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Time for a PvP Fix

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fungihoujo's Avatar


fungihoujo
12.09.2012 , 03:21 AM | #171
Consider that it's almost unanimous- that 9 out of 10 or more people in the class feedback thread agree that everyone else considers this class a free kill- we don't get to that point if there isn't something very wrong with the class- and I guarantee if you'd asked those same questions before 1.2, the responses would be extremely different.

We are not in a good place right now, and it's going to take more than band aid fixes to make us not just viable- but as much a threat as anything else.

Malkavier's Avatar


Malkavier
12.09.2012 , 04:34 AM | #172
The entire problem with Sorcs:

There is essentially no scaling whatsoever for Sorc DPS abilities.

Madness Sorc? Your DoTs in WH augmented won't hit any harder than the ones put out by someone in Recruit MK-1 Gear, let alone MK-2. In fact, nothing of yours scales at all. At least you get access to useful instant casts, unlike your fellow DPS tree. Oh, and some self-heals that aren't entirely too shabby.

Lightning? LOLOLOL, by the time you actually get to the end of your interminable cast times (Only, and I mean the only DPS spec on the Empire side, reliant on Alacrity to get anything done at all other than respawning), your target has already moved out of range. Oh, and to top it off, your stuff doesn't scale either, and you couldn't do enough damage to break a wet paper bag, with help from three other Lightning Sorcs.
L50 Annhi Marauder L50 Madness Sorc L17 Gunslinger L23 Pyro Tech L35 Medic OP L17 Marks Sniper L50 Lethality Sniper

"Your fear angers me. My anger feeds my hate. My hate gives me strength."

Rigaux's Avatar


Rigaux
12.09.2012 , 05:02 AM | #173
Quote: Originally Posted by Malkavier View Post
The entire problem with Sorcs:

There is essentially no scaling whatsoever for Sorc DPS abilities.

Madness Sorc? Your DoTs in WH augmented won't hit any harder than the ones put out by someone in Recruit MK-1 Gear, let alone MK-2. In fact, nothing of yours scales at all. At least you get access to useful instant casts, unlike your fellow DPS tree. Oh, and some self-heals that aren't entirely too shabby.

Lightning? LOLOLOL, by the time you actually get to the end of your interminable cast times (Only, and I mean the only DPS spec on the Empire side, reliant on Alacrity to get anything done at all other than respawning), your target has already moved out of range. Oh, and to top it off, your stuff doesn't scale either, and you couldn't do enough damage to break a wet paper bag, with help from three other Lightning Sorcs.
I once thought about what a coordinated team of 3 lightning Sorcs using TB would be like. Came up with: 3 times the burst. dies just as fast. Really wish BW would say more about Sorcerers besides the bubble stun.

Chemic_al's Avatar


Chemic_al
12.09.2012 , 05:08 AM | #174
Quote: Originally Posted by SoonerJBD View Post
Why does everyone think we are supposed to be a glass cannon class? We have plenty of tools for survival to make up for low armor. We get a bubble and a free self heal, both on low cooldown. Low cooldown force speed. Casted self heals. What else do you want?

Our DPS could stand a slight buff. That's it. Most of the suggestions in here would make us way OP. A 5 percent damage buff would be fine, especially if it helped our burst.
Oh really? The more I read your posts, it seems to me you seem to be in the lucky position of having a team carry you, either that or you're trolling. I really don't want to think the latter, but I don't know how you can keep reposting this nonsense.

Slight dps buff, like what? I mentioned sorc dps was way below other ACs by 15%, you remember, told me to check ToRparse claiming that sorc/sage dps is in the top 50s and that we are like only 11% behind snipers in theory. I then post the information, that gaps as large as 26% exist with the closest being 15% where sorcs actually made it into the top 50 and here you are claiming a 5% buff tops is all that is needed.

I also noticed you never responded to the figures posted, so I can only assume you want to conveniently ignore them. Now why would that be, unless they contradict you.... hmm?

Take home message: 5% is clearly not enough.

A bubble - that absorbs 3kish?

Really? Something that can't even absorb one GCD of damage?

Force speed - that has no root protection and is easily countered, because unlike our sin cousins, we don't have anything like shroud to use. That is what you're posting as a survival tool?

The self heal, granted is nice ... if you're heal spec. DPS spec it's okay. Nothing more than that.

Casted self-heals, well what idiot is going to let you cast them? Like really? Oh right because you went to the other side of the map, taking yourself out of the fight to cast them. I won't deny the utility of being able to heal others in a pinch, but that's nowhere near enough.

As to what we need, well fungihoujo and others have already posted stuff, which you just dismiss as "would make the class OP" without any reasoning whatsoever.

