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Gamasutra: The Burning of Star Wars - The Old Republic

STAR WARS: The Old Republic > English > General Discussion
Gamasutra: The Burning of Star Wars - The Old Republic

kamed's Avatar


kamed
12.17.2012 , 01:18 PM | #61
Quote: Originally Posted by Urael View Post
SWTOR is not "great". It has "potential" but, in it's current incarnation SWTOR is lackluster, middle of the road and far too easy an MMORPG. SWTOR is a good "training" MMORPG for those that have never played. They are strong in teaching you the basics of MMORPG game play. They have an awsome story. They game is very buggy and not all popular video drivers are supported. Is SWTOR saveable? I hope so.
This is just my opinion, but honestly, after playing all those "hardcore" MMORPGs, I actually prefer this one more than the rest. Why? It's because there's an actual storyline, I'm sick and tired of all those fantasy setting MMORPGs and I want to wield a light saber =P

Anyway seriously, I would consider all those other MMOs again if only they can hire some decent writers to redo their storyline, because frankly theirs sucks. Like I used to play other MMOs and midway to max level I wonder to myself, "why the hell do I have to 120 harpies and loot 60 feather and livers?". For all their faults this game certainly delivers something that should come standard in all games, a storyline.

CosmicKat's Avatar


CosmicKat
12.17.2012 , 01:28 PM | #62
Quote: Originally Posted by Sindorin View Post
So, I ask you: what has changed? What's been added, and not removed? The only reason any people are going back to re-review the free to play SWTOR version, is so they arn't caught going against the bandwagon of hating SWTOR. Nothing fundamental has changed this game, and most of the categories, SWTOR scores 8's and 9's in.

It's hip to hate. But the facts are: the game is great!
TOR makes a very good first impression, even to seasoned MMO vets. The problem is it stays the same game throughout. It never gets harder and it never evolves into something different from the first 10 levels.

This is easily observed by following general chat. Newbie zones are filled with people saying how much they love the game. By the time you get to Taris/Balmorra you rarely hear those things anymore and you'll often hear profanity laced rants about how terrible those planets are. Those planets aren't terrible, they just play exactly like the two previous planets and by then the shine has worn off and people have clued into the fact that what you've been doing for 20 levels is exactly what you will be doing for the next 30.

Fornix's Avatar


Fornix
12.17.2012 , 01:46 PM | #63
Quote: Originally Posted by TUXs View Post
I think it was a very honest article. Bioware seems ignorant of the games faults, the author isn't. There's a reason 2million+ people bought the game, only to quit.
Expecting even half of those players who initially picked up the game, to stay however, would have been an illusion. The problem SWTOR had was that it was seen as a "savior", just about everybody who was dissatisfied with their current MMO, picked it up. No matter what their background. It was to be expected that they'd have a high drop-off ratio with that.
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waterboytkd's Avatar


waterboytkd
12.17.2012 , 01:58 PM | #64
What blows my mind is that the editor at Gamasutra let this article get published. It wasn't an objective analysis of the game; it was a nerd-rant. The author obviously had some contentions with SWTOR, and just harped on these with memes and hyperbole. He made blanket statements and generalizations that are purely opinion-based, and then tried to represent them as researched fact.

Don't get me wrong, there are issues with the F2P implementation in this game (big ones, IMO), like having all the most desired cosmetic items coming in random packs, but there are also some good things that the author completely ignored, like the variety of adaptive armors so that any character can look like almost any other "archetype". That kind of bias in writing really hurts the author's credibility.

In the end, his article felt more like someone nerd-raging here on the forums than any kind of informed, objective analysis of the game. And for that reason, I don't feel like the article even warrants any kind of discussion any more than the "Bioware, you SUCK!" threads and the "Bioware, you guys are PERFECT!" threads on these forums do.

Lium's Avatar


Lium
12.17.2012 , 02:24 PM | #65
Quote: Originally Posted by Master-Nala View Post
3) The hate parade. This game gets denounced for things that other games have done with little fanfare. The hate this game has directed to it is well out of proportion to its actual faults..
This is partly BioWare's fault. I agree that the hate can be a bit disproportionate, but BioWare exacerbates it by not doing really simple and basic things, like communicating with the players on major things.

For example, the Life Day fiasco. Even though this doesn't really bother me, I do think other players have a legitimate gripe here. How difficult would it have been for a CM or a moderator, or even a dev in a blog post, to simply say something like, "While we truly wanted to have an in-game event for Christmas, we just found it wasn't something we could do in the way that we wanted to do it given the current schedule and workload we have in front of us. We are pleased to offer the Life Day items on the Cartel Market, and we definitely have in-game events planned for the future!"

How hard would that have been?

Now, would that stop the complaints and the flames? No, of course not. But would it have gone a long way in heading some of it off? Absolutely.

