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PvP Tricks


RayGonJinn's Avatar


RayGonJinn
Old 12.20.2012 , 02:18 AM | #1
So I've seen some nice tactics in PvP...

In Voidstar I've seen Sniper/Gunslinger apply Plasma Probe/Incendiary Grenade on 1 door and check the other. And doing the same in Civil War to keep the other team from capping when their teams forces are getting low. Putting it on the turret controls when their health gets around 25%. The AoE keeps enemy players from being able to cap. & Capping in while in Cover. ! second away from capping and luckly that Sentinel/Marauder can't leap to you.

In Huttball I've seen 1 Sentinel/Marauder pop their transcendence to get the tank to the ball while a Sage/Sorc & Sentinel/ Marauder took the upper ramps, The Sage/Sorc Pulled the tank (that he had pre-targeted in the beginning of the match because he knew what tank was getting the ball) to the upper ramps and their Sent/Mar used their Transcendence (2nd Transcendence) to rush the ball into the endzone. Happened twice. Poetry in Motion...

For those solo guards who like to stand outside of the hut in Novare Coast at the Eastern & Western Emplacements. An Assassin/Shadow Force pulls another player to the edge and Force Waves the off the edge and the Assassin/Shadow Force speeds to cap.

What neat/annoying tactics happen on your server?

sauerkraut's Avatar


sauerkraut
Old 12.20.2012 , 03:08 AM | #2
Stun, stun, stun and more stun. Nice trick.

sauerkraut's Avatar


sauerkraut
Old 12.20.2012 , 03:16 AM | #3
Oh wait, how about more stun?

PoliteAssasin's Avatar


PoliteAssasin
Old 12.20.2012 , 05:11 AM | #4
That's why whenever I guard I always stay inside the bunker.
| RETALIATION |
Stelios | Rinzler | Slade | Stroud
Names are like shoes. Doesn't that say it all?
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RayGonJinn's Avatar


RayGonJinn
Old 12.20.2012 , 05:31 AM | #5
Quote: Originally Posted by PoliteAssasin View Post
That's why whenever I guard I always stay inside the bunker.
Neo when the heck do you guard?

glocklB's Avatar


glocklB
Old 12.20.2012 , 05:55 AM | #6
Quote: Originally Posted by RayGonJinn View Post
So I've seen some nice tactics in PvP...

In Voidstar I've seen Sniper/Gunslinger apply Plasma Probe/Incendiary Grenade on 1 door and check the other. And doing the same in Civil War to keep the other team from capping when their teams forces are getting low. Putting it on the turret controls when their health gets around 25%. The AoE keeps enemy players from being able to cap. & Capping in while in Cover. ! second away from capping and luckly that Sentinel/Marauder can't leap to you.

In Huttball I've seen 1 Sentinel/Marauder pop their transcendence to get the tank to the ball while a Sage/Sorc & Sentinel/ Marauder took the upper ramps, The Sage/Sorc Pulled the tank (that he had pre-targeted in the beginning of the match because he knew what tank was getting the ball) to the upper ramps and their Sent/Mar used their Transcendence (2nd Transcendence) to rush the ball into the endzone. Happened twice. Poetry in Motion...

For those solo guards who like to stand outside of the hut in Novare Coast at the Eastern & Western Emplacements. An Assassin/Shadow Force pulls another player to the edge and Force Waves the off the edge and the Assassin/Shadow Force speeds to cap.

What neat/annoying tactics happen on your server?
hah, last one just happened to me on my guardian today. Luckily help've come very soon. But yeah, now i'm going to position myself so that i couldn't be pulled to the edge.
Red eclipse, former Nightmare Lands, former Sith'ari
Marine, warlord Sorcerer
Walsix, sage

Gyronamics's Avatar


Gyronamics
Old 12.20.2012 , 06:24 AM | #7
Juggernaught and bubble stun sorc combo delaying team.
Hotwired @ ToFN

PoliteAssasin's Avatar


PoliteAssasin
Old 12.20.2012 , 07:18 AM | #8
Quote: Originally Posted by RayGonJinn View Post
Neo when the heck do you guard?
Sometimes I'm the last one to leave the node. XD
| RETALIATION |
Stelios | Rinzler | Slade | Stroud
Names are like shoes. Doesn't that say it all?
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Capt_Beers's Avatar


Capt_Beers
Old 12.20.2012 , 11:09 AM | #9
Mind Maze > Start cap > CC break > Insta Lift, Insta start cap > My node now sucka.
Prophecy of the Five (Thendys Noori Refugee) - Fallen Ones
KeithStone - 55 Commando Medic__________________Keef-Stone - 50 Bad Infil Shadow
FOTM-Reroll - 52 Shield Vanguard_________________Keet-Stone - 40 Combat Sentinel
Capt'Beers - 46 Arsenal Merc.___________|Thunderkek - 45 SharpShooter Gunslinger

-Mythix-'s Avatar


-Mythix-
Old 12.20.2012 , 12:15 PM | #10
Quote: Originally Posted by RayGonJinn View Post
So I've seen some nice tactics in PvP...

In Voidstar I've seen Sniper/Gunslinger apply Plasma Probe/Incendiary Grenade on 1 door and check the other. And doing the same in Civil War to keep the other team from capping when their teams forces are getting low. Putting it on the turret controls when their health gets around 25%. The AoE keeps enemy players from being able to cap. & Capping in while in Cover. ! second away from capping and luckly that Sentinel/Marauder can't leap to you.

In Huttball I've seen 1 Sentinel/Marauder pop their transcendence to get the tank to the ball while a Sage/Sorc & Sentinel/ Marauder took the upper ramps, The Sage/Sorc Pulled the tank (that he had pre-targeted in the beginning of the match because he knew what tank was getting the ball) to the upper ramps and their Sent/Mar used their Transcendence (2nd Transcendence) to rush the ball into the endzone. Happened twice. Poetry in Motion...

For those solo guards who like to stand outside of the hut in Novare Coast at the Eastern & Western Emplacements. An Assassin/Shadow Force pulls another player to the edge and Force Waves the off the edge and the Assassin/Shadow Force speeds to cap.

What neat/annoying tactics happen on your server?
I'm not knocking you here, but all of these tactics are months old.