So, the only conclusion I can infer, is that you actually lack any reason to say so. So maybe you are just trolling?

alexzk's Avatar


alexzk
12.09.2012 , 07:47 AM | #175
Actually DPS has 2 parts:
D = damadge
S = seconds

So if u cant do dmg higher then boost ur time being alive. That is simple.
Sorc has all tools for that, he can do more dmg or have more time...And don't forget that your build must be aligned with your gear. You can't do good one without second.
There is no ignorance - there is knowledge.

SoonerJBD's Avatar


SoonerJBD
12.09.2012 , 11:07 AM | #176
Quote: Originally Posted by fungihoujo View Post
Consider that it's almost unanimous- that 9 out of 10 or more people in the class feedback thread agree that everyone else considers this class a free kill- we don't get to that point if there isn't something very wrong with the class- and I guarantee if you'd asked those same questions before 1.2, the responses would be extremely different.

We are not in a good place right now, and it's going to take more than band aid fixes to make us not just viable- but as much a threat as anything else.
Wait, so 9 out of 10 people in a class thread think their class needs a buff? SHOCKING!

In all seriousness, I think a bit more escape utility might be in order along with a slight damage buff. And I still think we could use a true defensive cooldown. I just don't think we are as far off as many in this thread are insisting.

SoonerJBD's Avatar


SoonerJBD
12.09.2012 , 11:29 AM | #177
Quote: Originally Posted by Chemic_al View Post
Oh really? The more I read your posts, it seems to me you seem to be in the lucky position of having a team carry you, either that or you're trolling. I really don't want to think the latter, but I don't know how you can keep reposting this nonsense.

Slight dps buff, like what? I mentioned sorc dps was way below other ACs by 15%, you remember, told me to check ToRparse claiming that sorc/sage dps is in the top 50s and that we are like only 11% behind snipers in theory. I then post the information, that gaps as large as 26% exist with the closest being 15% where sorcs actually made it into the top 50 and here you are claiming a 5% buff tops is all that is needed.
People can disagree with you without trolling, particularly when the numbers you post are utter garbage. The top 50 parses can't be used on their own to determine DPS gaps for a couple of reasons. First, unlike you, I've actually looked at many of the parses on those lists. A lot of the outliers at the top are not full fights. They are very short parses where the group wiped. Some are as short as 9 seconds. These aren't supposed to show up on the top 50 lists, but they still do at times. Second, DPS gaps are measured on the average, not at the very top. I've actually looked at hundreds of parses to check where the classes are because I've been arguing for a while now that Sorcs/Sages need a PvE DPS buff. Go read the posts I've made in the general forum on this. I've repeatedly tried to show there is a gap. The difference between us is that I'm realistic about how wide that gap is and how much of a buff I expect.

What the top parses do show is whether a particular class or spec is capable of parsing near the top on a particular fight. Sorcs and sages are showing up on those lists. Is it easier to put out good damage as a Marauder or Sniper? Sure. We could use a 5-10 percent damage buff in PvE. This would close the gap that is showing up in the parses pretty much completely. The class that REALLY has a beef in PvE DPS is Operative/Smuggler. They are nowhere to be found on the top DPS lists, and the sims also show they are the absolute worst.

The sims show our best spec is 8 percent off the top spec, and you want a 15 percent buff. Seriously, get real.

Furthermore, this dicussion is about PvP, which is not PvE and cannot be treated the same. While the arguments about utility don't really hold true in PvE, they do carry some weight in PvP. Being able to self heal is a big deal in PvP.

As for your theory that I am "being carried," I've cleared TFB HM, I parse at 1500-plus in every boss fight, and I'm 1-2 with the Marauder in our group. He generally beats me by about 30k damage on Writhing Horror and TFB while I beat him by the same amount on the Dread Guard, Operator and Kephess. In Warzones, I primarily queue solo and play in whatever PuG group I get. And I routinely top the damage charts. I do 300-500k in almost every warzone along with 100k healing at minimum. If I'm being guarded and/or healed, I can do 700k or more damage. My experience in rated warzones tells me we don't do as well when the opposing team really knows what it is doing. That's why I think a bit more utility and a 5 percent damage buff is needed. But again, I am realistic. We are not going to get a 15 percent damage buff, and if we did, we would be the new faceroll class. If you can't get near the top in damage on regular Warzones, get better gear and/or learn to play. If your complaint is about our place in rated Warzones, there is a legitimate beef, but it simply isn't as bad as you are making it out to be.

dufox's Avatar


dufox
12.09.2012 , 11:42 AM | #178
Lol a good sorc is a pain in the *** to kill as melee (solo) and a sorc has tons of crowd control abilities.

