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Anyone else annoyed by crowded planets?

STAR WARS: The Old Republic > English > General Discussion
Anyone else annoyed by crowded planets?

A_nonymous's Avatar


A_nonymous
12.17.2012 , 02:26 PM | #71
Quote: Originally Posted by harpuax View Post
The issue isn't really the other people, there is problem with 2 systems in the game.

The first is with clickies. They need to spawn per player not per world. Meaning they should be sort of in a different phase for each player. GW2 does this perfectly. If a clickie is clicked on by player A it is st still visible and clickable for player B, yet it is gone for player A.

The second is mob tagging. It needs to be removed plain and simple. It was an old band aid solution to an issue that just doesn't need to exist anymore. If you hit the mob you should get credit when it dies, regardless of how much damage you do to it. It would work that way if you were grouped, this just saves the trouble of constantly having to be in a group with whoever happens to be around you. We are all on the same side it should be a give we are going to help one another, not fight against each other to complete quests.
No mob tagging is the way it is in another MMO I play. It is a common complaint all the time though. There are the equivalent of world bosses that take mobs of guys to take down. It's not uncommon to have someone run in take one swing at the guy and then run off to the edge of the group and basically hide. He gets credit for the kill even though he contributed nothing. It's also not unusual to have someone swoop in and lay the last bit of damage on a guy thus getting the xp and credit for the kill without contributing anything at all to the fight. If you do this you also get loot from the bad guy. People constantly complain on there about loot ninjas.
Gunwalker Legacy FTW.

harpuax's Avatar


harpuax
12.17.2012 , 02:41 PM | #72
Quote: Originally Posted by A_nonymous View Post
No mob tagging is the way it is in another MMO I play. It is a common complaint all the time though. There are the equivalent of world bosses that take mobs of guys to take down. It's not uncommon to have someone run in take one swing at the guy and then run off to the edge of the group and basically hide. He gets credit for the kill even though he contributed nothing. It's also not unusual to have someone swoop in and lay the last bit of damage on a guy thus getting the xp and credit for the kill without contributing anything at all to the fight. If you do this you also get loot from the bad guy. People constantly complain on there about loot ninjas.
I would agree it wouldn't work for a world boss, but for average quest trash it works great. Fighting against other players on the same side as you to finish a quest is about as anti-MMO as it gets.

Droidiphile's Avatar


Droidiphile
12.17.2012 , 02:57 PM | #73
There are pros and cons:
- Datacrons - on a crowded world you can usually find a group or follow someone as they search for them. There are more than one that cannot be soloed. Same for end game content - most runs cannot be soloed. And think about how hard finding the HK part at the Dark Temple would be solo.
- Clicky competitions - on a low population world, there is no waiting to click on stuff for the quests. Same is true of havestable stuff - no waiting.
- Heavy population --> lag. The lag has only gotten worse ever since the last patch. And when Harbinger crashed yesterday, I was #467 in the queue with a 30 minute wait time predicted.
- Low population - no Chuck Norris jokes in chat. OMG, I can't be starved of Chuck Norris jokes! Wait, I was going to say, no market to buy or sell crafted goods.

Those are just a few simple examples. Overall, I am happier with the higher populations. If the lag would get fixed, I'd really have no substantial complaints.

Droidiphile's Avatar


Droidiphile
12.17.2012 , 03:32 PM | #74
Quote: Originally Posted by Norke View Post
Aye, I keep telling myself F2P players haven't leveled up to there yet, but another part of me wonders if the cut in XP makes it's frustratingly hard to get that high level.

I love the way low level zones feel though, it's almost like back at launch. It feels like an MMO again.
I started a new Agent on the Left Coast RP server. I was talking to some new players and realized they were having fun but were frustrated and needed some generic advice. The way they were going about things, it would take a while to level.

So here is my noob advice to help minimize frustration when you are just starting out:
Create a toon, park it in a rest zone, and play second toon with EXP boosters (if you can afford). Then just toggle between toons and always play the one that is rested. You will gain like mad.

Your very first toon should NOT do crafting - only harvesting. You can sell everything you harvest for cash while avoiding the expense of recipe costs. I never had any trouble selling all my matz for what I consider to be ridiculous prices - I still do. Then whatever gear you lack from quests and comm dealers, buy off the market.

