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Gamasutra: The Burning of Star Wars - The Old Republic

STAR WARS: The Old Republic > English > General Discussion
Gamasutra: The Burning of Star Wars - The Old Republic

Atrimentus's Avatar


Atrimentus
12.17.2012 , 02:47 PM | #71
Quote: Originally Posted by Sindorin View Post
You're missing the entire point, These reviews coming out do not add up. Nothing has fundamentally changed since the game was released, and given that these reviews seem unduly negative in content, only because it's popular to disparage SWTOR. Read the article instead of giving a kneejerk response.
Exactly. I've read quite a few of these "reviews" and they're very childish in nature. They're nothing more than biased click-bait for the bandwagon of SWTOR, MMORPG and F2P haters. But this one starts off just like the rest but ends with what seems the most perfect conclusion when it comes to this topic.

He points out that Bioware could've planned for the long-term by implementing a more favorable F2P system, to first focus on attracting new and old players and go from there. "Instead, BioWare seems to have tried to find a way to get the most money in the immediate present. I don't know how well it will work. I certainly don't expect it to work well in the long term. There's an expression out there: don't burn your bridges. I guess BioWare wants to invent a new one: If you're going to burn your bridges down, you may as well sell tickets to the show."

I agree with the conclusion 100% and it's undeniable that the current F2P system has a lot of flaws, too many flaws, that need to be start to get fixed RIGHT NOW and it kinda blows my mind that some people here are accepting it. Like he author says, the window of opportunity is closing fast. I believe this window will be open for about 3 months (if nothing is done about F2P, the hype will die down within 3 months). It's IMPERATIVE that this game continues to attract new players month after month while keeping old players happy as long as possible. This game is F2P for a reason and that reason is because it was dying, no player here should blindly accept the F2P system we have because Bioware can do better. Bioware COULD come up with something amazing. It's not impossible to make the come back of the decade. Bioware needs to shift their focus from short-term to long-term.
Not saying giving everything away is the answer but they could come up with something way more reasonable that increases interest and spending in the game. Now's the time to discuss it together with players to come up with the best system possible.

Urael's Avatar


Urael
12.17.2012 , 02:49 PM | #72
Quote: Originally Posted by TUXs View Post
Are you suggesting that the switch from P2P to F2P hasn't "fundamentally" changed the game?! I would argue that the cash shop has most certainly "fundamentally" changed the game. Crafting is a distant second to cash shop items. Looting new things is 3rd. What could have been rewarded for in-game accomplishments is instead being sold in a store. Subscribers aren't rewarded for subscribing, they're simply not punished as much. I don't feel like "new content" can be limited to a random loot draw for real money.
^This ...

But, TUXs (this is a tanget) didn't you know that being a subscriber is now the equivalent to "Pay 2 win"? Yeah I know, that is the current meme du jour about we who subscribe.

Fornix's Avatar


Fornix
12.17.2012 , 03:01 PM | #73
Quote: Originally Posted by TUXs View Post
Are you suggesting that the switch from P2P to F2P hasn't "fundamentally" changed the game?! I would argue that the cash shop has most certainly "fundamentally" changed the game. Crafting is a distant second to cash shop items. Looting new things is 3rd. What could have been rewarded for in-game accomplishments is instead being sold in a store. Subscribers aren't rewarded for subscribing, they're simply not punished as much. I don't feel like "new content" can be limited to a random loot draw for real money.
Those two things are suggesting that before the f2p switch there was a lot of purpose to crafting, however the market was already equally dead on most servers.

Secondly it suggests prior to the cartel market looting new gear outside of the regular ops and wz upgrades was within the realm of possibilities. Whilst actually very little changed there. Beyond that, the cartel market gear is mainly just looks, not so much stats.

Obviously subjective, however I'd say stats > looks.
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Xatasha's Avatar


Xatasha
12.17.2012 , 03:12 PM | #74
Quote: Originally Posted by Urael View Post
Because, all former EA employee's must write glowing reviews of EA products to be taken seriously. Rubbish.
No, but we don't why he left or if he was let go. The fact is he should of passed on writing this. Even if he is trying not to be bias people will wonder because he is a former worker bee for EA.