As an objective player It's 100x easier to defend a node or control the enemy team as a sorc than any other class iv played.

If I leveled my sorc as a sage it would be my main char instead of just another alt.
i dont need a sig, im famous *****

Nucairion's Avatar


Nucairion
12.09.2012 , 12:45 PM | #179
Quote: Originally Posted by fungihoujo View Post
If we were truly that survivable and valued we'd have a role in RWZ as a steady member- outside of bubble stuns.

A 5% damage nerf would still put us under most pve parses- and we'd still be way too low in the burst department.

Our survivability is not as good as you think.

Unfortunately- we have no access to BW's metrics- but the last player study of RWZ over about 200 games put sorcs as the most deaths per match- 11, while marauders had the least at 5.

Also- the force speed has a longer CD than leaps- look at melee classes. Mara and jugg have a shorter CD leap, but, can make that even shorter, or get a second leap- or say, carnage gets two extra roots, one on a measely 12 second CD.

We have no baseline root- and full madness is almost never taken so that leaves us with needing to hybrid lightning for a root- not pure lightning though because pure lightning is terrible damage. We have no perma snare- our instant snare has a 6 sec duration, 12 sec CD- force lightning roots us and thus is not ideal for kiting.


We have range yes- but the cost for range in every other mmo is this- you get range, and your abilities have cast times. We have that- plus no defensives, plus lower burst, plus weak armour, plus no CC breaks, etc...


Yes, we have force speed- but it can be countered by anything as DPS, and only heal hybrids can at least avoid being rooted- but guess what, a mara can either root you if you're dps, or force choke you, or mez you if you're a healer, wasting your one escape.

The KB has very little distance to it- useful for knocking off huttball ramps but not for really eluding someone (the root in lightning is the good thing there).

Self heal is 30 sec CD- even using it, no fight against a burster will last that long- thus, you get to heal 3-5k hp, less if you've been trauma debuffed. Bubble is about 4k health.

Sounds good? That's one smash crit, or a rail shot/punch combo. Yes, you can waste maybe 2 or 3 GCDs- but not only do these classes still have more burst and sustained after that- which they're hitting you for far more damage (light armour is about 18% damage reduction, medium about 33%- so you're taking a good chunk more than a mara- nevermind all their defensives)- but their smash or double rail shot combo and thermal, etc... will be back up long before that heal is.

Casted self heals are very easy to interrupt.


But nevermind that- consider the reality- that you are first target, you are squishy, you have no defensive ability or mobility when locked down- and many other classes can and will chain root you to death. All the while- you have nothing to offer a team for DPS- you can't kill healers, you can't clear doors or nodes, you can't break a caster or pressure a healer- not as well as PTs, mara, juggs, sins or snipers can.


I don't want us to be OP- I want us to be at a point where we have as much value in a RWZ dps slot as any other player- a 5% damage boost is not going to do that- those classes survive better, move better, protect/take objectives better. We may even lose our one spot- as healer/stun bubble once we lose the stun bubble to a second healing operative.

Then what are we? Mercs?
the problem is u want ur class to be extremely good at everyting u want to match the top sustainted dpses the top burst dpsers the top survivability and the top healing thus making sorcs/sages the best all rounded class to play pick 1-2 things and stick to it if ur wanting more survivability ur playing the wrong class. granted damage needs a slight inscrwease for pve but tell me when does anyone last long enough in pvp to hit the max dps?. rwz are bad atm not because of how sorcs play but because the people who make groups with op classes only and that is a problem for others yes but its because others are over performing more than others are under performing.

each class has to bring something different to the table not all be equally good at everything. ok i will admit without the bubble stun u may say that sorcs will no long have something that makes them unique and maybe ur right but they need to change it some how perhaps making it so that the stun from the bubble cant reaplly for 5-6 seconds after one bubble explodes and as i said before my main problem aint even with the bubble its the person who thinks sorcs should be hitting for 8k if he wants damage like that he should role a raged specced warrior but the day sorcs hit for 8k is the day pvp ends

ShupFace's Avatar


ShupFace
12.09.2012 , 01:46 PM | #180
Good sorc players are capable of posting respectable damage scores in RWZ through dots and aoe. But without a stronger defense or offense there's not much stopping us from being targeted, except the soon to be nerfed stun bubble.

Not every class needs to be a burst class and not every spec needs to be viable for PvP, but it would be nice if there was a stronger DPS spec for sorc in PvP.

For sorc to be more competitive they either need to up our burst or give us a bit more survivability so we can take advantage of our sustained damage.

Obviously if they implement every suggested change Sorc's will be vastly OP, but a buff to damage would definitely be welcome at this point.