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Time for a PvP Fix

First BioWare Post First BioWare Post

Fireswraith's Avatar


Fireswraith
12.08.2012 , 08:29 PM | #161
Quote: Originally Posted by Hairyzac View Post
Austin Peckenpaugh thank you for posting this. These comments of yours show much competence to us the players. Your one post is proof that someone such as yourself can come here to the class and pvp forums, and tell us exactly what you are thinking about specific important topics like this one. Your response is truly thrilling to see. I agree with basically everything you said above.

Please continue to make comments like these in the future. I think everyone understands that there are many questions. But, at times, there are questions/thoughts about things currently effecting the game in a big or even huge way. I feel, and I am confident to say so do a lot of others, that letting us know what you are thinking is the right thing to do.

So continue to let us in on your thought process involving the important topics. I look forward to more all-star comments like this one. Personally, I would like to know how you feel about the Consumption ability in relation to PvP, and what specs are used. Cheers.
Heh not sure if that was sarcastic or honest. I think it was honest, but it's funnier thinking of it as sarcastic

Anyways, sure it's nice that we got some recognition, wasn't exactly in a good way. But Tuesday is 1.6 so we'll see what class changes they've got, if any. Only thing with what you said is that BioWare doesn't tell us anything that isn't set in stone, nor their thoughts. They don't have much community interaction, especially in the class forums; though I'm sure they read them.

fungihoujo's Avatar


fungihoujo
12.08.2012 , 08:43 PM | #162
Quote: Originally Posted by Fireswraith View Post
Heh not sure if that was sarcastic or honest. I think it was honest, but it's funnier thinking of it as sarcastic

Anyways, sure it's nice that we got some recognition, wasn't exactly in a good way. But Tuesday is 1.6 so we'll see what class changes they've got, if any. Only thing with what you said is that BioWare doesn't tell us anything that isn't set in stone, nor their thoughts. They don't have much community interaction, especially in the class forums; though I'm sure they read them.
There's nothing in the patch notes on any nerfs or buffs- it's going to be a major piss off if yet again they move in untested stealth nerfs... but not a surprising one.

Hopefully they're going to give some thought to how to buff us in return for any stun bubble nerf- so I imagine we'll see nothing til January/1.7 at the earliest.

Cizar's Avatar


Cizar
12.08.2012 , 10:32 PM | #163
I think instead of making it usable only by original caster, it should be made unable to manually debuffed.

Jakees's Avatar


Jakees
12.08.2012 , 10:33 PM | #164
here what bioware did

the guys making the sage/sorcs had all these great cds for them

then the guys making the sent/maras who where too stupid to think of any cds for them so they stole all the sages/sorcs cd
and said that looks alot better on this class

that sounds about righte

AdmiralParmesan's Avatar


AdmiralParmesan
12.08.2012 , 11:19 PM | #165
Anyone here play Kotor 1 or 2?


Why is drain life or drain force not a usable ability in TOR? It was a staple darkside power that could not be used in heavy armor in Kotor I & II. Honestly it seems like the sorcerer archetype should have this ability. The lack of creativity with the sorcerer move set is kinda sad.

There is a low quality picture of the move for those who didn't play in the article. The ability basically hit the opponent for a good amount of damage and stole health based on the damage done.

http://starwars.wikia.com/wiki/Force_drain
Depreva (Sith Sorcerer) - Prophecy of the Five-

SoonerJBD's Avatar


SoonerJBD
12.08.2012 , 11:26 PM | #166
Why does everyone think we are supposed to be a glass cannon class? We have plenty of tools for survival to make up for low armor. We get a bubble and a free self heal, both on low cooldown. Low cooldown force speed. Casted self heals. What else do you want?

Our DPS could stand a slight buff. That's it. Most of the suggestions in here would make us way OP. A 5 percent damage buff would be fine, especially if it helped our burst.

Nucairion's Avatar


Nucairion
12.08.2012 , 11:36 PM | #167
Quote: Originally Posted by fungihoujo View Post
This has nothing to do with rage- and the bubble is being nerfed. Being able to stun only on yourself is a nerf to the one thing we have that brings us to RWZ- group utility.

Sorry- but would you honestly tell someone if predation was self only, and smash only hit one target- that wouldn't be a nerf because it's fine 1v1? No- having a very useful ability turned to self only is a massive nerf- especially since right now we survive by running through allies who have been bubbled- we can't do that once the nerf comes.

This has been a problem for 8 months- long before the big rage buff, heck, when we first started talking about this class's problems- rage was the weakest mara spec, everyone was carnage or annihilation.

We can't keep coming back to 'we are good because we have a bubble that can nullify one mediocre stun, or a speed boost on longer CD than leaps that can be countered by any CC with ease'. We have a minimal number of escapes that are easy to counter, no perma snare, no baseline root, no defensives, weak damage.

We have range- that is enough to explain why all our spells have cast times- THAT is the payment for being ranged- not losing any survivability, basic kiting abilities like baseline root and perma snare, defensives and most importantly- damage. And it's a harsh payment even for cast times when enemies have such great gap closing, dogged pursuit and interrupting power.
Fung u make a good case but every class suffers problems with leaps. Vanguard for example. 1 short are stun and 1 single target stun. Sure they can pull but unlike leap it can't be used as often. No matter how they try no ranged class can stay ranged for long. My main prob ain't even bout the bubble yes I think it needs a nerf but that's my opinion. My problem is with the guy/girl who had audacity to say sorcs should get guaranteed 8k crit. Dots that do 6-7k damage pegcd as well as thundering blast instant 6k damage. That does not silver the overall problems of PvP it will just make it worse.

