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They should have kept developing the "fourth pillar"

STAR WARS: The Old Republic > English > General Discussion
They should have kept developing the "fourth pillar"

Vis-Tecum's Avatar


Vis-Tecum
12.09.2012 , 02:31 PM | #51
Quote: Originally Posted by CosmicKat View Post
"Mutiplayer" is the second M in the genre's name. Seems pretty black and white to me.
lol and there are multiple people, some might even consider 1000s of people massive all playing on the same server in the same worlds doing solo questing but your entilted what I say is fact opinion is correct because you played a diffrent mmo before so you know everything and swtor is obviously not a mmo
Just go riding right by me on the crest of the new wave

Angedechu's Avatar


Angedechu
12.09.2012 , 02:36 PM | #52
A huge issue of TOR is that the story, while being good (1) is not, by a huge margin, the most important part of the 1-50 experience.

Non storyline quests tend to be....welll...bad.



(1) Just ''good''. I might be getting old, but I find TOR story just ''good''. I have bought every single SW book ever released (except the ones by Karen Traviss), and frankly, the TOR ones are not, by far, my favorites. Some storylines, like the JK one, are not very imiginative to say the least. To be honest, I found TOR storylines a notch below Dragon Age, Mass Effect and especially KOTOR.

RazielHex's Avatar


RazielHex
12.09.2012 , 02:38 PM | #53
Quote: Originally Posted by JefferyClark View Post
Yes, but this is where their focus needs to be now. Not warzones, not Ops. Yes, F2P messed some things up, but it's been a year and we've not had any new story -- and they wonder why people left?
You know the office can do more than one thing at a time right? They have separate teams for making operations and warzones.

Vis-Tecum's Avatar


Vis-Tecum
12.09.2012 , 02:39 PM | #54
Quote: Originally Posted by CosmicKat View Post
The development strategy of concentrating on story failed.
The development strategy of being able to solo everything has failed in every MMO except WoW.
no by internet standards every mmo has failed except wow

every new mmo on the market would not focus on story and being able to solo to endgame if it was a failed design, pretty sure the indusrty has seen story and solo questing as a way to get people to play their game, retention might be a diffrent story but name one mmo that released recently or is releasing soon that has no focus on story or playing solo
Just go riding right by me on the crest of the new wave

CosmicKat's Avatar


CosmicKat
12.09.2012 , 02:40 PM | #55
Quote: Originally Posted by Lium View Post
The development strategy of focusing only on story did not fail. It failed because they did what WAR did and tried to have something for everyone, even though the game was clearly advertised to cater one specific playstyle.

For example, WAR was advertised as an RvR game. This would be the MMO for the PvP playerbase. However, what was launched was a mess of boring and dull PvE content, extremely easy leveling, no endgame and some RvR tacked on. Mythic later acknowledged that they should have stuck to their original guns and made it an RvR game, period. When they went the WoW route, the game failed.

Same thing happened with SWTOR. The game was advertised as a story driven MMO. What we got instead was a really cool leveling experience and a story that ended at max level, then the standard MMO crap that few enjoy. Had the developers just made this game about the story, it would have catered to the people that came here - they would know exactly who their audience was and what they wanted. Instead they try to be everything to everyone.

And that never works.
I don't disagree with you, for the most part.

Relying on "story content" is the failure. It's not at all possible for Bioware or anyone else to develop and implement story content even remotely fast enough for the pace that it is consumed at.

They drastically compounded the failure by making the actual levelling process extremely simple and fast. They not only chose to focus on content that is time consuming to make, but put it in the easiest and fastest MMO ever designed.

CosmicKat's Avatar


CosmicKat
12.09.2012 , 02:43 PM | #56
Quote: Originally Posted by Vis-Tecum View Post
no by internet standards every mmo has failed except wow

every new mmo on the market would not focus on story and being able to solo to endgame if it was a failed design, pretty sure the indusrty has seen story and solo questing as a way to get people to play their game, retention might be a diffrent story but name one mmo that released recently or is releasing soon that has no focus on story or playing solo
A much higher percentage of "old" MMO's that relied on group content not only succeeded, they have been cash cows for their publishers for 10+ years.

The vast majority of "new" MMO's fail from launch and very few of them will even be remembered 10 years from now except as examples of "what not to do".

Vis-Tecum's Avatar


Vis-Tecum
12.09.2012 , 02:49 PM | #57
Quote: Originally Posted by CosmicKat View Post
A much higher percentage of "old" MMO's that relied on group content not only succeeded, they have been cash cows for their publishers for 10+ years.

The vast majority of "new" MMO's fail from launch and very few of them will even be remembered 10 years from now except as examples of "what not to do".
those mmo golden age games never pulled the numbers that swtor mop and gw2 sold not even close and I wouldnt go nearly as far as calling them cash cows

how many people still play everquest and uo compared to how many people are currently playing wow gw2 and swtor or hell even lotro, rift and aion for that matter
Just go riding right by me on the crest of the new wave

Atrimentus's Avatar


Atrimentus
12.09.2012 , 02:50 PM | #58
Quote: Originally Posted by CosmicKat View Post
A much higher percentage of "old" MMO's that relied on group content not only succeeded, they have been cash cows for their publishers for 10+ years.

The vast majority of "new" MMO's fail from launch and very few of them will even be remembered 10 years from now except as examples of "what not to do".
Also 10+ years ago is when the genre was becoming popular. Nowadays the market is so saturated and that is the one of the reason why few will be remembered. People jump from one mmo to another and few make the long term commitment that players used to do in games like EQ, Ultimate online, etc. If WoW was to be released today it is likely that it wouldn't have caught the same amount of success in the current market (remember how the very vanilla WoW was in 2004, now imagine that being released today). This game has definitely had some influence in the genre though. I'm already seeing MMOs take bigger importance in story and voice overs which no one dared to do much about before.

CosmicKat's Avatar


CosmicKat
12.09.2012 , 03:07 PM | #59
Quote: Originally Posted by Atrimentus View Post
Also 10+ years ago is when the genre was becoming popular. Nowadays the market is so saturated and that is the one of the reason why few will be remembered. People jump from one mmo to another and few make the long term commitment that players used to do in games like EQ, Ultimate online, etc. If WoW was to be released today it is likely that it wouldn't have caught the same amount of success in the current market (remember how the very vanilla WoW was in 2004, now imagine that being released today). This game has definitely had some influence in the genre though. I'm already seeing MMOs take bigger importance in story and voice overs which no one dared to do much about before.
Those development decisions were made years ago based on the assumption/gamble that TOR would be a huge hit and thus story content would be an essential element of all MMO's that followed. You can pretty much bet that had TOR's dud status been known 2 or 3 years ago, nobody would be putting story and cinematics in the games.

Nozybidaj's Avatar


Nozybidaj
12.09.2012 , 04:09 PM | #60
Quote: Originally Posted by CosmicKat View Post
You can pretty much bet that had TOR's dud status been known 2 or 3 years ago, nobody would be putting story and cinematics in the games.
LOL well, if they had known that, they wouldn't have made the game to being with.