And finally I am on topic: Group for the Heroic zones/quests/Area4s. Run them with anybody/everybody who seeks a group. A large server population helps in this regard. Doing so increases cash, drops, exp, and by God you might even get invited to a helpful guild.

Yeah, overall, a large server population works out nicely.

bahdasz's Avatar


bahdasz
12.17.2012 , 03:37 PM | #75
When there are 6 instances of a planet and you smile because you finally found the one with the lowest population.... of only 115 people... yes, waaaayyyyy too crowded.

Grinding character #5 and this is the worst time I've ever had, so freaking tired of having to wait turns or try to ninja 5 other people just to be able to get required quest mobs. I'm this close to quitting, not going F2P, I mean walking away completely, over this retardation.

Something needs to be done, this is ridiculous. Again, great idea BW, close down all the servers and then launch your big idea to bring back all your lost players.

Urael's Avatar


Urael
12.17.2012 , 03:44 PM | #76
Quote: Originally Posted by bahdasz View Post
When there are 6 instances of a planet and you smile because you finally found the one with the lowest population.... of only 115 people... yes, waaaayyyyy too crowded.

Grinding character #5 and this is the worst time I've ever had, so freaking tired of having to wait turns or try to ninja 5 other people just to be able to get required quest mobs. I'm this close to quitting, not going F2P, I mean walking away completely, over this retardation.

Something needs to be done, this is ridiculous. Again, great idea BW, close down all the servers and then launch your big idea to bring back all your lost players.
Increasing the respawn rate of mobs and objects will fix things just fine. TBH, I am in the "playing alt X" stage where X > 9, I get ninja'ed all the time, so, I ninja or I wouldn't get anything done. People need to learn to "click first" shoot later. Also, to be fair, if you know what you are doing depending on the "outside instance" encounter you can have your companion tank while you click and also tank a group while you take on another. It is possible to take on two "groups of mobs" at a time.

Goretzu's Avatar


Goretzu
12.17.2012 , 04:10 PM | #77
Quote: Originally Posted by MarkoJinn View Post
This precisely. I mean come on planets are too full now?!?! Give me a break...
The zones are too full (some of them) the servers are fine.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

GalacticKegger's Avatar


GalacticKegger
12.17.2012 , 06:33 PM | #78
Quote: Originally Posted by LegendaryBlade View Post
I wish I had your problem.

Most of the time it's 5 people per planet on my server, tops.
Which server are you on? I'll have to roll a toon there just for the peace & quiet of uninterrupted farming.
Quote: Originally Posted by Goretzu View Post
The zones are too full (some of them) the servers are fine.
Maybe decrease the instance caps to under 200?
Can we please just have our pre-KotFE SWTOR MMORPG back?

abokado's Avatar


abokado
12.17.2012 , 06:53 PM | #79
What!? Populated planets are the BEST thing in a mmorpg. If there are no players, it's no fun. You cannot group with others and do heroics or flashpoints or pvp if there is no one on the server. I got pretty depressed when I hit Quesh because the only time I saw someone there was right at the elevator. On Hoth the same ****. Only like two people in the outposts, but aside from that, nobody. Which is why I quickly lost interested in leveling my main and created a bunch of toons. It is SO MUCH FUN to do the very first planet because it is so populated and you can actually do things together. And, of course, you don't have to kill 300 mobs first to reach a quest goal. I hate that ****. I was bad in Nar Shaddaa, where there are like 100 mobs on the quadrat meter and not enough people to make questing there comfortable enough. If you don't like other players around you (and I can understand this, kinda, I was always like this all these years and instantly changed the instance if I saw another player in my vicinity, but boy do I think different now), play a single player game. Replay KotoR and try another side or something.

Urael's Avatar


Urael
12.17.2012 , 07:36 PM | #80
Quote: Originally Posted by GalacticKegger View Post
Which server are you on? I'll have to roll a toon there just for the peace & quiet of uninterrupted farming.Maybe decrease the instance caps to under 200?
I'm going to guess he is on Jung Ma.