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Are Sages viable for PvP yet?

STAR WARS: The Old Republic > English > Classes > Jedi Consular > Sage
Are Sages viable for PvP yet?

Curmedy's Avatar


Curmedy
12.20.2012 , 12:55 AM | #1
So I joined this community and signed up a year ago, and loved the start of the game and missions. The warzones and different game types were awesome and I loved how they made them team orientated. My problem however was that Sages weren't viable or even remotely competitive (with any build) in 1v1 situations, or holding their own when getting rushed at. They would have to run away or get help, otherwise they'd be dead meat. People kept saying that they had to buff their dps and/or survivability in order to become competitive again. This was going on months ago, and I had to quit playing for a long period of time about 6 months ago due to personal matters and not enough time. I am now finding free time and want to start playing again, but am curious whether or not anything has changed with sages since I've been gone?

Ycoga's Avatar


Ycoga
12.20.2012 , 04:08 AM | #2
They're viable... if you prioritise escaping over facetanking.
'Pre-2.0 PvP... The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players' - Alex Modny

Curmedy's Avatar


Curmedy
12.20.2012 , 03:25 PM | #3
But what I'm asking in particular is when let's say defending an area by yourself as a dps sage, if someone came up trying to take it could you successfully defeat that person? Or would you HAVE to run?

-Mythix-'s Avatar


-Mythix-
12.20.2012 , 03:27 PM | #4
Quote: Originally Posted by Curmedy View Post
But what I'm asking in particular is when let's say defending an area by yourself as a dps sage, if someone came up trying to take it could you successfully defeat that person? Or would you HAVE to run?
Depends on player skill, yours and the attacker. Sages are fine in PvP, DPS wise. Would I let a Sage defend a node? Well, lol no.

Ycoga's Avatar


Ycoga
12.20.2012 , 07:39 PM | #5
I also wouldn't want a sage to solo defend a node, and I play a sage. It's not that they can't beat an attacker off, they can. It's just... how many sages would I trust to do so? Not many...
'Pre-2.0 PvP... The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players' - Alex Modny

SoonerJBD's Avatar


SoonerJBD
12.21.2012 , 01:33 AM | #6
You can one on one against many classes. It depends a lot on the skill level of those involved, as well as the gear, obviously.

DPS sages are perfectly viable in regular warzones. Ranked is where we have a bit of an issue.

adiwantinova's Avatar


adiwantinova
12.21.2012 , 02:51 AM | #7
There is a rock for every scissors for every piece of paper.

If all things are equal (gear, skill, etc.), there are some classes where the answer is just simply: No.

Most cases where I've been left to defend a node, I can kite 3 or so players around long enough to allow for reinforcements & do well in 1v1 situations. If its a PT high burst DPS, or a high DPS assassin, I'm usually toast.
ADI-WAN TINOVA
< Remnants of the Jedi >
Adi-Wan, Sentinel | Theresee, Sage | Kahlvin, Guardian
POT5, by way of The Shadowlands

Ycoga's Avatar


Ycoga
12.21.2012 , 05:14 AM | #8
Quote: Originally Posted by adiwantinova View Post
There is a rock for every scissors for every piece of paper.

If all things are equal (gear, skill, etc.), there are some classes where the answer is just simply: No.

Most cases where I've been left to defend a node, I can kite 3 or so players around long enough to allow for reinforcements & do well in 1v1 situations. If its a PT high burst DPS, or a high DPS assassin, I'm usually toast.
I think there's your answer: it can often be a sin or PT guarding the node. Why send a sage to try and take a node? The logic follows: if sages can't take a node, surely they can't defend one either?

That isn't true all the time of course, but the logic's there.
'Pre-2.0 PvP... The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players' - Alex Modny

MusicRider's Avatar


MusicRider
12.30.2012 , 01:19 PM | #9
Quote: Originally Posted by Ycoga View Post
I think there's your answer: it can often be a sin or PT guarding the node. Why send a sage to try and take a node? The logic follows: if sages can't take a node, surely they can't defend one either?

That isn't true all the time of course, but the logic's there.
I can't agree with this logic, a healer or a tank can hold a node for long periods of time but cannot really capture an opponents one, and in the case of this thread, well a sage can spec healer. Also a dps sage can capture a node if the other team takes too long to respond to an inc call, in other words dps sages can capture a node but they take longer than other classes due to lack of burst which has been raised by the community.

MusicRider's Avatar


MusicRider
12.30.2012 , 01:31 PM | #10
IMHO a sage can solo guard a turret particularly if hybrid specced and has a permanent bubblestun on to avoid stealth attacks. In fact I think that a dps sage is the class that can hold the longest out of the dps classes on 1v1 if played perfectly well as there are LOS hideouts in every turret for kiting. OK maybe exaggerating here a bit but the point is that a well-played sage can take a long time to be killed. But this is the problem as well, it is not a forgiving class at all, mistakes are rather costly and much more difficult to recover from. A good sage can take a while to kill, a bad sage on the other hand is the fastest to kill. Would I like a sage solo guarding a turret, no because I think a stealth class can perform better in guarding and because sages particularly the hybrid ones have team utility which is better used within a group and also for the forementioned reasons it is a russian roulette. However, if two guards are needed then a sage is a perfectly viable option.