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Wtb old project with cartel coins!

STAR WARS: The Old Republic > English > Classes
Wtb old project with cartel coins!

Sinatore's Avatar


Sinatore
11.26.2012 , 08:45 PM | #1
SERIOUSLY! The new project is Fracking terrible, and I have not even remotely begun to like it since the change occurred. I figured I would get over it, but I still cring a little inside knowing how it use to be Insta dmg is nice yes, but the old one was graceful and beautiful. Now we just look as if we are spazzing a rock out of nowhere. I WILL PAY CARTEL COINS TO GET THIS WONDERFUL ANIMATION BACK! whos with me!?

/endrant
LEXXER - SHADOW
omg PINK

SteveGarbage's Avatar


SteveGarbage
11.28.2012 , 10:51 AM | #2
I have to agree. The insta-damage is what I wanted before I got it, but now I miss the smooth animation of lifting it up and throwing it. If we're going to do insta-damage like that, the skill might as well be changed to like Force Wave or or Turbulence, where you're just projecting a wall of Force to hit them.
Ebon Hawk Server - RP/East
Arteris Silverquill 50 Sentinel Watchman
|||Father of|||
Arianya Silverquill 20 Shadow Kinetic

WooduckAUS's Avatar


WooduckAUS
11.28.2012 , 03:34 PM | #3
I agree with both these ideas and would be happy with either options.

Take the old animation back or change the ability completely to try and make it work.

Thoreris's Avatar


Thoreris
11.29.2012 , 03:55 PM | #4
I agree. The old project was what got me into the jedi consular lol. The inqiusitors had there lightning and we had a huge boulder or junk. I missed the time when you had huge boulders floating in the air and stuff Can you at least give us the option for the old project for us pve people. I honestly can careless with the pvp crap. At Least give us the option for the old animation

Sakushi's Avatar


Sakushi
12.03.2012 , 09:40 AM | #5
I agree aswell...
What were the devs thinking really.

Old Project: Kool looking Telekinetic rock emerging from the ground using the force with nice hand animation movement, almost makes you forget about the delay of damage.

New Project: Looks like a jedi lifting some pebbles off the ground right next to the target.

Legacy Project: WHY did they put the old project with the LEGACY PROJECT??
Or am I seeing it wrong?!
lvl 50 Consular [Tank]

Varus_Praetor's Avatar


Varus_Praetor
12.09.2012 , 02:10 AM | #6
Yep, new project animation is just terrible. Why does the damage and the animation have to synch? Just make the damage instant and keep the old animation, problem solved.

Malkavier's Avatar


Malkavier
12.09.2012 , 04:54 AM | #7
Your new animation lets us Imperials get to call you Pooflingers. No change please
L50 Annhi Marauder L50 Madness Sorc L17 Gunslinger L23 Pyro Tech L35 Medic OP L17 Marks Sniper L50 Lethality Sniper

"Your fear angers me. My anger feeds my hate. My hate gives me strength."

JediNg's Avatar


JediNg
12.09.2012 , 01:13 PM | #8
Quote: Originally Posted by Sakushi View Post
I agree aswell...
What were the devs thinking really.
I think they were pressured by the pvp crowd to make it more instant 'just like the inquisitor equivalent'

So now, we get this amateur looking abomination :|

wtb old/original project animation
Ritha
The Harbinger
Formerly from Ahazi, Dec Oct 2003 - Nov 2005

Shimunna's Avatar


Shimunna
12.09.2012 , 02:31 PM | #9
i have seen a lot of posts where people are asking for the old "project" animation, and i totally agree with them. i am surprised Bioware didn't make the changes already. i have been eagerly waiting for patches to fix the animation but i kept getting disappointed every time they released a new patch. i think they already released 2 patches after they changed the animation . i stopped playing my jedi consular. honestly, playing the jedi sage is no fun with the new animation. already people have suggested that Bioware can keep the instant damage, which will make the PVP players happy, and bring back the old animation, which will make the PVE players happy. its win-win situation!

i don't understand what they are waiting for...

Frega's Avatar


Frega
05.26.2013 , 02:01 AM | #10
I would buy this.

We need an option like WOW glyphs so we have the OPTION to toggle which project we want, if you won't give it back to us by default.
If you can make new animation for 2.2, you can do it for Project.

EASY WAY TO FIX IT. COMBINE BOTH ANIMATIONS. Have the instant rocks near the target, for the "INSTANT" component, and combine it with the OLD PROJECT. 2 rocks, 1st rock - do dmg, 2nd rock, do no damage. It's really only a second apart at best. If that talent procs, then we get 4 rocks.

PROJECT HO.