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Premades are ruining non-ranked warzones

STAR WARS: The Old Republic > English > PvP
Premades are ruining non-ranked warzones

Veniras's Avatar


Veniras
12.07.2012 , 05:45 PM | #1701
Quote: Originally Posted by SomeJagoff View Post
*edited for space.

Honestly, if you don't have one already, roll an alt on the opposite faction.
I have done that, and I can honestly say it's a band-aid at most. Your main will always be your preferred one and switching faction is not easy.

For me, the lousy machmaking is slowly but surely making me pvp less. Pugging against premades just isn't fun in the majority of cases.

BTW: The matchmaker DOES put opposing factions BEFORE it matches premades vs premades. I had a rep pug team meet a imp team with 7 from the same PVP guild.

YaanaOhtar's Avatar


YaanaOhtar
12.07.2012 , 07:02 PM | #1702
Quote: Originally Posted by Jadescythe View Post
Quote snipped because it's long.

What I've said a million times in this thread and what you are describing in this thread are the same thing. Nothing in your post was related to the fact that they are a premade group. EVERYTHING you described is gear and skill based. At no point did you describe a point where their VOIP and superior coordination was overwhelming. At no point did you describe their ability to select a target and simultaneously focus that one person down.

If you met this team and it wasn't a premade group, would the outcome have been any different? Just because everyone is queuing solo doesn't mean that there will not be imbalances that occur.

The only solution that fixes everything in your post is a matchmaking system. It doesn't matter if the other people are grouped, geared, experienced, or whatever as long as the overall cumulative ability is equal. I'm happy to play in recruit gear against full war heroes if their skill and knowledge level are far below mine. The fight would probably be fairly equal.

The most important take away from what I am posting:
Eliminating premades from the queue only takes advantages away from an individual, it does not take them away altogether.

So one guild can't always ensure they have 4 war heroes on their team, but it doesn't change the fact that it will still happen. I'm not sure what more I can say to convince you that the exact situation you described would continue happening in solo queues, there would just be no way for anyone to mitigate their chances of it happening to them. True matchmaking is the only solution that will actually prevent the problem, not a divided queue.
The thing is, genius, the premade group making sure that their team is well gear to slam new players. Have you ever see a premade group full recruit or BM gear ? If solo queue, then it's a chance - a chance you could meet 8 WHs+ aug again and again likely to 0, no one going to complain about it. But this is become an exploit for medal or for satisfaction, i don't care. If Bw intend to make money from F2P, they will have to change the match making system - cause the original 50 would not change to F2P, only new player, and new players that joined for stories wont pay a cent, and we have the rest and they will quit if the game community are all *******.

DarthBloodloss's Avatar


DarthBloodloss
12.07.2012 , 07:19 PM | #1703
Premades are ruining PvE raids too. I always ask random people if I can join their raid but they always claim to be full of guildees. Its clear that their guild is just exploiting the respawn timer of bosses to kill them every week for momentary gain. How can this be allowed?

And on the same topic, 2 good PvPers should not be allowed to be friends. I personally refuse to group with anyone I know, because it would most likely upset server factional balance and cause the game to implode.

My Assassin has non-augmented recruit pieces but I still make sure to never group with friends, just in case.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

bassfu's Avatar


bassfu
12.07.2012 , 10:58 PM | #1704
What BW should be working on is larger WZ's. Premades are only a problem because they can make up half a team, increase the number of players per team and their effectiveness start to dwindle.

PloGreen's Avatar


PloGreen
12.08.2012 , 03:24 AM | #1705
What i find interesting is that people think 1.6 will change everything - it wont. You might initially narrow the gear gap, but pvp guilds will still gear up faster and still min max their ewh gear whilst everyone is getting their war hero. The difference in stats is enough. The people that struggle with pvp will still struggle, and the people that don't will still win more often.

There can only be so many people that win and most will lose, I don't see how these changes will suddenly make the game less difficult for people that struggle to call incs, interupt, or find 3 other people to pvp with (not saying all recruits are like this btw). People that insist on relying on random group comp vs people that queue with 3 other pals that know what they are doing will still lose (why this is a shock to anyone i dont know) to better geared and experienced players.

How do I know this?

Because the same stuff was said when wh was released, and people were saying the stats were not much different between the two sets then. It was augments that made the real difference, and I still mantain that augmented bm gear is very competitive.

They are good changes on paper, new set of gear for comms for new players is what was needed, but anyone struggling with pvp mechanics, time investment etc, that are expecting things to magically change (e.g think they are gonna start winning loads of games all of a sudden) is deluding themselves.

If you want to succeed help yourself anyway you can, dont rely on the devs to fix everything. They cannot.

DarthRaika's Avatar


DarthRaika
12.08.2012 , 03:30 AM | #1706
Absolutely correct Bassfu. That is what people often fail to realize. A 2 man group is the same as a full premade in the average rift pvp match for example. So a 4man is huge.

The problem here though is the wz's are set up for 8v8 and that is not an easy fix to change it.

The important thing to take from this is that premades are definitely a problem in this game and worse than in many mmos.

Also, earlier tonight I was doing ranked and while there were many many many premades doing regular warzones at the time only my team and 1 other were doing ranked for hours and hours. Many of you premaders just don't want a challenge.

TonyDragonflame's Avatar


TonyDragonflame
12.08.2012 , 03:33 AM | #1707
Quote: Originally Posted by DarthRaika View Post
Many of you premaders just don't want a challenge.
^ This.
They wanna just easy and fun win.
May the Force be with you!
Vigilance vr 100 | Scrapper vr 91 | Focus vr 91 | Assault vr 88 | Infiltration v 82 | Sharpshooter v 73
Manhunter 110+k killed imps | TRE | ToFN

PloGreen's Avatar


PloGreen
12.08.2012 , 03:36 AM | #1708
Quote: Originally Posted by TonyDragonflame View Post
^ This.
They wanna just easy and fun win.
Well if premades are playing so often, then surely the other team will be fielding a premade to?

Just saying..

TonyDragonflame's Avatar


TonyDragonflame
12.08.2012 , 03:46 AM | #1709
Quote: Originally Posted by PloGreen View Post
Well if premades are playing so often, then surely the other team will be fielding a premade to?

Just saying..
Premade 2-3 casual players itself is not a problem.

The problem is ranked 4-man premade of hardcore players on regular wz.
May the Force be with you!
Vigilance vr 100 | Scrapper vr 91 | Focus vr 91 | Assault vr 88 | Infiltration v 82 | Sharpshooter v 73
Manhunter 110+k killed imps | TRE | ToFN

Hambunctious's Avatar


Hambunctious
12.08.2012 , 03:54 AM | #1710
7 hours spent tonight trying to get the last 3 wins for the weekly. Most of that time was spent against perfectly geared premades, usually the same 2 every time. That was zero fun, and it didn't help matters getting 3+ mostly recruit geared on our side, and once a guy in level 40 pve gear with 12k hp.....really?

Hardcore 4-man premades belong in their own queue.