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To clueless QQ'ers calling smash/focus spec an easy/boring spec...

STAR WARS: The Old Republic > English > PvP
To clueless QQ'ers calling smash/focus spec an easy/boring spec...

Blasphemerr's Avatar


Blasphemerr
12.03.2012 , 10:52 PM | #21
I found rage easy and boring. Forever carnage.
Something pretentious.

LilTsar's Avatar


LilTsar
12.03.2012 , 11:48 PM | #22
the easiness is only partly due to the 'few buttons' aspect. the bigger thing imo is that the basic rotation has built in utility such that one doesn't have to think much beyond the basic rotation, namely the slow on force crush, the obliterate root, the multiple methods of building shockwave and the braindead resource management that comes from having free smashes with a full stack.
The Shadowlands: The Further Legacy
Brunch, Cowpunk, Hansky, Indiga,
Swashbuckle, Sharu, Monky & Gettinsmashed

DarthRaika's Avatar


DarthRaika
12.03.2012 , 11:50 PM | #23
People in the know say it is easy for a few reasons. One is it takes little skill to do pretty well on it in most situations if you are geared. Also, if you are in a premade the class is EXTREMELY easy to play as your defensive cds are strong and should give your healer time to heal you and you time to get out of the fire. Another reason is that it is a pretty strong class in wz type group 1v1s (by this I mean someone attacks you and the fight is basically a 1v1 but it is not a duel out in the middle of nowhere either). Having leaps on a short cd make the class very escape friendly as well.

If you put these together then you can see that it requires very little awareness to play at a decently high lvl once geared. Now people in the know say it has an extremely low softcap for skill not hardcap. The soft skillcap is what I have talked about.

If you pug a sent/mara you can do drastically better than someone who is only playing at the softcap. Of course here if you have a ph then the class is still omg easy.

Also, you show your lack of skill with how you talk about vguard/ptech. In a premade vguard/ptech is laughably easy just like sent/guard, however in a pug environment with a team that is near even to your team or better then vguard is actually a class that very very few ppl can play well. Most will just spread their dots and occasionally taunt but still the wrong person. It requires being in the sweet spot, never being a tab target, taunting properly, and bursting ppl down at the right time. Sure you can spread dots and have high chart numbers but this means nothing.

filipesantana's Avatar


filipesantana
12.04.2012 , 12:27 AM | #24
Quote: Originally Posted by JohnAnconia View Post
Please stop. You either are a troll and have absolutely no idea what you are talking about, or your skill is terrible and you need to L2P.

Here's my perspective. My guardian is my third level 50 alt (I have a level 50 sage and a level 50 sniper). I can confidently say that smash spec requires higher skill level compared to dps sages/snipers. And I've played sage balance, sage hybrid, sniper mm, and sniper lethality. The MINIMUM set of attack abilities that any competent jugg/guardian focus/rage dps need to have are: force leap, zealous leap, guardian leap, combat focus, force crush, force stasis, force push, force sweep, saber throw, blade storm, and dispatch (so a total of 11 abilities not counting defensive CDs and awe/taunt/aoe taunt - any competent jugg/guardians should be using these even if they are dps).

In comparison, my sage only needs 6 attack abilities(mind crush, force in balance, sever force, telekinetic throw, weaken mind, and project). My leth sniper only needs 9 abilities (corrosive dart, corrosive grenade, weakening blast, cull, series of shots, ambush, takedown, orbital strike, and frag grenade). Both of those specs require fewer attack abilities compared to a rage jugg/focus guardian and are much easier to play. The only way someone can end up using just four buttons on a jugg/guardian DPS and still winning WZs is when you end up playing clueless undergeared pugs.

And by the way, I'm just a casual pvp'er, but all three of my alts have a mix of BM/WH gear (just 2-4 pieces of BM mostly). I routinely hit 300K+ damage on any of my three alts and win 60-70% of the matches that I participated as a pug'er and receive on average at least 1 mvp vote per match. The only spec that I've found boring to play so far .. is pt/assault vanguard.
^bad

"i do....damage...i get....mvp votes...i win..PUGs"....THIS only further proves how terrible you are.

But the main reason for me still stands, (and im a jugg..have been since pre lauch)..anyone saying SMASH REQUIRES SKILL is a cluless pvp player that found a spec where they can "shine" so they like to feed this illusion that they are actually skilled..

im not sayign smash spec CANT be played in a SKILLED manner...im saying SMASH requires NO SKILL to be played and still succeed...you can backpadel click and tunnel vision an entire game , using only the 4 main abilities AND STILL get 300k damage.....ITS EASY TO PLAY SMASH...REALLLLY EASY.....all you have to do is get 4 stacks..leap..smash..rinse repeat..

its boring..unskiled.ANY good player will tell you that..

wake up, you ar ebeing carried by an easy spec..spec vengence and do 500k damage...or achieve as much as any smash in your wz and you will see the dif in sklill required..


edit:also..next time use REAL Qualifications to show how GOOD you are...not the normal warzone garbage, that prooves zero, its like special olympics...show ratings..

Khanic's Avatar


Khanic
12.04.2012 , 12:57 AM | #25
The day derpsmash is hard is the day operatives get boosted back to release day strenght.

LeonHawkeye's Avatar


LeonHawkeye
12.04.2012 , 01:14 AM | #26
@ Thread Starter What is this.... I don't even...