With that said I will say why I think bubble stun needs a nerf. It's a fact it is able to really instantly after one ends with no CD if a second or even third persons bubble gets burst. Lets look at another debated stun for a sec and look at cybertechs stun grenades. They have a 3 min CD and share a CD with all the 400 cybertechs grenades meaning it can't be spammed. Even tho my vg is a cybertechs I do think like rakata adrenal or proc relics they shouldn't be useable in PvP but they still have a long CD. The bubble stun can spam not instantly but at least with well timed use of bubbles every minute 8 times.

Lastly I had missed placed something in previous post by underpowered classes I was fine with how they are I ment sorcerers and merc. I used vg for anther intention which seems want made clear

Nucairion's Avatar


Nucairion
12.08.2012 , 11:45 PM | #168
Quote: Originally Posted by SoonerJBD View Post
Why does everyone think we are supposed to be a glass cannon class? We have plenty of tools for survival to make up for low armor. We get a bubble and a free self heal, both on low cooldown. Low cooldown force speed. Casted self heals. What else do you want?

Our DPS could stand a slight buff. That's it. Most of the suggestions in here would make us way OP. A 5 percent damage buff would be fine, especially if it helped our burst.
Now this I can agree with some1 who sees sence

Vladnar's Avatar


Vladnar
12.09.2012 , 01:51 AM | #169
a buff to numbers in terms of healing and damage would seem necessary for healers.........i don't see any of the classes really need anything too dramatic, just a few extra numbers here and a few less numbers there........nobody is playing lighning sorcs anyway..........warrior smash numbers do need to come down a bit, 1 to 2 thousand wouldn't be a miss and sorcs up for both...........snipers deadly as sin against sorcs but seem ok when pitted against others but im sure a tinker here and there would suit fine for all in the long run........

It would be so nice to see no class over-represented cos when one has an advantage there seems to be a flock to it, until they all switch to alts to gear up.

Ok, cheers for the feedback.
The time of the Empire is now truly upon us

fungihoujo's Avatar


fungihoujo
12.09.2012 , 03:04 AM | #170
Quote: Originally Posted by SoonerJBD View Post
Why does everyone think we are supposed to be a glass cannon class? We have plenty of tools for survival to make up for low armor. We get a bubble and a free self heal, both on low cooldown. Low cooldown force speed. Casted self heals. What else do you want?

Our DPS could stand a slight buff. That's it. Most of the suggestions in here would make us way OP. A 5 percent damage buff would be fine, especially if it helped our burst.
If we were truly that survivable and valued we'd have a role in RWZ as a steady member- outside of bubble stuns.

A 5% damage nerf would still put us under most pve parses- and we'd still be way too low in the burst department.

Our survivability is not as good as you think.

Unfortunately- we have no access to BW's metrics- but the last player study of RWZ over about 200 games put sorcs as the most deaths per match- 11, while marauders had the least at 5.

Also- the force speed has a longer CD than leaps- look at melee classes. Mara and jugg have a shorter CD leap, but, can make that even shorter, or get a second leap- or say, carnage gets two extra roots, one on a measely 12 second CD.

We have no baseline root- and full madness is almost never taken so that leaves us with needing to hybrid lightning for a root- not pure lightning though because pure lightning is terrible damage. We have no perma snare- our instant snare has a 6 sec duration, 12 sec CD- force lightning roots us and thus is not ideal for kiting.


We have range yes- but the cost for range in every other mmo is this- you get range, and your abilities have cast times. We have that- plus no defensives, plus lower burst, plus weak armour, plus no CC breaks, etc...


Yes, we have force speed- but it can be countered by anything as DPS, and only heal hybrids can at least avoid being rooted- but guess what, a mara can either root you if you're dps, or force choke you, or mez you if you're a healer, wasting your one escape.

The KB has very little distance to it- useful for knocking off huttball ramps but not for really eluding someone (the root in lightning is the good thing there).

Self heal is 30 sec CD- even using it, no fight against a burster will last that long- thus, you get to heal 3-5k hp, less if you've been trauma debuffed. Bubble is about 4k health.

Sounds good? That's one smash crit, or a rail shot/punch combo. Yes, you can waste maybe 2 or 3 GCDs- but not only do these classes still have more burst and sustained after that- which they're hitting you for far more damage (light armour is about 18% damage reduction, medium about 33%- so you're taking a good chunk more than a mara- nevermind all their defensives)- but their smash or double rail shot combo and thermal, etc... will be back up long before that heal is.

Casted self heals are very easy to interrupt.


But nevermind that- consider the reality- that you are first target, you are squishy, you have no defensive ability or mobility when locked down- and many other classes can and will chain root you to death. All the while- you have nothing to offer a team for DPS- you can't kill healers, you can't clear doors or nodes, you can't break a caster or pressure a healer- not as well as PTs, mara, juggs, sins or snipers can.


I don't want us to be OP- I want us to be at a point where we have as much value in a RWZ dps slot as any other player- a 5% damage boost is not going to do that- those classes survive better, move better, protect/take objectives better. We may even lose our one spot- as healer/stun bubble once we lose the stun bubble to a second healing operative.

Then what are we? Mercs?