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1.7 Ilum, Open World PVP and Ranked Warzones

STAR WARS: The Old Republic > English > PvP
1.7 Ilum, Open World PVP and Ranked Warzones

SuperDaioz's Avatar


SuperDaioz
12.06.2012 , 05:04 AM | #1
Firstly as a PVP'er I am stoked that 1.6 has a new Warzone, Elite War Hero Gear and also the decision to close the gear gap. (2 of my 3 chars are Full War Hero so not biased!).

I found this article from a little while back and haven't really seen much since regarding Ilum, Open World PVP and Ranked Warzones.

http://www.gamebreaker.tv/mmorpg/swtor-star-tour/

Ilum and Open World PVP:

At this point, what we’re wanting to do is an event that revitalizes it. It’ll have something to do with an alien race crash-landing into it, and we’re targeting a January timeframe, which is when update 1.1 happened this last January.

In addition to revitalizing the open-world PvP, we’re also looking at the obvious issues like faction imbalance and things of that nature, though I can’t get into the details of our approach right now.

On ranked warzones:

We’re making good strides on that. We’ve got a lot of exciting developments going on, but I’m not allowed to give details at this point. It’s something everyone at the studio is really amped about, and we hope to start dropping hints and teasers about that soon.

We want to do more than simply “turn on” ranked warzones for season one. We’re looking into other PvP modes, as well. I can’t give exact dates, but it’s likely that free-to-play will come online slightly before ranked warzones.

Does anyone know anything else and whether its happening in 1.7/ January as previously mentioned as a possibility?

KiranK's Avatar


KiranK
12.06.2012 , 05:19 AM | #2
Bioware is bleeding Devs and programmers and Gabe Amatangelo IS STILL HERE?!! Why did all the good Devs leave and Gabe, one of the minds behind the failure that was WAR, still here? Epicly disappointed sigh.
There's no QQing in baseball.

Wainamoinen's Avatar


Wainamoinen
12.06.2012 , 06:00 AM | #3
Quote: Originally Posted by SuperDaioz View Post
2 of my 3 chars are Full War Hero so not biased
Yes, I've felt that crispy fury a few times.

Noted that GA mentions narrowing gear gap not just with Recruit Mk II, but with a level 50 bolster. How would that work? Couldn't simply scale stats by level when all are already 50. And wouldn't that rather undercut getting better gear, min/maxing, improving your character MMO-style generally? Hmm.

Also, he mentions "tournaments" (what kind?) in the same sentence as ranked warzones. So something they were/are considering.

Given this was back in September, I'd regard any potential timings with scepticism. Deadlines move over three months.

Also, +1 for can't wait for Ancient Hypergates.
Somewhere in the darkness, the Scrapper he broke even
Ilmarinen 60 Scoundrel (Red Eclipse)

Ycoga's Avatar


Ycoga
12.06.2012 , 06:19 AM | #4
BW is on-track, according to that post and what's been delivered. Well done BW!
'Pre-2.0 PvP... The gear gap was too big and some players became non-contributors quickly because of the gear gap. It wasn’t fun for the majority of players' - Alex Modny

NoTomorrow's Avatar


NoTomorrow
12.06.2012 , 11:51 AM | #5
Quote: Originally Posted by KiranK View Post
Bioware is bleeding Devs and programmers and Gabe Amatangelo IS STILL HERE?!! Why did all the good Devs leave and Gabe, one of the minds behind the failure that was WAR, still here? Epicly disappointed sigh.
I doubt that he had any fans among swtor community, lol
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Rogoo's Avatar


Rogoo
12.06.2012 , 12:12 PM | #6
Quote: Originally Posted by KiranK View Post
Bioware is bleeding Devs and programmers and Gabe Amatangelo IS STILL HERE?!! Why did all the good Devs leave and Gabe, one of the minds behind the failure that was WAR, still here? Epicly disappointed sigh.
WAR failed for the same reason that SWTOR failed. Horrible game engine, unable to handle any mass (like 10 vs 10, lol) PvP at playable framerates.

The ideas were good, and the scenarios (WAR's warzones) were very fun.

Wouldn't blame Gabe for WAR's failure. I blame engineers.

Same applies to SWTOR.
You are not your rig specs. You are not your K/D ratio. You are not your character level. You are not your sig.
Gunslinger / Shadow / Sentinel / Powertech
The Hero engine: a 2005 technology bringing 2013 rigs to their knees.

neocoma's Avatar


neocoma
12.06.2012 , 02:00 PM | #7
dont blame the hero engine ...it is such a great engine. I mean they could have easily get the unreal 3 engine which works fine and stuff but they decided to pick a crappy engine instead with which they clearly had no experience.

Macroeconomics's Avatar


Macroeconomics
12.06.2012 , 02:37 PM | #8
The gear gap is not why there is a huge performance gap between noobs and veteran players. The performance gap is so large in this game because the PvP combat system is much more complex than in other MMOs. As a result new 50's start at the bottom of a lengthy learning curve. You can not eliminate that process unless you want to eliminate what makes ToR PvP combat interesting - it's complexity.

Xerain's Avatar


Xerain
12.06.2012 , 02:45 PM | #9
Quote: Originally Posted by Rogoo View Post
WAR failed for the same reason that SWTOR failed. Horrible game engine, unable to handle any mass (like 10 vs 10, lol) PvP at playable framerates.

The ideas were good, and the scenarios (WAR's warzones) were very fun.

Wouldn't blame Gabe for WAR's failure. I blame engineers.

Same applies to SWTOR.
This game can't handle 10v10?

Bryoal's Avatar


Bryoal
12.06.2012 , 05:34 PM | #10
Quote: Originally Posted by xerain View Post
this game can't handle 10v10?
no it cant xerain god dammit