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What is the purpose of a sub?

STAR WARS: The Old Republic > English > General Discussion
What is the purpose of a sub?

Urael's Avatar


Urael
12.13.2012 , 01:48 PM | #41
Quote: Originally Posted by Ezrat View Post
Oh don't get me wrong. I have no issues paying to play. I enjoy this game enough to do so. I just wish they would be more up front about what you don't get by not being a sub. One would think unlocking the crew skills would give you them as a sub, but instead you get three crew skills, one less deployable companion than a sub, and no crafting queue. Not the end of the world, but really frustrating when you unlock it and you are still somewhat restricted.

I think there needs to be more tweaking before this system will be ideal. I'll keep subbing because I hate being restricted.
I was ruminating in general about the cost of a subscription vs. time vs. "other entertainments".

Intended or not it's currenlty the better value to stay subbed. I agree they have not been as clear as they should be about what exactly each tier of thier model entails. But, it seems clear that the intent is to get you to subscribe. This is ironic for reasons I stated previously in this thread.

Atrimentus's Avatar


Atrimentus
12.13.2012 , 03:02 PM | #42
Quote: Originally Posted by _Darkstar View Post
The f2p system is designed for those who are new to the game (To entice them into a sub) and for those who are not willing to pay the sub, for example the really casual players. The quality of life items (Extra storage and UI mods etc) are very reasonably priced to tempt these people into paying 'something' but also not so reasonable that the sub stops looking good value.

The idea is that you play for free, miss feature x, then buy it on an impulse because it is reasonably cheap. You then get several more impulses until you realise that you are almost paying the full sub price, then you start feeling like the sub is good value and you start to sub.

The expensive items are fluff and not needed but they appeal to the collectors and those with too much money (Or those who haven't learned the value of money yet and whose parents don't guard the credit card well enough) and are priced at a point where subs can wait and get things, but the impatient won't wait and will pay more.

From what I can see it looks like it will work very well. Yes from a consumer point of view you may want more value, but I can see them making a good profit from the direction they have taken.
We've already seen the backlash this F2P has received. Right from the start it's nickle and diming the very people the future of this game depends on. The moment you create your first character the game is all up on your face telling you you can't have this or that and that you have to subscribe to get it or buy coins. If I hadn't subscribed to this game I would've stop playing it altogether a couple of weeks ago. There's new people who will stop after finishing one story. There's new people who aren't even bothering to try this game based solely on the punishing F2P system. The list goes on and on but my point is that behind every new player's reason for not continuing the journey or not starting it at all is the F2P system. Right now there's people like me who have joined the game because of the new attention the game has received due to going F2P but soon all of that will fade away and once again, the game will start hemorrhaging more players than it gets in like it was doing months ago.

They're making profit now... for the short-term. But just watch if they do nothing about tweaking the system.

I'm not saying they should give everything away because there is quite a few things I agree, but I feel that new players would be more comfortable with chipping in money if it didn't mean they first have to pay for the bare essentials in an MMO - like cargo access, crew skills, inventory, item equipping, quickbars, revives. Some players might even pay for piloting training so they get it faster (don't underestimate how better it feels to know you have the option of waiting or paying to get something faster as oppossed to having no option but pay). To make up for all that they should work at putting more items in the cartel market to encourage these people to buy coins. Of course they should priced reasonably because few people already consider a 1200 CC recolored set to be worth the coins.

I'm probably gonna get flamed for saying F2P people (or Preferred) should get more but whatever. If nothing is done you'll remember this post in a couple of months.

JacenHallis's Avatar


JacenHallis
12.13.2012 , 03:17 PM | #43
Quote: Originally Posted by Atrimentus View Post
The moment you create your first character the game is all up on your face telling you you can't have this or that and that you have to subscribe to get it or buy coins.
DDO does the same thing. "What do you mean I can't make a half-elf favored soul? I have to buy that race and class?" "What do you mean, I can't go into the Sewers? I have to buy that dungeon?"
Ruminara Ven
Passion, yet serenity.

