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No patience to tank anymore

STAR WARS: The Old Republic > English > Classes
No patience to tank anymore

goreblade's Avatar


goreblade
12.05.2012 , 10:13 AM | #11
ah, the smug eliteism in this thread...you guys do realise that your just one quarter of the group right? being a tank does not make you an almigthy god with rights to decide who gets to stay. hate elitist jerks like you guys.
"Make him doubt himself, his beliefs, or his intentions. Such things disrupt connections to the Force—and death soon follows." -HK-47

SiegePro's Avatar


SiegePro
12.05.2012 , 02:03 PM | #12
Quote: Originally Posted by goreblade View Post
ah, the smug eliteism in this thread...you guys do realise that your just one quarter of the group right? being a tank does not make you an almigthy god with rights to decide who gets to stay. hate elitist jerks like you guys.
The fact that I've seen many a 3 dps/1 heal group utterly annihilate things doesn't help their cause much either. Indeed, I've yet to do a flashpoint where 3 dps/1 heal hasn't done better than tank/heal/2 dps.

If anything I've more often felt like its the rest of the team having to support a player who gimps their damage (something that helps the entire party because 'dead' is the ultimate in crowd control) for marginally better personal survival.

Rhinzual's Avatar


Rhinzual
12.05.2012 , 11:12 PM | #13
Quote: Originally Posted by oakamp View Post
if u r a inpatient person why u play MMO?
this game is a eq clone,
the only good thing that EQ teach u science low level is mind ur own reputation,
this game will die again and again(look at 201202,201205), if u keep quit group or ignore others, there won't be any ppl to group.

now about the title,
ppl all have their own opinions, so they don't take ur advice,
they all want to entertain themselves,
even they die,
but this semi-hardcore game make bad players' mistake cause u die,
especially as a tank, u always die 1st,
that's why ppl hate group, prefer solo, because ppl often annoy others,
but BW design pre 50 can soloable , but design endgame to be a EQ clone,
that's a big wrong decision,
but on the other hand if BW teach u science low level then u probaly quit at the beginning, it is too hardcore for these generation.

ps: I have a full Campaign and Dread Guard gears tank, i only use it with ppl that i can trust, they all do their homework b4 enter an combat, even we can't speak the same language we still can finish hm ops.
Know a tank's role, it is like a paladin, if u don't like it , don't play it, that is why good tank is so few.
WoW clone, not EQLive clone. The former is infinitely more forgiving when dying than the latter. I don't see a bunch of corpse runs or people quitting the game entirely because their decked-out BH died at the raid boss and their corpse is next to the boss holding all their gear, forcing them to run back through a likely-respawned dungeon to hopefully get their gear back and not de-level.

sankalp's Avatar


sankalp
12.05.2012 , 11:23 PM | #14
Quote: Originally Posted by SiegePro View Post
The fact that I've seen many a 3 dps/1 heal group utterly annihilate things doesn't help their cause much either. Indeed, I've yet to do a flashpoint where 3 dps/1 heal hasn't done better than tank/heal/2 dps.

If anything I've more often felt like its the rest of the team having to support a player who gimps their damage (something that helps the entire party because 'dead' is the ultimate in crowd control) for marginally better personal survival.
LMAO.

People like you get into an ops group and dont know *** to do. If you tunnel DPS you dont do good dps. Just higher numbers are not a mark of better DPS. And I would like to see you do content that you dont outgear by 2 levels on a 3 dps i healer strat.

Also, if you feel a tank gimps dps, maybe you are running with 2 dps that are not good enough to beat enrage timers. Also, crowd control is needed at the beginning of fights, not the end.

Also, marginal better personal survival. LMAO.

sankalp's Avatar


sankalp
12.05.2012 , 11:26 PM | #15
Quote: Originally Posted by goreblade View Post
ah, the smug eliteism in this thread...you guys do realise that your just one quarter of the group right? being a tank does not make you an almigthy god with rights to decide who gets to stay. hate elitist jerks like you guys.
I agree with you, it might feel elitist. however, in a pug group a tank is the default leader. you have to let him dictate the pace.

If a DPS jumps ahead and pulls without me and the Healer is ok with it, I just do my job and tank the add the dps is not hitting.

To be fair though, I have no had to tank a pug FP for a long time. I run with guildies and have FPs done in record times as they are mainly for comms.

z-monty's Avatar


z-monty
12.05.2012 , 11:34 PM | #16
Quote: Originally Posted by goreblade View Post
ah, the smug eliteism in this thread...you guys do realise that your just one quarter of the group right? being a tank does not make you an almigthy god with rights to decide who gets to stay. hate elitist jerks like you guys.
It's hard not to read all these posts and not think of people leaning back in their chairs smoking a pipe isn't it? But, in all honesty, the tank really is the default leader in a PUG. Coming from someone who mainly heals, the tank really needs to dictate the pace since he (should) be the one jumping in first and pulling aggro, etc. Granted, being the 'leader' doesn't mean pulling the 'my way or the highway' card, since then you are just being a dick about it. The only times a tank shouldn't be leading is when you actually know the people you're with or you trust someone who has possibly done the FP/HM or whatever a few times and you are still learning specific things. Other than that, tank is leader.
Quote: Originally Posted by Sutii View Post
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Kurugi's Avatar


Kurugi
12.06.2012 , 03:41 AM | #17
Quote: Originally Posted by Samurro View Post
You are the tank. One, if not the most, important role in a group! Make use of that.

