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Removing armorings from other sets an exploit?

STAR WARS: The Old Republic > English > PvP
Removing armorings from other sets an exploit?

Ramtar's Avatar


Ramtar
12.06.2012 , 11:14 AM | #11
Quote: Originally Posted by wiredgutter View Post
I've thought of doing that but after adding up the stats I see very little point in it. What is the point of doing that? If you removed an armoring from a shield or generator and added a random mod, wouldn't the stat value be almost identical? The only difference would be the mod, but you can simply compensate for non-ideal mods in another armor piece. Makes no sense to me.
The point is getting Expertise to 1390, which is the max.

CaptainApop's Avatar


CaptainApop
12.06.2012 , 11:20 AM | #12
Quote: Originally Posted by Ebon-Sith View Post
Think the point is it allows marauders to get
The set bonus of 10% damage boost like Juggs
Get.
You don't need adaptive armour to get the base class set bonuses from another set. This is hardly an exploit.
Eg Dps operative pick up the "sniper" 2set for an extra tick of orbital strike

Other fun pieces of misinformation in this thread. Wearing the armouring from a heavy armour piece does not give you heavy armour. The armour of a piece of gear is a function of the rating on the armouring and the type of armour the shell represents.

Adaptive armour is medium on a marauder and heavy on a jug. You cannot get heavy armour values as a marauder.
"I bind kolto probes to Q, partially for the convenience but mostly for the irony"

Subterfuge legacy - Tomb of Freedon Nadd

SirGusto's Avatar


SirGusto
12.06.2012 , 11:34 AM | #13
Your fine. The offhand armor mods are not slot specific, except for the elite wh offhand, but that can be put in another offhand. As for the rest of the wh armorings, they are slot specific, and can only be used in that slot, but good to carry over a stat bonus that comes with a set of gear.

So, yeah, feel free to make a legacy stalker set, or whatever.

Capt_Beers's Avatar


Capt_Beers
12.06.2012 , 12:41 PM | #14
Totally an exploit! I bet you keybind too. Is there nothing you cheaters won't sink down to!!
<HVND> <MALEVOLENT>
Keef-Stone 60 Serenity | | Keets-Stone 60 Seer | | Keith-Stone 60 Combat Medic | | Keeth-Stone 60 Vigilance
Keet-Stone 55 Focus | | CaptBeers 60 Arsenal | | Kee'th 60 Pyrotech | | FOTM-Reroll 55 Tactics

Xerain's Avatar


Xerain
12.06.2012 , 01:01 PM | #15
Quote: Originally Posted by Veniras View Post
Not an exploit.

Putting WH PVP-armourings in belt/bracers, maybe. (Not slot-bound as they should be, and smugglers/agents can't do the same)

But not taking "ordinary" set mods and changing looks, no.
Not an exploit just because one class doesn't have access to it.

And 1.6 all classes will have access to it.

foxmob's Avatar


foxmob
12.06.2012 , 01:10 PM | #16
Quote: Originally Posted by Veniras View Post
Putting WH PVP-armourings in belt/bracers, maybe. (Not slot-bound as they should be, and smugglers/agents can't do the same)
what? are not ALL pvp armorings slot bound, so it would be impossible to put them in wrists/waists?

also, isn't the point of using moddable wrists/waists so that you can put pve armors in them to up your main stat because you're approaching the supposed DR curve on exp?

Veniras's Avatar


Veniras
12.06.2012 , 05:29 PM | #17
Quote: Originally Posted by foxmob View Post
what? are not ALL pvp armorings slot bound, so it would be impossible to put them in wrists/waists?
Nope. Due to an oversight WH off-hand armourings aren't slot-bond. It was fixed on the PTS but still made onto the live servers.

Veniras's Avatar


Veniras
12.06.2012 , 05:31 PM | #18
Quote: Originally Posted by Xerain View Post
Not an exploit just because one class doesn't have access to it..
Fallacy. By that reasoning the speed jump over bridge in olden VS was not an exploit. Nor is the current consular/inq jump on to the middle barrier in first room of VS.