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This game badly needs mods and macros.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
This game badly needs mods and macros.

benjizh's Avatar


benjizh
11.28.2012 , 01:19 AM | #331
Quote: Originally Posted by Kendaric View Post
^ This. The last thing SWTOR needs now are addons.



Once introduced, certain addons will quickly become mandatory and people who don't use them will find themselves in trouble if they want to get into groups. It would only serve to segregate parts of the playerbase.
Even if ur right, the people without the mods would let the raiding team down. So its well served if they dont get into a group then. Its nice u wanna think about them not havin mods, but basicly in terms of a good succesfull raiding and all that, they would need to have it. If they dont, it might screw up the entire raid etc.

SuperGrunt's Avatar


SuperGrunt
12.01.2012 , 03:11 AM | #332
Quote: Originally Posted by Jawstheshark View Post
Signed
UI Mods and built in Macros

The macros do not have to be anything fancy, no ability to loop or call other macros.

Just a way you can assign a / command or two into a single button.

Like /target MOB; /use Rocket Jump

that short of thing would be awesome.

If BW does not want to allow UI mods, then they need to take a Loooooong hard look at other options that are out there for other games with similar MMO content. There are many amazing concepts that are 100% absent from SWTOR
There is nothing keeping you from getting a keyboard and or mouse that support macros, and as the official SWTOR Keyboard and Mouse both have this feature it would not be against EULA/TOS.

I have seen far too many games where you could use looping macros to enable combat while not at the keyboard, so not I don't want SWTOR to enable /commands for abilities. There are ways around this as mentioned but the use of third party apps to allow the use of automated macros to perform combat operations while not at the keys would be wrong though and should never be allowed.

As for addons/mods, I don't think that we need any combat related addons, but I would not be opposed to a Auctioneer like addon for our GTN, or a OneBag/OneBank like addon to make all the tabs in our cargo hold show up on screen at one time. I think that there really should be 2 rules when allowing for addons;
Rule 1: Improves quality of life for the player but does not give an unfair advantage to someone who uses it.
Rule 2: Does not improve or impare combat in any way shape or form.
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SuperGrunt's Avatar


SuperGrunt
12.01.2012 , 03:14 AM | #333
Quote: Originally Posted by benjizh View Post
Even if ur right, the people without the mods would let the raiding team down. So its well served if they dont get into a group then. Its nice u wanna think about them not havin mods, but basicly in terms of a good succesfull raiding and all that, they would need to have it. If they dont, it might screw up the entire raid etc.
I was able to heal on my Paladin in WoW without the aid of any healing addons. Combat was designed to be very specific, not to be custom designed by the user or someone else.
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Jawstheshark's Avatar


Jawstheshark
12.02.2012 , 10:47 AM | #334
Quote: Originally Posted by SuperGrunt View Post
There is nothing keeping you from getting a keyboard and or mouse that support macros, and as the official SWTOR Keyboard and Mouse both have this feature it would not be against EULA/TOS.

I have seen far too many games where you could use looping macros to enable combat while not at the keyboard, so not I don't want SWTOR to enable /commands for abilities. There are ways around this as mentioned but the use of third party apps to allow the use of automated macros to perform combat operations while not at the keys would be wrong though and should never be allowed.

As for addons/mods, I don't think that we need any combat related addons, but I would not be opposed to a Auctioneer like addon for our GTN, or a OneBag/OneBank like addon to make all the tabs in our cargo hold show up on screen at one time. I think that there really should be 2 rules when allowing for addons;
Rule 1: Improves quality of life for the player but does not give an unfair advantage to someone who uses it.
Rule 2: Does not improve or impare combat in any way shape or form.
Sorry if I do not want to but an additional piece of hardware to enable a feature that imho should be in the game by default.

RazielHex's Avatar


RazielHex
12.02.2012 , 10:54 AM | #335
Quote: Originally Posted by Sydexlic View Post
Macros are needed IMO. Not the rift style 1 button wonder macros, more like the WoW style with sensible restrictions and conditional statements to test for reasonable states.
"I don't want things that allow you to automate commands, but I want things that will allow me to automate commands."

NRN_Hawk's Avatar


NRN_Hawk
12.02.2012 , 12:07 PM | #336
"SWTOR is too easy, we need mods and macros". *cough*

Didn't miss those yet, they were just annoying in WoW and ruined the whole game.
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BasketCased's Avatar


BasketCased
12.04.2012 , 05:04 PM | #337
I'd just like to make an observation about macros and addons.
They're not necessary. I've read several posts where people express that it would make the game too easy for them and one person was even talking about falling asleep using addons/macros in World of Warcraft. That means he was using addons/macros. His gaming experience would be made more challenging and perhaps more to his liking if he uninstalled or disabled the addons he voluntarily installed and either deleted or stopped using the macros he voluntarily made.

GeckoOBac's Avatar


GeckoOBac
12.04.2012 , 05:06 PM | #338
Quote: Originally Posted by NRN_Hawk View Post
"SWTOR is too easy, we need mods and macros". *cough*

Didn't miss those yet, they were just annoying in WoW and ruined the whole game.
This.

No thanks. The UI can use some adjustments but that's it, no mods or macros required.

Taban's Avatar


Taban
12.06.2012 , 12:57 PM | #339
I'm not sure why so many people are against something that they don't have to use. I for one miss having addons, just for quality of life improvements. Addon makers can customize things much more effectively than bioware can because they dont have to take into account how the entire community feels about a change. I like having all of my debuffs and buffs listed with big bars in the middle of my screen, someone else may not want them to show up at all because it ruins Immersion. Mods can make us both happy, but for bioware to add internal support for every option players might want would take up way too much development time and use up too many resources.

drfirewater's Avatar


drfirewater
12.06.2012 , 01:06 PM | #340
Quote: Originally Posted by Zingas View Post
I sorely underestimated just how poor the UI would turn out. It is so uncustomizable it isn't funny. Health bars, buffs, debuffs, and the power bar are all WAY too small. You can't move or resize anything, I HATE having the chat box up the top.

Not having a damage meter or even a freaking combat log is ridiculous. Why shouldn't we even know how much damage we're doing? I want to know what the best rotation is for my character and I have absolutely no way of working that out.

Macros are a staple in every MMO, how can you just not have them? There's a nice focus target but it's practically useless without focus macros.

These should be top priority for the next patch.
??? i am completely confused by this statement. You can completely customize every aspect of your UI with the exception of color at this moment.

If you want a damage meter there are third party programs that are easily available and are used by almost every end game raid focused guild. I suggest mox arser myself. Cant remember the link to the site think its memoriesofxendor.com ... and there is an extensive combat log that is saved on your harddrive so you can go through it with a fine tooth comb if you want .. but you have to TURN IT ON.

So on top of the fact that everything you have asked for is already available and nearly every person playing the game has the information you seek ??? hmmmm.... i dont know what you want ?

As far as macros are concerned the reason they are NEVER going to allow marcos (which FYI there are some devices that you can buy that will allow marco use in SWTOR as well) is because they dont want BOTTING. which is when you dont actually play the game you simply macro the game to play itself.

if they allowed macros you could easily program an all day crafting macro where you set differnt macros over time keeping the same roation of crafting going over and over. You could set Champion mob farm up easily by simply allowing the macro to initiate the second your hit using the same rotation plan for you and a companion knowing that it will lead to your success in the fight 99% of the time easy enough.

This game is already too easy for some ... the only challenge this game offers is in mechanics which become trivial if you can just plug a rotation into a macro and just mvoe when needed hitting the same one button every 20 seconds.

I pray that they do MORE to prevent macro use.
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