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Any Orange/Purple gear is viable pretty much all game, right?

STAR WARS: The Old Republic > English > Crew Skills
Any Orange/Purple gear is viable pretty much all game, right?

BobaFaceroll's Avatar


BobaFaceroll
12.20.2011 , 10:04 AM | #21
Quote: Originally Posted by egostalker View Post
Sorry to be a little confused here, so hoping someone can clarify. Examples I want to use for help

let's say i have an orange chest piece, armor on it is 350 with all kinds of stats from mods. I understand I can upgrade the mods but wont the armor stay 350? If that is the case, i can get endurance and aim and crit but wont i outlevel the armor number? ie..at level 24 the armor is 350 at level 40 i modded all the stuff on the piece but the armor is still 350. Wont there be better armor pieces at 40?

weapon-orange, has 100-115 damage at level 24..i know I can change the barrel and mods to gain aim, endurance, crit, power etc...but does the damage go up as i change mods or is it going to be 100-115 at level 40 which wouldn't be an upgrade even if I changed mods.

help, i seem to be confused.



i hate to admit I think i have sold orange gear because I thought it couldn't be upgraded weapon damage or base armor....=(
For a piece of wearable orange armor the armor rating is driven by the Armoring modification. That mod has an armor value attached, along with some bonus stats, that drive the armor value of the piece in which you use the mod. The armor value is what's really important though as that is what the orange piece uses to determine the final armor rating. Light/Medium/Heavy armor types will modify the armor rating on your Armoring so that heavy orange armor becomes "heavy" while light armor is still light even with the same Armoring mod.

Barrels and hilts do the same thing for guns and light sabers as an Armoring mod does for armor. They control the DPS of the weapon in which they are inserted. Every time you upgrade to a higher level barrel or hilt you get more DPS. Barrels and hilts have other stats besides the damage rating, but that damage rating is what is important.

Orange gear also has other slots (1-2, depending on piece) that let you add other stat enhancers. Armor, for example, has Enhancement and Modification slots. These don't control the armor rating of the piece, but they do let you add other stats. You don't have to upgrade these slots to keep the armor value of the piece "up to date" but you will get more stats if you do keep them upgraded. Nice, but not as necessary as the Armoring mod. Weapons perform similarly...other slots add extra stats, but the barrel/hilt is what keeps the piece 'up to date'.

Once you find a look that you like you can keep that orange piece of gear up to date indefinitely. My Agent currently has fully moddable gear in every slot except wrists and boots, and he's only L28.

siriusblaque's Avatar


siriusblaque
12.20.2011 , 10:11 AM | #22
so far I am finding the ability to continually improve the gear as a big plus. You can create a unique look for your toon plus keep leveling as you progress in the game. I was lucky to pick up some armor in the BT Flashpoint at level 10 and now at 20 it is still the armor that I use. also I look in the AH for mod type armors that are reasonably cheap since they don't have attached enhancements, eg. got a pair of bracers for 100 credits cause they had 16 armor rating, now after adding the armor mod it is 200 rating. nice.
Squadron 367 11-11-11 Beta Test

"I believe in the democratization of fear" Darth Jadus

ShadowKntSDS's Avatar


ShadowKntSDS
12.20.2011 , 10:35 AM | #23
I'm worried as I have not seen a single orange piece with an Aug slot. Admittedly, I've only made 5-6 myself, but have not crit on a single one. I've also scanned the AH, and not seen any.

With out the chance of an Aug slot, orange gear will be left behind in the end, which makes me sad. I hope this is not the case, but I haven't seen any solid proof one way or the other.

DamienStark's Avatar


DamienStark
12.20.2011 , 11:47 AM | #24
Orange gear can be kept viable the whole game, but doing so requires you be be purchasing lots of new mods as you level, whereas blue or purple gear would require only you to purchase new weapons/armor as you level.