Thehellfire's Avatar


Thehellfire
12.13.2012 , 03:33 PM | #44
Quote: Originally Posted by Reroka View Post
With the new cartel coins and the items on it, what is the purpose? I thought that all the stuff on the cartel shop the people who paid monthly would get automatically, however that is not the case. Yes, we get 500 coins a moth or 600 depending on if you have a security key but why should I keep my sub? BioWare keeps putting this stuff on the cartel shop for people to buy but why should I not get this stuff free considering I am paying 14.99 a month and have been since day one?
Can we get a dev to answer this?
The purpose of the sub is so they can rip you off for sub plus the cash shop

Urael's Avatar


Urael
12.13.2012 , 03:34 PM | #45
Quote: Originally Posted by Thehellfire View Post
The purpose of the sub is so they can rip you off for sub plus the cash shop
Indeed. But, why sugar coat it?

beddbasp's Avatar


beddbasp
12.13.2012 , 03:35 PM | #46
I agree with you Atrimentus.

I started as a f2p just a couple weeks ago, but felt very pushed to sub (which i have).
I'd be very curious to know how many people finish a class story strictly f2p ... because that's an extreme uphill battle.

Goretzu's Avatar


Goretzu
12.14.2012 , 05:54 AM | #47
Quote: Originally Posted by _Darkstar View Post
You have absolutely no need for the seasonal items. They are additional and if you want them you should pay. I don't want them and so don't want my sub to pay for them, you do want them so put your hand in your pocket to finance their creation.

The sub should allow you access to all game content (IE: If there was a holiday event), but not all items.
Again you have no "need" of anything in SWTOR, including to play SWTOR.

That is completely beside the point of price gouging of "event" items by "limited time" (rather than limited supply).

That is wrong and remains wrong in principle whether I buy any or not.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Arkerus's Avatar


Arkerus
12.14.2012 , 09:15 AM | #48
Quote: Originally Posted by Reroka View Post
With the new cartel coins and the items on it, what is the purpose? I thought that all the stuff on the cartel shop the people who paid monthly would get automatically, however that is not the case. Yes, we get 500 coins a moth or 600 depending on if you have a security key but why should I keep my sub? BioWare keeps putting this stuff on the cartel shop for people to buy but why should I not get this stuff free considering I am paying 14.99 a month and have been since day one?
Can we get a dev to answer this?
Your sub provides you access to everything in the game without having to buy a weekly pass. You also have access to any new content right away. There will be new speeders, armor sets, items available only in game and not on the cartel store.

Think of the cartel market as a completely separate feature. There are a lot of fluff and convenience items there. They are usually store specific.

Don't forget, all cartel items can be sold on the GTN. You don't have to buy anything on the cartel store as long as players are selling it on the GTN.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

MiraniSedai's Avatar


MiraniSedai
12.14.2012 , 09:19 AM | #49
Quote: Originally Posted by Reroka View Post
With the new cartel coins and the items on it, what is the purpose? I thought that all the stuff on the cartel shop the people who paid monthly would get automatically, however that is not the case. Yes, we get 500 coins a moth or 600 depending on if you have a security key but why should I keep my sub? BioWare keeps putting this stuff on the cartel shop for people to buy but why should I not get this stuff free considering I am paying 14.99 a month and have been since day one?
Can we get a dev to answer this?
In my case it removes the credit cap and lets me buy some unlocks and things for credits instead of CC. Since I refuse to give game companys financial information and I can pay for a sub with time cards. I sub.

Goretzu's Avatar


Goretzu
12.14.2012 , 09:50 AM | #50
Quote: Originally Posted by Arkerus View Post
Your sub provides you access to everything in the game without having to buy a weekly pass. You also have access to any new content right away. There will be new speeders, armor sets, items available only in game and not on the cartel store.

Think of the cartel market as a completely separate feature. There are a lot of fluff and convenience items there. They are usually store specific.

Don't forget, all cartel items can be sold on the GTN. You don't have to buy anything on the cartel store as long as players are selling it on the GTN.



Ship upgrades are NOT "fluff" or "convinence" they are core endgame to the space game and help in gearing up for the ground game too.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1