TUXs's Avatar


TUXs
12.17.2012 , 03:15 PM | #75
Quote: Originally Posted by Fornix View Post
Those two things are suggesting that before the f2p switch there was a lot of purpose to crafting, however the market was already equally dead on most servers.

Secondly it suggests prior to the cartel market looting new gear outside of the regular ops and wz upgrades was within the realm of possibilities. Whilst actually very little changed there. Beyond that, the cartel market gear is mainly just looks, not so much stats.

Obviously subjective, however I'd say stats > looks.
Obviously F2P didn't happen over night, I'm simply of the opinion that they've gimped the crafting game from the moment they realized they were going F2P. Crafting in an MMO is in direct competition to any cash shop.
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Urael's Avatar


Urael
12.17.2012 , 03:19 PM | #76
Quote: Originally Posted by Xatasha View Post
No, but we don't why he left or if he was let go. The fact is he should of passed on writing this. Even if he is trying not to be bias people will wonder because he is a former worker bee for EA.
Falty logic. Perhaps if he had been directly connected with SWTOR and removed for cause. But, as you said we don't know the relation of the author to EA other than he self reports that he used to work for them. If people wonder this, then they are not capable of actually reading what is presented and are guilty of READING INTO what was written. A common faux pas of many on these forums.

Sindorin's Avatar


Sindorin
12.17.2012 , 03:22 PM | #77
Quote: Originally Posted by TUXs View Post
Are you suggesting that the switch from P2P to F2P hasn't "fundamentally" changed the game?! I would argue that the cash shop has most certainly "fundamentally" changed the game. Crafting is a distant second to cash shop items. Looting new things is 3rd. What could have been rewarded for in-game accomplishments is instead being sold in a store. Subscribers aren't rewarded for subscribing, they're simply not punished as much. I don't feel like "new content" can be limited to a random loot draw for real money.
I am talking about the gameplay mechanics. The market is a financial mechanic added to the game that should be reviewed in it's own right. However what my original post was discussing, was how all these gaming outlets were re-reviewing the game's core mechanics (Warzones, Flashpoints, Combat, Story, etc and saying it's crap, when those mechanics have arguably gotten better or at least remained static. It's not logical.

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Fornix's Avatar


Fornix
12.17.2012 , 03:23 PM | #78
Quote: Originally Posted by TUXs View Post
Obviously F2P didn't happen over night, I'm simply of the opinion that they've gimped the crafting game from the moment they realized they were going F2P. Crafting in an MMO is in direct competition to any cash shop.
Crafting never really had a peak for that matter, so by that logic of them intentionally gimping crafting, F2P was already known from as early as prior to launch.

Personally I don't think it's related, rather just a terrible crafting design instead of intention.
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XProdigyX's Avatar


XProdigyX
12.17.2012 , 03:23 PM | #79
To people wondering why the score changed since release, it is because most peoples perspective of something, even games, changes over time as they experience it. While it might have been cool to do 2 or 3 class stories, after that you really start to notice some things that bug you (or maybe not ).

I pretty much agree with the article. Would have if it was published at release (minus the F2P obviously). Came back for one month and nothing that has been added has impressed me. Heck, pvp actually has LESS stuff to do than it did when I quite lol.
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Urael's Avatar


Urael
12.17.2012 , 03:38 PM | #80
Quote: Originally Posted by Atrimentus View Post
Repost it a hundred times for all I care. I hate to say it this way but Bioware needs to get it in their thick skulls. If you think everything's fine, stop for a moment and think of what will happen to this game if the amount of new players coming in declines and the game goes back to bleeding subscribers (which is the reason this game is now F2P). That's EXACTLY what will happen.The current F2P system has ZERO long-term prospects (that is 3 months+).
I hope they listen. I suspect the people that actually work on the game (Bioware Austin) want the game to succeed for a long time. I fear that EA is just trying to squeeze as much as it can out of SWTOR and then toss it away. At least this is how it looks to me. I hope I am wrong.