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Loot Priority in Group Finder Instances

STAR WARS: The Old Republic > English > General Discussion
Loot Priority in Group Finder Instances

KariTalRathe's Avatar


KariTalRathe
12.07.2012 , 04:35 AM | #31
Quote: Originally Posted by HelinCarnate View Post
Please explain how me, not being able to take stuff that was supposed to belong to you will increase bad behavior.

You go ahead and have a 5 min discussion on loot before a pug FP and see how many ignore lists you end up on.

Drops are random. Sometimes one person that does not need any extra gear gets all the loot. Other times it gets spread out and sometimes it all ends up in the hands of the person with no gear to begin with. They suggested a less random way to distribute loot in the beta stages of the game and people freaked out so they ditched it.

As far as the mods being usefull to someone else, the way the OP suggested would work for that. If the stats match your primary stat, you can roll need on it. If not, you cannot.
You're missing the point. The less we communicate with each other, the more remote we become from each other and that does promote anti-social behavior. Putting mechanisms in place to dictate behavior rather than communicate it amongst ourselves adds to this estrangement, so while you may get the loot you 'need' in groups, you will see an increased lack of teamwork and manners in the game world generally.

You're obviously not big on the socialising side of things if you would consider putting others on an ignore list simply for discussing loot rules in a FP. Personally I would be happy for anyone to put me on that list if it bothered them, but the reality is that people are happy to sort out loot rules beforehand and far from being ignored, I get asked to join groups all the time. I can only conclude that means other players react positively to some agreed rule-setting.

And you're still ignoring the master looter option, a tool already in place to ensure loot can be distributed fairly.

Xevey's Avatar


Xevey
12.07.2012 , 11:24 AM | #32
Quote: Originally Posted by itsmymillertime View Post
This system will make gearing up companions near impossible and very expensive.

Bad idea.
^ This

Xatasha's Avatar


Xatasha
12.07.2012 , 11:32 AM | #33
Quote: Originally Posted by Cirsce View Post
This change has been requested by people for a very long time.

Please implement a loot priority so that only willpower using classes can roll need on willpower gear. Strength can only roll need on strength. You get the idea - to implemented in the group finder instances.

This has always been a big issue, mainly because of the companion system. Since f2p has launched though I've seen a large increase in the amount of people needing on things not for their class or just needing on everything.

Some people may not know what stats their classes actually do need, if so this would help them. Others may just be vendoring items for cash. I personally don't play a dps class but I'd hate to wait through an hour or longer queue time only to have someone need and win items that they either can't use or can't make good use out with.

By doing this you'd be improving the group finder experience for people. And as long as you're at it, people have also requested a "companion need" button. So it would be need - companion need - greed & break down - pass ... very simple.

If you think this would be a great idea, please post.
It will just be abused like the current system. Some greedy player who has all the best gear will need on gear even tho he has better.

Cirsce's Avatar


Cirsce
12.07.2012 , 02:12 PM | #34
Quote: Originally Posted by Xatasha View Post
It will just be abused like the current system. Some greedy player who has all the best gear will need on gear even tho he has better.
Unlike the current system though, a person who uses cunning gear cannot need on aim, willpower and strength. While it's possible to abuse any system of loot that's not a valid reason for not improving on a loot system that would cut back on a person who is constantly needing everything by 75 percent since they would only have top priority for their own.

This would not only make it so gear was distributed to those who can actually use it. It would make group finder instances run smoother.

pooks's Avatar


pooks
12.07.2012 , 02:13 PM | #35
I'm in a small guild and have to run pick up groups all the time. I agree with the proffered solution.
Ideally everyone should get a loot package/container with an item for them.
Problem solved.
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Cirsce's Avatar


Cirsce
12.07.2012 , 02:19 PM | #36
This system will make gearing up companions near impossible and very expensive.

Bad idea.

Quote: Originally Posted by Xevey View Post
^ This
Hardly, lets not forget that besides instance gear which you'd still have access to - there's also commendation gear, quest gear and pvp gear to feed to your many companions.

The rolls would be changed to go Need - Companion Need - Greed & Breakdown - Pass. You'd only be losing companion gear to people who actually needed the stats for their main character - which should take priority since they're an actual member of the 4 man group.

Arlon_Nabarlly's Avatar


Arlon_Nabarlly
12.07.2012 , 02:30 PM | #37
Quote: Originally Posted by itsmymillertime View Post
This system will make gearing up companions near impossible and very expensive.

Bad idea.
Not if they implement it correctly. Need should be restricted to class, greed should not. So you would gear your companion on greed rolls, which a large number of people feel is more appropriate anyway. Plus if you are regularly doing your dailies and weeklies you have so many coms that getting all your comps to full columi isn't that hard.

Arlon_Nabarlly's Avatar


Arlon_Nabarlly
12.07.2012 , 02:33 PM | #38
Quote: Originally Posted by Xatasha View Post
It will just be abused like the current system. Some greedy player who has all the best gear will need on gear even tho he has better.
Yes jerks will continue to be jerks, but it would lessen the likelihood. People who roll need on everything are the minority from my experience. Those people would now be forced into only being able to roll need roughly 25% of the time because they are restricted to the 3 other classes gear.

Willhousefour's Avatar


Willhousefour
12.07.2012 , 02:33 PM | #39
All for this. Although, fortunately, I have not been a victim of the behavior described yet.

Cirsce's Avatar


Cirsce
12.07.2012 , 02:35 PM | #40
Quote: Originally Posted by KariTalRathe View Post
You're missing the point. The less we communicate with each other, the more remote we become from each other and that does promote anti-social behavior. Putting mechanisms in place to dictate behavior rather than communicate it amongst ourselves adds to this estrangement, so while you may get the loot you 'need' in groups, you will see an increased lack of teamwork and manners in the game world generally.

You're obviously not big on the socialising side of things if you would consider putting others on an ignore list simply for discussing loot rules in a FP. Personally I would be happy for anyone to put me on that list if it bothered them, but the reality is that people are happy to sort out loot rules beforehand and far from being ignored, I get asked to join groups all the time. I can only conclude that means other players react positively to some agreed rule-setting.

And you're still ignoring the master looter option, a tool already in place to ensure loot can be distributed fairly.
By adding the group finder option which people use readily instead of spamming general and trade chats, the game is already promoting anti-social behavior. Which also adds the feeling that you can do whatever you want in groups get away with it. With the addition of the free two play model on top of that, I've also been grouped with people who either don't speak english or are very new to games and don't care to understand how loot rules go or what stats are useless to them.

Therefore, the loot priority system would be a safeguard and also a guideline for people on how loot works and what stats they need.

Most groups formed with the finder aren't chatty and they don't "socialize" unless someone admits to not having been in the instance before and wants an explanation, a wipe happens, someone needs something they can't use, or they're waiting on someone to reconnect. When questions arise they may or may not be responded to by other people. While talking through it can help sometimes, more often then not it doesn't resolve anything and the group waits through a long argument and then a kick happens. Afterwards, you wait for the party go to through the queue again which can be long depending on the role you lost.

The loot priority system would make it so all arguments, kicks and requeue times for groups where someone is needing things they can't use wouldn't happen - because they wouldn't have priority access to them.

While the master loot option is great, you only have a 25% change of being party lead on entering the instance. While you can ask for it to be passed to you, there are no guarantees it would happen and I'm sure most people would wonder why they'd want their loot to be resting in the hands of some random person they'd never met before.