But don't be a dick tell everybody in your team how you want to play them, just abuse your power as a tank if you see the group performance really being negatively affected.

People tend to do ****, if they see a tank which throws around advices but is hardly any good himself, just because you are a tank, you still have to do your job right or better to give advices to others.
Quote: Originally Posted by Mazikeen View Post
I let them die.
If they risk the rest of the group, I whisper the healer to let them die.
If the healer refuses to listen to me and still heals the idiot, I bail.

I'm old school, and don't take that crap. If I'm tanking, you listen, period. No skipping mobs, no exploits, tank pulls. If you don't like it, leave and roll a tank. The important part of this, though, is as a tank you can never make an unreasonable demand without a logical basis behind it. If you become a tool that demands senseless things just because you're the tank, you're not worth listening to.
I enjoy playing the tank role in MMOs, and I dare say I'm quite good at it. Having said that I heavily disagree with the attitude of "the tank is the most important role in the group therefore he's the one everyone listens to else you risk pissing him off and dealing with finding a new one". If that's the only reason you play a tank, you're playing it for the wrong reasons buddy.

I remember being in a guild raid once a while back. For a little backstory I was originally going to be the main tank for this raid team but I decided to swap to DPS at the last minute because one of our other members decided he liked tanking more and I was having fun being DPS for a change. Anyway...we're joking around between boss pulls, making stupid jokes, no big deal. Well, one of the tanks (who wasn't very good tbh) was getting annoyed at our jokes and eventually says "yeah, it's not a good idea to piss off your tank" acting like he was the most important person there.

I wanted to lay into him so bad and tell him that all roles are equally important and he's no better than anyone else just because he's a tank (he wasn't even the raid leader), and that he should shut his damn mouth, but I held my tongue because it was counter-productive and would have just made the rest of the night awkward.

Anyway, my point is just that: tanking is no more important a role than any other and I don't like it when people act like it is. All 3 roles are like the legs of a tripod and if you kick one of those legs out what happens to the tripod? It falls the **** down...

Good luck staying alive Mr. Tank if you suddenly have no healer to keep your health bar up. Might survive for a while but your demise is imminent.

Good luck killing anything in a reasonable amount of time without any dedicated DPS. I hope nothing you're fighting has any sort of enrage timer or you're screwed, and even if it doesn't you'll probably fall asleep before it's killed.

Good luck keeping the group alive without someone built to take a punch to the face.

You get the picture...all roles are equally important to the success of a group. How hard it is to fill a role or how many (or few) people play classes that perform said role are irrelevant to it's functionality and importance in terms of group mechanics.

On a side note I'm also sick of healers in PvP acting like everyone owes them something. I remember queuing for warzones one night and kept getting put in a team with this healer who, after every match, would tell everyone in the group to "tip your healers" (meaning he wanted MVP votes), as if he thought being a healer in PvP was special or more important than everyone else, or that he was sacrificing his enjoyment by being a healer just so he could feel more special or important, to which I say: if that's the case you're playing a healer for the WRONG REASONS. -.-

Oh boy, that was a good vent.

pan_sObak's Avatar


pan_sObak
12.06.2012 , 04:20 AM | #18
Quote: Originally Posted by sankalp View Post
I agree with you, it might feel elitist. however, in a pug group a tank is the default leader. you have to let him dictate the pace.
wrong.

tank is certainly the leader - first in, last out, pull and hold all agro.
but healer is who dictates a pace.

fast running tanks who don't stop for rest and heal and just jumping from mobs to mobs without paying attention to his healer - *********** idiot

last evening i respec my merc to healer and tried some HM Flashs with PUGs
i know now what healers think about us :-)

i really suck as healer (so i hope not that much) but why for all heaven i always died first?
tank pull all the mob, i try to heal him out and get all the aggro!?
while running DPS i knew that healers always die last...
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Jaigen's Avatar


Jaigen
12.06.2012 , 04:38 AM | #19
Quote: Originally Posted by pan_sObak View Post
wrong.

tank is certainly the leader - first in, last out, pull and hold all agro.
but healer is who dictates a pace.

fast running tanks who don't stop for rest and heal and just jumping from mobs to mobs without paying attention to his healer - *********** idiot

last evening i respec my merc to healer and tried some HM Flashs with PUGs
i know now what healers think about us :-)

i really suck as healer (so i hope not that much) but why for all heaven i always died first?
tank pull all the mob, i try to heal him out and get all the aggro!?
while running DPS i knew that healers always die last...
Thats not what we are talking about the. The tank decides what the dps is going to attack and when they are going to attack for a very good reason. if you have gear imbalance then this becomes crucial.

SiegePro's Avatar


SiegePro
12.06.2012 , 08:22 AM | #20
Quote: Originally Posted by Jaigen View Post
Thats not what we are talking about the. The tank decides what the dps is going to attack and when they are going to attack for a very good reason. if you have gear imbalance then this becomes crucial.
Sorry, my general experience is that whoever put together the PUG tends to determine the pace... after all, they're the one who actually took the initiative to form a group up instead of just spamming "50 Guardian LFG" on General again and again.

If you wanna be in charge, form your own group. Don't just expect to take charge of one someone else put together because you're a tank.