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Loot Priority in Group Finder Instances

STAR WARS: The Old Republic > English > General Discussion
Loot Priority in Group Finder Instances

Harsisus's Avatar


Harsisus
12.06.2012 , 06:00 PM | #11
Quote: Originally Posted by Cirsce View Post
This change has been requested by people for a very long time.

Please implement a loot priority so that only willpower using classes can roll need on willpower gear.
I stopped reading here.

If nobody needs it, then I roll for my companion - as other people do.

Suck it up and don't random group.

Klarick's Avatar


Klarick
12.06.2012 , 07:30 PM | #12
Quote: Originally Posted by Harsisus View Post
I stopped reading here.

If nobody needs it, then I roll for my companion - as other people do.

Suck it up and don't random group.
So you ask if you can roll need for your companion, before doing so? That's great, and is what the majority are asking you to do. So your post is a bit confusing.

Now, I see nothing wrong with rolling need for a companion IF the companion is being used in the instance. That makes sense to me. The companion, in that case, has earned the right to roll because they helped kill or heal during the fight.
Klarick -- Healing PUGS since 16 March 1999

Cirsce's Avatar


Cirsce
12.06.2012 , 07:38 PM | #13
Quote: Originally Posted by Harsisus View Post
I stopped reading here.

If nobody needs it, then I roll for my companion - as other people do.

Suck it up and don't random group.
I'm glad that we're in agreement then. At the bottom of the post I also talked about a companion need button, which if no one needs the gear would work out great. You'd still get your companion loots over people just greeding.

It would go Need - Companion Need - Greed & Break Down - Pass.

So the people who weren't just mindlessly needing for their companions over people that actually needed the gear for their character wouldn't be effected at all. If anything it would make it easier, since you wouldn't have to wait to watch how others roll or ask them if they needed it. It would however fix all the other complications that happen without loot priority.

KariTalRathe's Avatar


KariTalRathe
12.06.2012 , 07:46 PM | #14
It's awful when it happens to you, but I think the more systems put in place to restrict and/or govern player behavior the more bad behavior increases.

We play MMOs to interact with other players, so why not do just that? Five minutes or so discussing loot division before you start proper can eliminate problems up the road. You can also adjust your own sense of entitlement - for example, if the only decent gear to have dropped is all light armour, is it really fair that the only light armour user in the group comes away with 5 items and everyone else with nothing? Hardly. Plus, while that light armour may be perfect for your class, the item modifications may also be perfect for the guy in heavier armour right next to you.

And if discussing it with the group doesn't work, hope you are group leader and set to master loot and distribute the swag at the end of the run.


*Short version*
Game mechanics cannot solve social problems

HelinCarnate's Avatar


HelinCarnate
12.06.2012 , 07:52 PM | #15
Quote: Originally Posted by itsmymillertime View Post
This system will make gearing up companions near impossible and very expensive.

Bad idea.
I have my main companion fully geared in columi gear without rolling need for a single companion item. It cost me nothing and was far from impossible. I also have 2 other companions mostly in columi gear as well with a couple tio bits here and there.
Dear BW,
Please nerf paper and buff rock. Scissors is fine as is.
Signed, Rock.
http://www.swtor.com/r/mB5FPn obligatory referral link.

HelinCarnate's Avatar


HelinCarnate
12.06.2012 , 08:05 PM | #16
Quote: Originally Posted by KariTalRathe View Post
It's awful when it happens to you, but I think the more systems put in place to restrict and/or govern player behavior the more bad behavior increases.

We play MMOs to interact with other players, so why not do just that? Five minutes or so discussing loot division before you start proper can eliminate problems up the road. You can also adjust your own sense of entitlement - for example, if the only decent gear to have dropped is all light armour, is it really fair that the only light armour user in the group comes away with 5 items and everyone else with nothing? Hardly. Plus, while that light armour may be perfect for your class, the item modifications may also be perfect for the guy in heavier armour right next to you.

And if discussing it with the group doesn't work, hope you are group leader and set to master loot and distribute the swag at the end of the run.


*Short version*
Game mechanics cannot solve social problems
Please explain how me, not being able to take stuff that was supposed to belong to you will increase bad behavior.

You go ahead and have a 5 min discussion on loot before a pug FP and see how many ignore lists you end up on.

Drops are random. Sometimes one person that does not need any extra gear gets all the loot. Other times it gets spread out and sometimes it all ends up in the hands of the person with no gear to begin with. They suggested a less random way to distribute loot in the beta stages of the game and people freaked out so they ditched it.

As far as the mods being usefull to someone else, the way the OP suggested would work for that. If the stats match your primary stat, you can roll need on it. If not, you cannot.
Dear BW,
Please nerf paper and buff rock. Scissors is fine as is.
Signed, Rock.
http://www.swtor.com/r/mB5FPn obligatory referral link.

SWGEvictee's Avatar


SWGEvictee
12.06.2012 , 09:08 PM | #17
I guess I should just roll that trooper character now then. That way I can roll need for my companions and laugh at everyone else with companions they can't roll for.

noodlehaus's Avatar


noodlehaus
12.06.2012 , 09:16 PM | #18
Quote: Originally Posted by Harsisus View Post
I stopped reading here.

If nobody needs it, then I roll for my companion - as other people do.

Suck it up and don't random group.
that "suck it up and don't random group" thing is plain dumb. last time i checked this is an mmo, and there's an LFG tool in-game too. that means random grouping is encouraged. da*** were you thinking?

the **** people put up with just to defend their fanboyism for this miserable game.

noodlehaus's Avatar


noodlehaus
12.06.2012 , 09:19 PM | #19
Quote: Originally Posted by KariTalRathe View Post
It's awful when it happens to you, but I think the more systems put in place to restrict and/or govern player behavior the more bad behavior increases.

We play MMOs to interact with other players, so why not do just that? Five minutes or so discussing loot division before you start proper can eliminate problems up the road. You can also adjust your own sense of entitlement - for example, if the only decent gear to have dropped is all light armour, is it really fair that the only light armour user in the group comes away with 5 items and everyone else with nothing? Hardly. Plus, while that light armour may be perfect for your class, the item modifications may also be perfect for the guy in heavier armour right next to you.

And if discussing it with the group doesn't work, hope you are group leader and set to master loot and distribute the swag at the end of the run.


*Short version*
Game mechanics cannot solve social problems
having good quality-of-life features makes the game more enjoyable. wow is based on old technology with crappy models and graphics, but the QoL features they have is unbeatable. it's old but it still thrives, and even if it is dying, it's dying a much slower death (magnitudes slower) than this one.

so yes, game mechanics CAN solve social problems when done right.

drgjed's Avatar


drgjed
12.06.2012 , 09:23 PM | #20
Hey simple solution. Before you start the FP. State the ground rules for looting. You are doing it in PUG Ops right? Why not do the same in FP's. I think the dev's time would be better spent developing content rather than loot rules for people too lazy to come up with their own at the start of a PUG group.
Quote: Originally Posted by BunnyMage View Post
"Dear MMO maker. I have found that something in the game is still somewhat challenging. Please nerf it."

I really hate the mainstream sometimes.