Those are the little things that BioWare could do differently that in the long run, would make a HUGE difference. A large part of the frustration here is because the players don't feel like their concerns are being heard. And when they are heard, the solutions BioWare implement often make the problem worse, which just throws gasoline on the fire.

The first thing that devs could do is recalibrate their fractured relationship with the community.

TUXs's Avatar


TUXs
12.17.2012 , 02:28 PM | #66
Quote: Originally Posted by waterboytkd View Post
...but there are also some good things that the author completely ignored, like the variety of adaptive armors so that any character can look like almost any other "archetype". That kind of bias in writing really hurts the author's credibility.
I may be ignorant of what is all out there, but aren't the bulk of adaptive armors only available from Cartel packs or via the store directly? What alternatives to supporting the store (via in-game credits or cartel coins) do I have available to me? I'd like my Trooper to look like a Knight...
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Sindorin's Avatar


Sindorin
12.17.2012 , 02:30 PM | #67
Quote: Originally Posted by iamthehoyden View Post
This is an opinion, not a fact. Your opinion is that the game is great, which is perfectly valid. But it's not a fact. Carry on.
You're missing the entire point, These reviews coming out do not add up. Nothing has fundamentally changed since the game was released, and given that these reviews seem unduly negative in content, only because it's popular to disparage SWTOR. Read the article instead of giving a kneejerk response.

Masta-Blasta - Vanguard

Sindorin - Assassin

Sindorin's Avatar


Sindorin
12.17.2012 , 02:31 PM | #68
Quote: Originally Posted by CosmicKat View Post
TOR makes a very good first impression, even to seasoned MMO vets. The problem is it stays the same game throughout. It never gets harder and it never evolves into something different from the first 10 levels.

This is easily observed by following general chat. Newbie zones are filled with people saying how much they love the game. By the time you get to Taris/Balmorra you rarely hear those things anymore and you'll often hear profanity laced rants about how terrible those planets are. Those planets aren't terrible, they just play exactly like the two previous planets and by then the shine has worn off and people have clued into the fact that what you've been doing for 20 levels is exactly what you will be doing for the next 30.
Or I could jump on the 480+ member guild, most of whom have been there since launch or even beta, and have them tell me that they love the game. Oh wait, I've already done that...

Masta-Blasta - Vanguard

Sindorin - Assassin

Fornix's Avatar


Fornix
12.17.2012 , 02:33 PM | #69
Quote: Originally Posted by Lium View Post
This is partly BioWare's fault. I agree that the hate can be a bit disproportionate, but BioWare exacerbates it by not doing really simple and basic things, like communicating with the players on major things.

For example, the Life Day fiasco. Even though this doesn't really bother me, I do think other players have a legitimate gripe here. How difficult would it have been for a CM or a moderator, or even a dev in a blog post, to simply say something like, "While we truly wanted to have an in-game event for Christmas, we just found it wasn't something we could do in the way that we wanted to do it given the current schedule and workload we have in front of us. We are pleased to offer the Life Day items on the Cartel Market, and we definitely have in-game events planned for the future!"

How hard would that have been?

Now, would that stop the complaints and the flames? No, of course not. But would it have gone a long way in heading some of it off? Absolutely.

Those are the little things that BioWare could do differently that in the long run, would make a HUGE difference. A large part of the frustration here is because the players don't feel like their concerns are being heard. And when they are heard, the solutions BioWare implement often make the problem worse, which just throws gasoline on the fire.

The first thing that devs could do is recalibrate their fractured relationship with the community.
BioWare already primarily announced there would be no real life events, so that ruled out a Christmas event. Beyond that there's Life Day obviously, however during the era of the old republic Life Day was only celebrated on Kashyyyk. And as Kashyyyk isn't in SWTOR, it's sort of obvious there is no event in place, it would be in contrast with standing lore.

So well yeh, a combination of what BioWare already explained, and in addition to the lore conflicts, it's reason enough for people to realize the chances of an event for xmas were very slim to nothing.
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TUXs's Avatar


TUXs
12.17.2012 , 02:43 PM | #70
Quote: Originally Posted by Sindorin View Post
You're missing the entire point, These reviews coming out do not add up. Nothing has fundamentally changed since the game was released, and given that these reviews seem unduly negative in content, only because it's popular to disparage SWTOR. Read the article instead of giving a kneejerk response.
Are you suggesting that the switch from P2P to F2P hasn't "fundamentally" changed the game?! I would argue that the cash shop has most certainly "fundamentally" changed the game. Crafting is a distant second to cash shop items. Looting new things is 3rd. What could have been rewarded for in-game accomplishments is instead being sold in a store. Subscribers aren't rewarded for subscribing, they're simply not punished as much. I don't feel like "new content" can be limited to a random loot draw for real money.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)