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This game badly needs mods and macros.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
This game badly needs mods and macros.

The_Brick's Avatar


The_Brick
12.09.2012 , 11:51 PM | #351
Quote: Originally Posted by MastaKorgy View Post
This thread needs to be closed since the GUI Customization has already been released.

MajikMyst's Avatar


MajikMyst
12.10.2012 , 12:30 AM | #352
Quote: Originally Posted by MastaKorgy View Post
This thread needs to be closed since the GUI Customization has already been released.
/thread!!
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Rennfield's Avatar


Rennfield
12.12.2012 , 08:41 AM | #353
People keep complaining about add-ons being game breakers but I'm not sure I follow this logic at all. If there were add-ons that completely automated gameplay or really did play the game for you I have not only not found them nor seen a reference to a name, I would like to see the evidence for myself so please names.

That being said, add-ons imo LEVEL the playing field. I love playing WoW for the simple fact of community involvement and add-on support. I love Auctioneer and EpicMusicPlayer. Without Auctioneer people with a background in Economics and Accounting would have a HUGE advantage and dominate the market more so then they already do. EpicMusicPlayer gives me an in-game music player for on-the-fly switching of my playlist without the interruption of my gameplay. I don't see DBM as a huge game breaker either. AtlasLoot along with Armory provides players with info and locations to upgraded equipment, who drops it, and the drop rate. Simple add-ons like these won't break the game. If BW wants to handle these things on their own that's fine by me. Eve already has it's own playlist editor and market analyzer (which still requires a BS in accounting) but they both work "as intended." BW can release a limited api like Rift does. I don't use macros so I have no opinion about those anyway but I really feel the nay-sayers should not be saying "No don't" but more "We don't feel this should be implemented so we won't be using it."

VN-Louis's Avatar


VN-Louis
12.20.2012 , 01:38 AM | #354
Bottom line is, if BW wants to attract as many people to this game as they can then they need to consider what they can do to make the game more accessible to more people. A simple add-on that measures your dps can help you make changes to your rotation so you can maximize your damage output plus it’s also nice to see your dps go up when you level so it’s also a visual indicator for you to see yourself getting more powerful as you level. Add-ons also help get people to experience parts of the game that they would otherwise not get to experience, like playing the auction house and crafting for profit. BW must have realized by now that adding add-ons to this game can only grow the population so why haven’t they? My guess is one of two things either they are already working on it but haven’t announced anything because it’s still too early or there are some development hurdles in the current core design that are preventing them from creating an addon api.

Tonguepunch's Avatar


Tonguepunch
12.20.2012 , 02:31 AM | #355
deer bioware, I suck. Please give me mods and macros. sincerlely sucky player.

Akomo's Avatar


Akomo
12.20.2012 , 01:51 PM | #356
NO.

People abused macros to no end in swg.Folks would do it again in this game.PvP would be reduced to an automated system .Nevermind the bots it would attract.

Customized ui - no thank you unless it was implemented by Bioware/EA.
Super Muppet Extraordinaire!

TheRealPyxx's Avatar


TheRealPyxx
12.20.2012 , 03:24 PM | #357
I personally don't like addons.. But here are some pros and cons that I can see.
Cons:
  • It can take away the orginal fundamental design making it more automative than enjoyable.
  • People would rely more on addon's for their guide than their own intuition or common sense.
  • Leads teams or guilds to rely more on "the better DPS" than helping their fellow guild mate. thus leaving the guild mate who's left out feeling down in the dumps cuz no one will help that person for not having the right gear.
  • It can lead to extortion and munipulation of the game.
  • It adds on to the memory consumption on your computer.


Pros:
  • It can help with rotations, leading to higher dps in OPs, PVP, PVE Qsting Pending on the mods. (Can be done in-game by devs)
  • It could help with GTN marketing giving someone an advantage on how to play the pricing game. (extortion)
  • It could help with a better design over the UI (munipulation of the game)

Results:

Anything that an addon can do can always be added into the game by the devs in order to compensate or accomodate the players by adjusting how their game relays information.