Quote: Originally Posted by filipesantana View Post
^bad

"i do....damage...i get....mvp votes...i win..PUGs"....THIS only further proves how terrible you are.

But the main reason for me still stands, (and im a jugg..have been since pre lauch)..anyone saying SMASH REQUIRES SKILL is a cluless pvp player that found a spec where they can "shine" so they like to feed this illusion that they are actually skilled..

im not sayign smash spec CANT be played in a SKILLED manner...im saying SMASH requires NO SKILL to be played and still succeed...you can backpadel click and tunnel vision an entire game , using only the 4 main abilities AND STILL get 300k damage.....ITS EASY TO PLAY SMASH...REALLLLY EASY.....all you have to do is get 4 stacks..leap..smash..rinse repeat..

its boring..unskiled.ANY good player will tell you that..

wake up, you ar ebeing carried by an easy spec..spec vengence and do 500k damage...or achieve as much as any smash in your wz and you will see the dif in sklill required..


edit:also..next time use REAL Qualifications to show how GOOD you are...not the normal warzone garbage, that prooves zero, its like special olympics...show ratings..
^^---<---- This guy gets it. I play both a Focus Sentinel and Guardian, neither my main yet I manage to roll through hordes of any non FOTM class. They are by no stretch of the imagination hard to play and require a minimal amount of skill to excel. Half the skills the thread starter mentions are superfluous and not crucial to the success of the spec, they only further push the spec to lolworthy proportions.

TheronFett's Avatar


TheronFett
12.04.2012 , 01:29 AM | #27
Quote: Originally Posted by Azrienov View Post
I have one too. I hit "enrage" I leap, I smash, I start smacking the target in the face to lower the smash cooldown after laying on force crush... and I smash again.

What's so difficult about that?
Nothing. OP has delusions of grandeur that derpsmash is somehow difficult to play.

Boyana's Avatar


Boyana
12.04.2012 , 02:17 AM | #28
OP, I get you! Of course it is hard to play a smash spec warrior! I totally agree it is hard to run behind that Sorcerer just to smash him for 7 000.
Oh, I also agree it is much easier to play a Sorcerer! What is hard in running back from the spawn area to die again? Nothing. I agree that Sorcerers are using 6 abilities only...well, the most that I know of. There is a catch however! I heard they would like to use more, the rest of spells, but they cannot menage to cast them all. Guess why?!

p.s.

NoTomorrow's Avatar


NoTomorrow
12.04.2012 , 02:36 AM | #29
The only reason why a melee is harder to play than a sniper is because melee needs to move and use attack abilities, while a sniper most of the time has to do only one: move or shoot. It takes a little more effort to arrange the keybinds but once you are done there is nothing extea hard.

I started as a keyboard turning sniper back in december 2012, At that time melee seemeed so complicated. Then i switched to mouse turning, used some more elaborate key binds combos like shift mousewheelup/down and other, suddenly playing a melee class was not so hard after all.

The real challenge is knowing all other classes abilities, and believe me, MM takes some very good effiort to be a strong duelist given the insane amounts pf abilities that counter MM snipers.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

HeIIbat's Avatar


HeIIbat
12.04.2012 , 02:37 AM | #30
Quote: Originally Posted by JohnAnconia View Post
Please stop. You either are a troll and have absolutely no idea what you are talking about, or your skill is terrible and you need to L2P.

Here's my perspective. My guardian is my third level 50 alt (I have a level 50 sage and a level 50 sniper). I can confidently say that smash spec requires higher skill level compared to dps sages/snipers. And I've played sage balance, sage hybrid, sniper mm, and sniper lethality. The MINIMUM set of attack abilities that any competent jugg/guardian focus/rage dps need to have are: force leap, zealous leap, guardian leap, combat focus, force crush, force stasis, force push, force sweep, saber throw, blade storm, and dispatch (so a total of 11 abilities not counting defensive CDs and awe/taunt/aoe taunt - any competent jugg/guardians should be using these even if they are dps).

In comparison, my sage only needs 6 attack abilities(mind crush, force in balance, sever force, telekinetic throw, weaken mind, and project). My leth sniper only needs 9 abilities (corrosive dart, corrosive grenade, weakening blast, cull, series of shots, ambush, takedown, orbital strike, and frag grenade). Both of those specs require fewer attack abilities compared to a rage jugg/focus guardian and are much easier to play. The only way someone can end up using just four buttons on a jugg/guardian DPS and still winning WZs is when you end up playing clueless undergeared pugs.

And by the way, I'm just a casual pvp'er, but all three of my alts have a mix of BM/WH gear (just 2-4 pieces of BM mostly). I routinely hit 300K+ damage on any of my three alts and win 60-70% of the matches that I participated as a pug'er and receive on average at least 1 mvp vote per match. The only spec that I've found boring to play so far .. is pt/assault vanguard.
You got no idea about sniper abilities. I easy count 15 vital low CD abilities for MM sniper - Take cover, FT, Snipe, Ambush, Takedown, Legshot, Flashbang, Cover Pulse, Shield Probe, Entrench, Shattershot, Explosive probe, Orbital Strike, Frag grenade, Rifle shot. You should bind also Ballistic shield, Evasion, Escape, Adrenaline probe, Debilitate, Diversion and Target Acquired.