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Idea for scrapper changes


randiesel's Avatar


randiesel
12.14.2012 , 06:19 AM | #31
Quote: Originally Posted by Carter_Mathis View Post
Actually, i think force sweep should not have a specified maximum number of targets, but rather cause mini 5 meter sweeps to spawn under any hostile enemy within 8 meters, allowing for multiple targets to be hit with multiple sweeps, because let's be honest, it's annoying to press that Force Sweep button more than once
Nah dude.

It needs to have the grenade effect and knock us on our backs in addition to the 7k+ damage on full WH gear. And if you get hit with it in Voidstar, it should do an aoe pushback on the bridge to knock you off.

Xinika's Avatar


Xinika
12.14.2012 , 06:28 AM | #32
Quote: Originally Posted by randiesel View Post
Nah dude.

It needs to have the grenade effect and knock us on our backs in addition to the 7k+ damage on full WH gear. And if you get hit with it in Voidstar, it should do an aoe pushback on the bridge to knock you off.
I was under the impression Smash is fair and balanced.
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randiesel's Avatar


randiesel
12.14.2012 , 09:19 AM | #33
Hahaha.

I actually ran across some combat spec sentinels when I was playing mine last night (combat spec as well). I'm glad to see that not ALL hope is lost.

ScrubinMuhTub's Avatar


ScrubinMuhTub
12.15.2012 , 11:47 AM | #34
Give us force camo on a 45 second cd. Have the following shoot first cost zero energy. Reduce flechette round energy cost to 8-10. Reduce backblast cooldown to 8 seconds. Reduce dodge cooldown by 15-30 seconds. Let defensive screen additionally reduce the incoming damage taken by 20% for 8 seconds after it pops. Let explosive prob NOT be cleansable. Remove advanced class scoundrel buff to 'quick shot' and replace it with passive energy regeneration increase, or something else random that isn't ABSOLUTELY TERRIBLE. Allow 'sneak' speed buff to ignore snare effects.

Watch scoundrels be 'fun to play' AND not be average city.
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