yourself said that EQ2 was made BEFORE WoW so how come you think it is a failure? It wasn't designed with the desire to get millions of subs. It's also been around for over 8 years and had 9 FULL expansion packs. Yeah that's pretty succesful. Now we know that it was succesful because of what SOE does to it's MMOs that aren't succesful. Look at Vanguard Online. They pulled the staff from it and never released an expansion. SWG after the CU and NGE they stopped making expansions for it. However EQ2 has recieved a new expansion every year.

LotrO also has had 4 expansion packs and caused Turbine Studios to grow.

Rift just released it's first expansion pack. The company that makes it has never had to fire employees. In fact it has only hired employees since the launch of Rift. I would say that is pretty succesful.

But don't let facts get in the way of your inexperience kid.




So I leave it up to you now. Name an innovative MMORPG that has been succesful

Repeatly trying to insult someone doesn't make you anymore right, as I've said resorting to it mean you KNOW you've lost the debate, it just make you look rather silly.

Again, can you name ANY MMORPG that has been "successful" since WoW?

None of the above count by the definations Bioware EA and such use.




Innovative MMORPGs that were "successful" (IMO) were UO, EQ1, AC, SWG (to a degree) and EvE, but again none of these have the "success" that companies are trying to achieve when they repeatedly copy WoW.

Indeed by the definition of "success" Bioware EA was working under, there has only ever been one "successful" MMORPG - WoW.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

jarjarloves's Avatar


jarjarloves
12.21.2012 , 10:20 AM | #88
Quote: Originally Posted by Goretzu View Post
Repeatly trying to insult someone doesn't make you anymore right, as I've said resorting to it mean you KNOW you've lost the debate, it just make you look rather silly.

Again, can you name ANY MMORPG that has been "successful" since WoW?

None of the above count by the definations Bioware EA and such use.




Innovative MMORPGs that were "successful" (IMO) were UO, EQ1, AC, SWG (to a degree) and EvE, but again none of these have the "success" that companies are trying to achieve when they repeatedly copy WoW.

Indeed by the definition of "success" Bioware EA was working under, there has only ever been one "successful" MMORPG - WoW.
..... wait so you are gauging EQ2, LotrO, and Rift's success by what Bioware and EA say? and not by the companies that run them??? I'm not insulting you I am just addressing you as you are because only a kid would act like you do.

But let's play your silly game.

Tell me what Bioware/EA currently says success is. Obviously you must know what that means because you want me to find one that fits that definition.

Goretzu's Avatar


Goretzu
12.21.2012 , 10:25 AM | #89
Quote: Originally Posted by jarjarloves View Post
..... wait so you are gauging EQ2, LotrO, and Rift's success by what Bioware and EA say? and not by the companies that run them??? I'm not insulting you I am just addressing you as you are because only a kid would act like you do.

But let's play your silly game.

Tell me what Bioware/EA currently says success is. Obviously you must know what that means because you want me to find one that fits that definition.


Trying to "justify" your insults now only makes you look sillier, just learn your lesson instead.


Again I am gauging nothing, I am simply stating what the MMORPG companies are after when they endlessly copy WoW and don't innovate instead.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

jarjarloves's Avatar


jarjarloves
12.21.2012 , 10:53 AM | #90
Quote: Originally Posted by Goretzu View Post




Trying to "justify" your insults now only makes you look sillier, just learn your lesson instead.


Again I am gauging nothing, I am simply stating what the MMORPG companies are after when they endlessly copy WoW and don't innovate instead.
no you are trying to say every MMO is not a success because it didn't get WoWs numbers.

Even though I proved you wrong. Sorry but Turbine, Trion, and SOE have their OWN ways to measurments of success. I guarentee if they didn't meat those numbers they wouldn't continue to put lots of money into the games in the form of expansions.

I showed you 3 MMOs that have all been sucessful post WoW. Now where is that innovative succesful post WoW MMO?