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Will day ever end, will the weather ever change?

STAR WARS: The Old Republic > English > General Discussion
Will day ever end, will the weather ever change?

Grayseven's Avatar


Grayseven
12.03.2012 , 04:21 PM | #111
Not one argument made for a day/night cycle says a thing about how this would improve game play.

I don't see any static worlds because I'm never in one spot long enough to see it. If you are staying in one spot for hour after hour it is probably fleet or your ship or inside an OP...in which case a day/night cycle won't be seen anyway.

Some moods are already set on a planet. Nar Shaddaa is perpetual evening as befits a Las Vegas type atmosphere. A day/night cycle would take away from that. Taris is gloomy, Coruscant is bright and hopeful, Dromund Kaas is...well, Dromund Kaas...

Day/night cycles would not add to the feel of those areas, nor would it add anything that would entice players to stay and play until "2019" (gotta love lame arguments).

Each zone is designed around a certain feel and implementing a day/night cycle would take away from that and not add anything in that would make the experience "better".
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Urael's Avatar


Urael
12.03.2012 , 04:23 PM | #112
Quote: Originally Posted by SikrouDeco View Post
Simple question, any idea? Will the game always be as it is, and the weather, hour etc never change? Not being snarky, I just really wonder, if the devs ever adressed this, and what they said. It can't be hard, even lotro has day and night lol
I know .. everything is the same. I mean it's as if time has stood still. I take a new alt to a planet and everyone is standing in the same exact place saying the same exact thing!?! It's like "Groundhog Day!" Oh wait ...

CosmicKat's Avatar


CosmicKat
12.03.2012 , 04:30 PM | #113
Quote: Originally Posted by Grayseven View Post
So how is that "immersing realism"? I'd rather not have any cycle at all than have some artificial "planet spinning so fast we'd all get thrown off" day/night cycle. You can't argue for realistic immersion on one hand and an artificially fast cycle on the other.
Because it's a start?

There was absolutely no effort expended in trying to make any planet in TOR feel like a living environment. It's a major fail point of the game. As many people have said, there is nothing that changes on any world, ever. Every monster is the same all the time, all the NPC's are the same all the time, the weather is the same all the time, the time of day is the same all the time.

There is simply no excuse why dynamic worlds are completely absent from any modern MMO, or RPG for that matter. This has been technically feasible, even standard procedure in RPG's since the Amiga days.

Goretzu's Avatar


Goretzu
12.03.2012 , 04:31 PM | #114
Quote: Originally Posted by Grayseven View Post
Day/night cycles would not add to the feel of those areas, nor would it add anything that would entice players to stay and play until "2019" (gotta love lame arguments).

So you are saying you CANNOT SEE ONE THING DIFFERENT between Emprie Taris (Night) and Republic Taris (Day)?

To you both of those "planets" look and feel exactly the same?
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Urael's Avatar


Urael
12.03.2012 , 04:34 PM | #115
Quote: Originally Posted by Goretzu View Post
So you are saying you CANNOT SEE ONE THING DIFFERENT between Emprie Taris (Night) and Republic Taris (Day)?

To you both of those "planets" look and feel exactly the same?
The swamps go to eleven on Imperial Taris!

Grayseven's Avatar


Grayseven
12.03.2012 , 04:35 PM | #116
Quote: Originally Posted by Goretzu View Post
So you are saying you CANNOT SEE ONE THING DIFFERENT between Emprie Taris (Night) and Republic Taris (Day)?

To you both of those "planets" look and feel exactly the same?
Each has its own feel built in. A day/night cycle would take away from that feel. Every zone has an atmosphere already designed into it that an artificial day/night cycle would damage more than improve.

As I said earlier, if it is that important to you, you can fiddle with the contrast and brightness of your monitor to change things up. It would have just as much effect as BW/EA spending a bunch of effort doing it for you.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Vandicus's Avatar


Vandicus
12.03.2012 , 04:37 PM | #117
Quote: Originally Posted by Goretzu View Post
So you are saying you CANNOT SEE ONE THING DIFFERENT between Emprie Taris (Night) and Republic Taris (Day)?

To you both of those "planets" look and feel exactly the same?
Those are actually different maps. A day/night cycle on either of those would not result in the other.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

Goretzu's Avatar


Goretzu
12.03.2012 , 04:41 PM | #118
Quote: Originally Posted by Grayseven View Post
Each has its own feel built in. A day/night cycle would take away from that feel. Every zone has an atmosphere already designed into it that an artificial day/night cycle would damage more than improve.

As I said earlier, if it is that important to you, you can fiddle with the contrast and brightness of your monitor to change things up. It would have just as much effect as BW/EA spending a bunch of effort doing it for you.

I agree that Taris does have a very different feel, and it's the only planet to do so because it is the ONLY planet with a Day/Night cycle (albiet a factional one).

But see you agree with me that a Day/Night cycle does in fact change a planet and therefore changes the staticness, just for some reason you fail to admit it.




Now personally I think Taris actually works as what is it (a planet that feels very different for each faction - Balmorra doesn't do it anything like as well - probably because both are "Day").

However on non-factionally seperated planets they should have a Day/Night cycle to give this feeling of a dynamic world where things DO change, and the suns actually set on Tattooine!!!!
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Goretzu's Avatar


Goretzu
12.03.2012 , 04:43 PM | #119
Quote: Originally Posted by Vandicus View Post
Those are actually different maps. A day/night cycle on either of those would not result in the other.
The factional Taris maps are very, very similar (much more so than the Balmorra maps - yet Balmorra feels much more the same because it's Day/Day there - again showing the POWER of a Day/Night cycle ).

In fact structually they are I think identical, just camps and such are moved.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

CosmicKat's Avatar


CosmicKat
12.03.2012 , 04:58 PM | #120
Quote: Originally Posted by Grayseven View Post
Each has its own feel built in. A day/night cycle would take away from that feel. Every zone has an atmosphere already designed into it that an artificial day/night cycle would damage more than improve.

As I said earlier, if it is that important to you, you can fiddle with the contrast and brightness of your monitor to change things up. It would have just as much effect as BW/EA spending a bunch of effort doing it for you.
If you think any TOR world has a 'feel' I would suggest you go try out EQ.

Seriously. Day/night and weather have an enormous affect on atmosphere in a virtual world.

From a company who pride themselves on cinematics, it's baffling why they've completely ignored one of the most basic 'tricks' of literature. Weather and time of day are hugely important in setting the tone in any fiction. It's always "a dark and stormy night" in horror movies because it instantly sets a tone. It's fiction 101.