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Disappearing Crafting Recipes!

STAR WARS: The Old Republic > English > Crew Skills
Disappearing Crafting Recipes!
First BioWare Post First BioWare Post

Malthol's Avatar

12.03.2012 , 01:00 PM | #111
I've had schematics disappear that were learned from a trainer, along with the RE'ed blue schems that came from them.

JerumyRoph's Avatar

12.03.2012 , 01:54 PM | #112
Quote: Originally Posted by Malthol View Post
I've had schematics disappear that were learned from a trainer, along with the RE'ed blue schems that came from them.
I haven't actually experienced that and even after blowing away all my crafting/gathering skills and retraining them I initially don't see the ones I previously bought but after a logout and relogin, they appear, even though the skill level is reset to 1 and I can't craft them yet. Even one that I found through gathering comes back. However, the one that I initially was able to keep through RE does not come back.

I would also add that my previous success and method I used above is no longer yielding any results. I've tried the method of blowing away all crew skills and retraining three times and I haven't even been able to keep any learned schematics. Odd that it worked the first time for one learned schematic....

Rooff's Avatar

12.03.2012 , 05:51 PM | #113
Quote: Originally Posted by Malthol View Post
I've had schematics disappear that were learned from a trainer, along with the RE'ed blue schems that came from them.
I have also noticed unlearning some schematics that I learned from trainers. I am much more frustrated at losing the blue schematics.

MoffetsGhost's Avatar

12.04.2012 , 03:54 AM | #114
Hello. This evening I dropped Artifice and added Synthweaving as my crafting skill. I grinded moderately on the beginning schematics available from the crew skill vendor. Crafted me up some greens, r/e'd them to blues, then r/e'd the blues to the first purple I could learn and equip it.
I noticed a flaw in the slaw after logging upon learning my first blue schematic, then loaded T7 up and muled to my next crafted in line. Upon returning to cycle T7 for another round, I noticed the previously learned blue was no longer in my learned/purchased schematic inventory. Only the original greens that came with the skill and the few I had purchased from the Synth trainer. I proceeded again, filled T7 up with 5 more greens and got at least one hit on the corresponding r/e's. I did not log this time however and continue to grind T7 until my purples were learned. Once learned, I loaded him up with the purple artifact gear I had learned and then logged.
Upon returning, my purple gear had been crafted, however no more schems were present and they were reset to the original green options.
As stated, this was only done on the synthweaving craft skill. I have a full complement of crafters and this is my gameplay 75% of the time I am logged. For people like me, this is a catastrophic issue and one that needs to be addressed and resolved forthwidth. Much time is spent grinding the materials needed to make these items. Much time is spent in the crafting and reverse engineering of these items. I only hit it mildly tonight, grinding synth enough to get my lvl 11 some artifact gear. I spent a lot of money on terenthium which I did not have to spend. I won't bore you with my time lost. However, consider the folks that grind this out much more intensely than I. Their time and money and complete style of gameplay has been systematically reset to base and is considerately more expensive to operate. In my opinon, a hardcore leveler that spent an entire night grinding ten levels out without as much as a pissbreak and then logging back in come morning and finding himself back to where he was prior to his grind. A might frustrating would you say?
As of now a formal apology would be fitting. A couple days from now, it's gonna take more than that. This is what we do. Get your men on this and with haste. Please.
Save the drama for your mama

Recoilx's Avatar

12.04.2012 , 05:19 AM | #115
The previous poster has summed up the importance of this issue to crafters like ourselves very well. Most of my game time is spent crafting, buying materials and selling products. Others may find it boring but I find it very satisfying to provide other more adventurous players with the gear they need at an affordable price. However, I had the misfortune to drop my crafting skills and start over with a new one just as this bug hit.

Please do not fall into the trap of believing that because this is not a Cartel Market bug, it does not affect monetary revenue. I have 8 days left on my sub, at which point you would normally receive more than 46 for my 6 month recurring. However, theres no point in my resubbing until this is fixed as I can't spend the time in the game playing it the way I like to play it.

Fingers crossed,

symke's Avatar

12.04.2012 , 05:56 AM | #116
Just read patch notes and ... they haven't fixed it.
We can expect some sort of apology and a promise that they are working very hard on it, but I don't think anyone believes them any more. Two weeks! Two weeks of this serious bug with a few question written just to confuse us into thinking that they are working on it.
I have said it many times and even though I know many of them do not deserve such a label, it's true. CS dept and developers of this game are incompetent. Their incompetence in development, testing, debugging and customer support are mind blowing.
F2P made things worse. Now the only things they are working on are Cartel market and things that relate to it. Just look at patch notes. How many people had to work on all those insignificant (compared to this one) bugs, while they could be helping with this one. I bet they think "it's just crafting. Roll another character and everything will be fine.".
And they get payed for it . By us! Unbelievable.

symke's Avatar

12.04.2012 , 11:02 AM | #117
Still nothing.
I guess they are going to wait until friday for some ******** reponse, again. Maybe if we would all blame this bug to cartel market. They would jump on fixing it as fast as possible since this is the only part of the game they work on.
I am going to try ...

Sist_R's Avatar

12.04.2012 , 12:47 PM | #118
Quote: Originally Posted by symke View Post
F2P made things worse.
Nuff siad

Its like dev responsible for cratf no longer works in EAware and no one understends his code, so it takes ages before sb go trough it to find problem...

Nythain's Avatar

12.04.2012 , 01:51 PM | #119
For the love of god EA, FIX THIS! I know crafting is nothing more than a crap "mini game" as far as you're concerned, but It's costing me a fortune in credits and time to reverse engineer a bunch of stuff only to have it all disappear. I know threats don't mean much, and I amount to about a pile of beans in the grand scale of subscribers but I'm unsubbing till fixed. Crafting is a pretty important part of any mmo for me. I can live with the cookie cutter system. I can live with the life of poverty till end game. I can't live with a broke system that throws away hours and days and hundreds of thousands of credits worth of effort right out the window.

symke's Avatar

12.05.2012 , 01:20 AM | #120
21st day of this bug and still nothing.
How many days more have to pass before you will act EAware? How many players have to suffer this bug before you do something?
How many hours have to be gone before you will realize that it would be better if you let someone else develop and fix this game or service your customers.