Such as:

Deadly Boss Mods: This could be done by in-game notifications by how the boss relays it's attacks. Giving players a chance to pop cool downs when needed. (I personally think they do a good job already)

DPS Calculator; Better or Improved Combat log; This can also be accommodated by adding in a function to tell a player their intentional rotations for an Advanced Class. This can be highlighted rotations done by the Cool-Down Notification system.

Example would be: An Assassin Tank's Rotation could look like: Stealth, Maul, Discharge, Overload, Shock, Thrash, Saber Strike x3, Force Lightning, Discharge, Shock, Thrash.

Cooldowns being popped at each time they're up. ie: Recklessness, Electrocute, and Crushing Darkness.
but most likely Crushing Darkness will not be used as it takes to long to cast.

However with these abilities. The Devs could make it so that each time you pop your Discharge, you get a free Instant-Cast Crushing Darkness, or each time you pop Overload, it causes High Threat (only while having Dark Charge applied) making the next Force Lightning cost no force. Each time one of these abilities are triggered it could be highlighted in an outlined flashing sense to give the player indication it's time to hit that ability. (aka Power Auras)

This would of course change the current rotation I outlined above. If that was the case then you could do a rotation such as:

Steath, Maul, Overload, Force Lightning, Shock, Thrash, Discharge, Crushing Darkness, Saber Strike x3, Overload, Force Lightning, Shock, Thrash, Discharge, repeat.

If the Devs would make in-game changes to slightly adjust how Advance Classes worked then Addon's such as Dps Calculators wouldn't be needed. Because then it would be as intended through original design and not by Mathimatical Wizards who only want to crunch numbers.

I understand wanting to be the best, and wanting to get the best. But It can be done by design and not by outside changes. That's just my personal oppinion, and it may be a good idea here, I think it is.. but it's up to the Devs to make that decision. We as a community can only make suggestions.. But it's not just upto Bioware now. It's also upto EA since they partnered up.

enzobd's Avatar


enzobd
12.20.2012 , 10:42 PM | #358
Totally agree; swtor + mods/macros/mouseover >>>>>>>> World of warcraft (simple like this)

Macheath's Avatar


Macheath
12.21.2012 , 12:56 AM | #359
The only macro I want is the ability to create text-only macros, and add text onto my abilities.

You'd be surprised how a simple thing like calling targets in PvP can change a random PuG into an relatively well-oiled machine. The target markers currently serve this purpose, but they can be awkward to use, and anyone in your PuG can overwrite them or move them onto other players. I'd rather be able to call out targets in chat.

-Travail.
Remember, if the world didn't suck, we'd all fall off.

TheRealPyxx's Avatar


TheRealPyxx
12.21.2012 , 06:56 AM | #360
Quote: Originally Posted by Macheath View Post
The only macro I want is the ability to create text-only macros, and add text onto my abilities.

You'd be surprised how a simple thing like calling targets in PvP can change a random PuG into an relatively well-oiled machine. The target markers currently serve this purpose, but they can be awkward to use, and anyone in your PuG can overwrite them or move them onto other players. I'd rather be able to call out targets in chat.

-Travail.
Well they could change it to where it could be the Ops leader only, and if that was the case then calling targets would be that person's sole responsibility, And if you want to call out targets in chat then this is why they invented Ventrilo, Teamspeak, and Mumble for. As for PUGs then you're stuck with what you got. Deal with it like the rest of us.

Alternatively, You could get a keyboard that has macro buttons on it, ie: Razer Black Widow Stealth Ultimate Gaming Keyboard, and then you can program whatever Text Macros, Mouseovers, or Combat Casting Scripts you wanted. There are always a way around things without actually changing the game internally or externally.

A Side note: PVP is all over the place and being able to call out a target can also misdirect other allies to the wrong spot, therefore losing your tactical advantage and possibly losing the game. Are you willing to do that? (don't reply to that, that was a rhetorical question)