At each stage, orange gear filled with purple mods should be about equivalent to purple gear. Purchasing 3-4 mods for each armor slot will likely be more work and more expensive than just finding a good single piece of armor for that slot, but you may find it worthwhile to have more flexibility and a stable appearance.

I expect the orange weapons/armor will also fetch higher prices on GTN, as it's usable for any level characters - for example a lv 25 purple blaster will likely cost you less than an orange blaster for you to fill with lv 25 mods, because a lv 50 player could buy the same orange blaster and fill it with his lv 50 mods.

Still, it's fairly early, so I'm curious to see how the economy shapes up...

egostalker's Avatar


egostalker
12.20.2011 , 12:34 PM | #25
i appreciate the clarification. I will mess around with this more.

Berdilio's Avatar


Berdilio
12.20.2011 , 12:42 PM | #26
I am planning on playing a tank and I found some awsome robe pants that are orange but I noticed on inspecting the raid gear from the vendors do not have armor modds. Does this mean to compete/have the raid level armor I will have to lose my custom gear to get the highest stats?

Or is it a sure thing that doing the raids will have a quest or different gearing path to put in raid level armor mods in our custom gear?
Fear leads to the dark side, Lack of fear leads to folly, balance must be found in the force...

Legionair's Avatar


Legionair
12.20.2011 , 12:50 PM | #27
Quote: Originally Posted by Berdilio View Post
I am planning on playing a tank and I found some awsome robe pants that are orange but I noticed on inspecting the raid gear from the vendors do not have armor modds. Does this mean to compete/have the raid level armor I will have to lose my custom gear to get the highest stats?

Or is it a sure thing that doing the raids will have a quest or different gearing path to put in raid level armor mods in our custom gear?
Raid gear is Purple. Your item is org. Only org item are completely custom. if you notice to the right of the armor rating you will see an item score.

Example the purple item has an item score of 80. if you find a armor mode with an item score of 80 you org item will have the same armor value as the purple item. The other stats are just there for you to make your guy how you want. The only stat that is important as far as making an effecting item is the item level of the mod.

Sakes's Avatar


Sakes
12.20.2011 , 01:07 PM | #28
Orange items have no stats beyond what mods are put into them. You don't have an Orange item with 250 armor. You have an orange item with 0 armor with an armor mod inside it that is providing 250 armor in the same way it's providing the rest of the stats. An orange item you found at level 10 is the same with no mods in it as a level 50 orange. You can keep an orange item until 50.

Purple items do not have an armoring mod so you will outlevel them eventually. An orange item with all purple mods of the same level as the purple itself will have equal stats. For all intents and purposes, purple items are orange items that have their armoring mod locked and cannot be modified.

For armor, the base armor is determined by the Armoring mod.
For weapons, the base damage is determined by the Hilt for lightsabres or by the barrel for blasters.

This is listed on the Armoring/Hilt as Armor Rating or Damage Rating. The actual damage or armor amount will be based on the type of item. For example an Armoring Mod with a rating of 66 will provide more actual armor when slotted into heavy armor then it will when slotted into light armor. The level of the item make no difference, a rating of 66 in a level 10 medium armor orange will provide the same amount as a rating of 66 in a level 50 medium armor orange.

It's somewhat confusing that Mod could refer to any modification that goes into slotted armor, or it could specifically refer specifically to Mod modifications, which are stat items that plug into armor and provide stat bonuses.

egostalker's Avatar


egostalker
12.20.2011 , 02:01 PM | #29
Sakes, thanks for even more clarification...it's becoming a lot more clear.

TheRabbit's Avatar


TheRabbit
12.20.2011 , 02:09 PM | #30
Quote: Originally Posted by Sakes View Post
For all intents and purposes, purple items are orange items that have their armoring mod locked and cannot be modified.
Not entirely true.

Purple items can also have inherent bonuses that are in addition to the mods. Check out the raid gear vendors on the station and look at the stats on the gear. For example one piece might give you +75 to Endurance, but 50 of that is from the mods, and the remaining 25 is inherent to the purple armor piece.