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Gear is partially to blame for tank shortage

STAR WARS: The Old Republic > English > General Discussion
Gear is partially to blame for tank shortage

AMKSED's Avatar


AMKSED
12.07.2012 , 03:46 PM | #81
Quote: Originally Posted by Atrimentus View Post
Does anyone consider the fact that most people don't like to tank anyways? This is not just a problem in this game, it's in every game. It goes DPS > Healing > Tank. Tanking is perceived as being not as fun as DPSing or healing.
Not many people have played the hybrid-tank Guardian/Juggernauts in Huttball yet. Easily the funnest class to play in that Warzone.

Anastastio's Avatar


Anastastio
12.07.2012 , 03:47 PM | #82
I think it has a lot to do with responsibility, in that the tank is almost always looked at to lead a group, especially in a pug. Who wants to have to babysit when you can pwn faces?
Personally i have always played tank/healer/support roles, as i find i have more fun when i know the group isn't going to wipe because the tank/healer/support is horrible, and i find tanking to be calming.

Maccha's Avatar


Maccha
12.07.2012 , 03:49 PM | #83
Quote: Originally Posted by TheBBP View Post
There are a lot of tanks who seem to get along just fine. It just takes more effort to be a good healer and a good tank than it does to be good DPS. Most folks do not want to make that effort.

I am not demeaning anyone who DPS's for fun here, but no matter what you say, DPS is a role where you can kick back, spam your rotation and enjoy the show. Healers spend a lot of time watching health bars. Tanks spend all of their time trying to maintain control. They take effort.

Gear has nothing to do for a perceived tank shortage. If you want to chalk it up to anything, it is an abundance of people with a lazy playstyle.
Absolutely this. I have been playing MMO's since UO, and this problem persists in every game where it's relevant. Many games have addressed this with gear, rewards, and multiple specs, and it never resolves the issue. The bottom line is most people play for fun, and tanking and healing is not fun for everyone.

Mazikeen's Avatar


Mazikeen
12.07.2012 , 03:55 PM | #84
Quote: Originally Posted by AMKSED View Post
Not many people have played the hybrid-tank Guardian/Juggernauts in Huttball yet. Easily the funnest class to play in that Warzone.
Playing a tank in a WZ is completely different than playing a tank in PvE with a bunch of people who don't want to listen and think you're their servant.
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds

Monoth's Avatar


Monoth
12.07.2012 , 04:04 PM | #85
Quote: Originally Posted by Mateops View Post
I agree with you, but I would like one more skill for taunts. There is nothing as frustrating when both of em are on cooldown and you hear someone getting hit.

Sorry but you will have to wait 18 seconds...
If both your taunts are on CD and the DPS is still pulling aggro, you need to bonk the DPS'er on the head and show him where his aggro drop skill is....

It's not that hard to keep aggro, just need to have the right opening moves... For example on Guardian, it's

1) Saber Toss
2) Force Leap
3) Guardian Slash
4) Single Taunt

That should lock in the aggro and keep them from pulling off of you.... Of course if your trying to tank in recruit gear and the dps is in full blown Dread Guard Gear then ya your going to have a hard time keeping aggro....

Also Tanks need to remember the guard rule, always put your guard on healers during trash pulls and then put your guard on the highest DPS'er during boss fights. The reason is during trash pulls there are multiple targets and healers will pull some of those mobs with their healing aggro.... During Boss fights you want the guard on dps'er because it reduces the amount of threat they generate so less chance of them pulling off of you.

The real issue why there are not enough tanks is because the majority of people just want to DPS period... It's been that way in MMO's for many years...
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

TheGauntman's Avatar


TheGauntman
12.07.2012 , 06:38 PM | #86
Its not that really, I was thinking about this and it can come down to the end result. If the tank messes up its over. If the healer messes up its over. If a dps messes up you can recover. I know its not always the case, but its the fact that if you want to be in the position. And on the fun factor its hard to beat damage. I play them all, and its hands down the one I would do first.

Monoth's Avatar


Monoth
12.07.2012 , 08:06 PM | #87
Tanks are leaders, not many people want to lead....
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

Lord_of_Mu's Avatar


Lord_of_Mu
12.07.2012 , 08:42 PM | #88
If you replace gear with fun, you might have a more accurate statement.

For most people, tanking just isn't fun. You have to put up with clumsy, dimwitted dps who think they're hot crap when really they're just crap. Healers that act like they have some kind of god complex or simply make odd demands. And after you've finished dealing with the annoying team mates, every second mob has a knock back or stun.

Seriously, does trash need a knock back?

It's a lot of work, frustration and tolerance for very little reward.

Making tanking fun certainly doesn't mean making it easy. You'd have to question each tank but for me, I like the challenges of tanking every mob in every pull. The only thing I don't like is when my ability to perform my role is encumbered by excessive knock backs and stuns.

A reduction to the number of KBs and stuns, a diminishing return or resistance bonuses baked into key talents would go a long way.

mokkh's Avatar


mokkh
12.07.2012 , 08:49 PM | #89
Quote: Originally Posted by Monoth View Post
If both your taunts are on CD and the DPS is still pulling aggro, you need to bonk the DPS'er on the head and show him where his aggro drop skill is....

It's not that hard to keep aggro, just need to have the right opening moves... For example on Guardian, it's

1) Saber Toss
2) Force Leap
3) Guardian Slash
4) Single Taunt

That should lock in the aggro and keep them from pulling off of you.... Of course if your trying to tank in recruit gear and the dps is in full blown Dread Guard Gear then ya your going to have a hard time keeping aggro....

Also Tanks need to remember the guard rule, always put your guard on healers during trash pulls and then put your guard on the highest DPS'er during boss fights. The reason is during trash pulls there are multiple targets and healers will pull some of those mobs with their healing aggro.... During Boss fights you want the guard on dps'er because it reduces the amount of threat they generate so less chance of them pulling off of you.

The real issue why there are not enough tanks is because the majority of people just want to DPS period... It's been that way in MMO's for many years...
As a person who plays tanks, healers, and dpsers regularly... your post should be stickied. Simple, concise, and correct on all points with respect to the mechanics of this game.

DorkTrooper's Avatar


DorkTrooper
12.07.2012 , 08:58 PM | #90
Being a tank you need 2 totally different sets of gear if you want to do any dps at all

Maybe I'm totally wrong here, but doing dps is not the point of a tank. Pulling threat, piling aggression, and building survivability (damage mitigation/interrupts, etc) are the point of the tank role. You are wanting to build a high-endurance dps rather than a real tank. Still two different things, IMO.

It's just that most MMO players don't really, truly want to tank. They want to do the most damage without a lot of group-visible individual responsibility. Nothing wrong with that...until queue time.

I for one am glad this game has healing and tanking roles, as I enjoy both. Not interested in total damage battles all the time.