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My One Quarrel With Ancient Hypergate

STAR WARS: The Old Republic > English > PvP
My One Quarrel With Ancient Hypergate

Lintman's Avatar


Lintman
12.12.2012 , 10:38 AM | #1
It just feels like there should be more people in it, the wide open spaces and the two main battle grounds on either side it just isn't filled by 8 people per team. I think this map would be a whole heck of alot more fun if there were more people, it would also feel a whole heck of a lot less barren.

Siorac's Avatar


Siorac
12.12.2012 , 10:49 AM | #2
Less gank parties, more chances for solo heroes and 1 v 1 duels. I like it. I get enough team v team in close quarters in the other warzones.

DaedalusV's Avatar


DaedalusV
12.12.2012 , 10:52 AM | #3
Quote: Originally Posted by Lintman View Post
It just feels like there should be more people in it, the wide open spaces and the two main battle grounds on either side it just isn't filled by 8 people per team. I think this map would be a whole heck of alot more fun if there were more people, it would also feel a whole heck of a lot less barren.
You may be right.
It would be enjoyable with more diversity in numbers of opponents in some WZs, maybe *gasp* Bioware is planning something good with the direction they take PvP!

protip - not likely
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islander's Avatar


islander
12.12.2012 , 11:15 AM | #4
I like it actually. But yes, its almost like they thought they could implement 12 on 12, or 16 on 16.
Gžllies Erimosi, Imperial Deadeye
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BaineOs's Avatar


BaineOs
12.12.2012 , 11:30 AM | #5
Well personally from what I've experienced so far I hate it. Half tempted to leave it every time I find myself in it at the moment.

Quote:
Less gank parties
That middle area is one gank area control that and you win the game. If your team is not in control as a sniper it's impossible to be able to help as soon as you set foot in it you're set upon.
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jgoldsack's Avatar


jgoldsack
12.12.2012 , 12:31 PM | #6
Quote: Originally Posted by BaineOs View Post
Well personally from what I've experienced so far I hate it. Half tempted to leave it every time I find myself in it at the moment.


That middle area is one gank area control that and you win the game. If your team is not in control as a sniper it's impossible to be able to help as soon as you set foot in it you're set upon.
The other better way to win is to control both pylons.
On the Internet, you can be anything you want. It is strange so many people choose to be stupid.

Technohic's Avatar


Technohic
12.12.2012 , 02:17 PM | #7
Quote: Originally Posted by BaineOs View Post
Well personally from what I've experienced so far I hate it. Half tempted to leave it every time I find myself in it at the moment.


That middle area is one gank area control that and you win the game. If your team is not in control as a sniper it's impossible to be able to help as soon as you set foot in it you're set upon.
As a sniper, I played the pylons more. Then had to run in when the burst came through. I stayed to the side until the last few seconds and ran in to the middle then cover pulsed and got 3 people with it.. Not sure that will work when people understand whats coming. lol

DarthBama's Avatar


DarthBama
12.12.2012 , 02:31 PM | #8
Quote: Originally Posted by BaineOs View Post
Well personally from what I've experienced so far I hate it. Half tempted to leave it every time I find myself in it at the moment.


That middle area is one gank area control that and you win the game. If your team is not in control as a sniper it's impossible to be able to help as soon as you set foot in it you're set upon.
Go up the outside ramp to the opposing teams node, cover, and destroy the crystal carriers as they try to get to their node. I think people neglect the "ball carriers" too much right now. I can't tell you how many times the second I clear he middle it's a walk in the park.

foxmob's Avatar


foxmob
12.12.2012 , 02:35 PM | #9
Quote: Originally Posted by jgoldsack View Post
The other better way to win is to control both pylons.
highly unlikely unless you're up against an inferior team. my first time in there, I was on a weaker team, and we still managed to hold onto one pylon every round. you spread your forces too thin to hold onto both against a remotely even opponent. easier to pack mid with melee and a healer while being 2x as close to your pylon in case of emergency.
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TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

Squidkidz's Avatar


Squidkidz
12.12.2012 , 03:03 PM | #10
Give it a month and better strategies will form allowing all of the AC's to have fun and be effective in this warzone. And oh no, the map's big, I can't tunnel in one small area and gawk at my ridiculously high yet meaningless numbers...shucks.
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