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They should have kept developing the "fourth pillar"

STAR WARS: The Old Republic > English > General Discussion
They should have kept developing the "fourth pillar"

VanguardXL's Avatar


VanguardXL
12.09.2012 , 02:04 PM | #41
Quote: Originally Posted by Zataos View Post
So you don't like to PVP don't do raids, OPs and get bored with endgame, here's a clue, go play a single player game to your little hearts content. The fools at Bioware that came up with this story voice over every mission garbage as a sales angle will hopefully never work on another MMO again, 90% of the players spacebar through these things, and yet a obvious fortune was spent on developing it, money that could have been spent to develop things that a majority of people actually want, I can promise you more story ain't one of them.
90% of the WoW Kiddie players you mean, ie the players that think the game begins at max level, when raiding like it's a job for phat lewtz is all you do. The players that blaze to 50 as fast as they can, then complain that there is no endgame content. The players that, once they get a new Op or Flashpoint, conquer it on Nightmare inside of 4 days, then ask for more.
"Damn kids! Get offa mah planet!"

-I'm Jolee Bindo, and I approve this message.

CosmicKat's Avatar


CosmicKat
12.09.2012 , 02:04 PM | #42
Quote: Originally Posted by Vis-Tecum View Post
this is a extreamly black and white veiw and in no way correct. is there a concrete deffinition of a mmo? or is it just whiney entitled mmo players who think they are important because they are on the internet
"Mutiplayer" is the second M in the genre's name. Seems pretty black and white to me.

CosmicKat's Avatar


CosmicKat
12.09.2012 , 02:06 PM | #43
Quote: Originally Posted by Vis-Tecum View Post
but they did wait for the story to end before they left
And that story can be consumed in a matter of days or weeks. When your business model depends on monthly subscriptions... there might be a problem there.

Arathenes's Avatar


Arathenes
12.09.2012 , 02:10 PM | #44
Quote: Originally Posted by CosmicKat View Post
It doesn't have a true levelling game either.

An MMO that anyone could play from 1-50 without ever playing with, grouping with, or in any way interacting with another human player is not an MMO.

If all chat and grouping options were removed from the game tomorrow, it would still be entirely possible to level from 1-50. That is a giant problem for any MMO.
WRONG! I mean you can solo everything.. Even the big gorilla WoW you could play entirely alone *sigh*
I agree with OP and other people that the focus should be on the story and not in running after the boring lvl 50 end contcent...

Slowpokeking's Avatar


Slowpokeking
12.09.2012 , 02:20 PM | #45
Quote: Originally Posted by CosmicKat View Post
It doesn't have a true levelling game either.

An MMO that anyone could play from 1-50 without ever playing with, grouping with, or in any way interacting with another human player is not an MMO.

If all chat and grouping options were removed from the game tomorrow, it would still be entirely possible to level from 1-50. That is a giant problem for any MMO.
Most of the modern MMO is like this, if it's too group relied it will becomse niche game. Even the vanilla WOW, sure you would miss a lot of fun but it's totally possible to solo to 60.

Lium's Avatar


Lium
12.09.2012 , 02:21 PM | #46
Quote: Originally Posted by CosmicKat View Post
It doesn't have a true levelling game either.

An MMO that anyone could play from 1-50 without ever playing with, grouping with, or in any way interacting with another human player is not an MMO.

If all chat and grouping options were removed from the game tomorrow, it would still be entirely possible to level from 1-50. That is a giant problem for any MMO.
World of Warcraf can not only be soloed from 1-90, but you can do so without ever even engaging in combat. There was a big piece about this in Massively shortly after MOP came out.

Some tauren player leveled all the way to max level doing nothing but professions and exploration. Your argument is invalid.

CosmicKat's Avatar


CosmicKat
12.09.2012 , 02:22 PM | #47
Quote: Originally Posted by Arathenes View Post
WRONG! I mean you can solo everything.. Even the big gorilla WoW you could play entirely alone *sigh*
I agree with OP and other people that the focus should be on the story and not in running after the boring lvl 50 end contcent...
The development strategy of concentrating on story failed.
The development strategy of being able to solo everything has failed in every MMO except WoW.

Angedechu's Avatar


Angedechu
12.09.2012 , 02:26 PM | #48
The game focused on bringing story to the player.

It obviously did not worked that well on the long run.,,,

Vis-Tecum's Avatar


Vis-Tecum
12.09.2012 , 02:27 PM | #49
Quote: Originally Posted by CosmicKat View Post
And that story can be consumed in a matter of days or weeks. When your business model depends on monthly subscriptions... there might be a problem there.
but story kept people playing when the story stopped people quit grouping and endgame has not kept people playing
Just go riding right by me on the crest of the new wave

Lium's Avatar


Lium
12.09.2012 , 02:30 PM | #50
The development strategy of focusing only on story did not fail. It failed because they did what WAR did and tried to have something for everyone, even though the game was clearly advertised to cater one specific playstyle.

For example, WAR was advertised as an RvR game. This would be the MMO for the PvP playerbase. However, what was launched was a mess of boring and dull PvE content, extremely easy leveling, no endgame and some RvR tacked on. Mythic later acknowledged that they should have stuck to their original guns and made it an RvR game, period. When they went the WoW route, the game failed.

Same thing happened with SWTOR. The game was advertised as a story driven MMO. What we got instead was a really cool leveling experience and a story that ended at max level, then the standard MMO crap that few enjoy. Had the developers just made this game about the story, it would have catered to the people that came here - they would know exactly who their audience was and what they wanted. Instead they try to be everything to everyone.

And that never works.