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respawning with debuffs and health damage.

STAR WARS: The Old Republic > English > PvP
respawning with debuffs and health damage.

Bledsoe's Avatar


Bledsoe
12.20.2012 , 08:46 AM | #1
why does that happen? I've respawned on fire losing health, knocked down still getting electrical damage. Is that client side only or an actual part of the game?

ClarkNineCD's Avatar


ClarkNineCD
12.20.2012 , 11:42 AM | #2
Quote: Originally Posted by Bledsoe View Post
why does that happen? I've respawned on fire losing health, knocked down still getting electrical damage. Is that client side only or an actual part of the game?
You will not be charged extra for this "feature".


Been around since I've been playing (not long after release). Annoying. I stopped reporting it because it's a "known issue and they plan on addressing it in the future".

Had half health and still burning last night while in respawn room for huttball. At least I haven't been stunned lately where I am kicked from the WZ due to not being able to move from respawn (yay?!).

EDIT: And in regard to reporting the bug: The bug reporting feature will take you out of the WZ match (deserter boot) you are in if you attempt to make a bug report because the bug reporting system doesn't apparently gather useful information like what WZ you are in at the time, what time it happened, who was in the ops with you...etc.etc. I'd like to see a bug reporting feature added for bugs that have been around forever but can't be recreated where in a dropdown list you choose if you are experiencing a known bug and the bug system will automatically log the necessary info so the person reporting can click 4 or 5 times, write one line and move on with the match they are currently in. If you take the time, while in the WZ, to make a bug report it takes too long to get the info Bioware always asks for in before deserter boot. I suppose just taking a screenshot of it will allow you to refer back later to make a detailed report. Then again, even when you provide all the info that is necessary your ticket will just get deleted or get a response from some droid that item restores are not possible due to your not being eligible for the BH comms, or something stupid like that.

EDIT2 (work interruptions grrrr!): Just a random outside the box thought. I'd like some sort of in-game check that after death (more specifically once "respawn to med center" is clicked) the game quckly looks for negative effects and non-max health (pre buff since HP buffs still stupidly "remove" health when one is already at full health). If a negative effect or non full health is detected after respawn then an automatic/internal ticket is triggered with all the necessary info. Just daydreaming, I know.

rob_y's Avatar


rob_y
12.20.2012 , 01:13 PM | #3
Quote: Originally Posted by ClarkNineCD View Post
EDIT2 (work interruptions grrrr!): Just a random outside the box thought. I'd like some sort of in-game check that after death (more specifically once "respawn to med center" is clicked) the game quckly looks for negative effects and non-max health (pre buff since HP buffs still stupidly "remove" health when one is already at full health). If a negative effect or non full health is detected after respawn then an automatic/internal ticket is triggered with all the necessary info. Just daydreaming, I know.
I think the problem with something like this is that people would figure out some way to trigger that check whenever they want, to return to full health. It can be annoying, but most of the time you have plenty of time to rest up before the door opens.
Yan (55 - Scoundrel) Silch (50 - Guardian) Hoeven (50 - Commando)
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The Fatman -> Prophecy of the Five

ClarkNineCD's Avatar


ClarkNineCD
12.20.2012 , 02:46 PM | #4
Quote: Originally Posted by rob_y View Post
I think the problem with something like this is that people would figure out some way to trigger that check whenever they want, to return to full health. It can be annoying, but most of the time you have plenty of time to rest up before the door opens.
I didn't mean that the check would occur to get somebody to full health. That would be a bandaid "workaround" and not a fix for the problem and like you said, gives a chance for exploit.

I meant for bug tracking purposes only and not to trigger anything but a bug submission (be it internal or something the player will see in their own ticket list). Just create a ticket that includes all the pertinent information a bug report is supposed to have so they can more quickly track down the causes for negative effects and lack of full health after respawning to the safe area.

I suggest that because, unless BW streamlines bug reporting (specifically thinking of WZs but it can only help everywhere else), not as many reports will be generated so BW might not know that it occurs nearly every WZ played.



While rethinking this and remembered past threads it has been mentioned to not click on "release to med center" so quickly after death. Well most of the time I am in a fight, and being a clicker (/me hangs head, I'm working on transitioning to keybindings as I see my limitations) when one dies in the midst of a fight the windows pops right where my curser is so the next click releases me. It makes sense that this could be part of the problem. Heck I laugh when the lasers people shot at me during death seek me out from across the map and hit me inside the safe area or as I'm running back to the fight.

EDIT: and yes I agree that it's usually just an annoyance but one that still shouldn't occur. One shouldn't be running at in-combat speed after being supposedly released from combat.