Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sniper is some how underpower class in swtor

STAR WARS: The Old Republic > English > Classes > Imperial Agent > Sniper
Sniper is some how underpower class in swtor

floriwie's Avatar


floriwie
12.03.2012 , 07:51 AM | #11
Quote: Originally Posted by NoTomorrow View Post
It's not that simple actually. You are implying that the marauder is someone without access to any of his own CDs. The fight with them is way more subtle. What you listed is pure raw damage that marauder himself can counter pretty well.

Here are a few things fighting any marauder you need to consider:
1. Cloak of pain: if you can find an opportunity not to hurt the marauder for 6 seconds so this thing will run out, take it. Either flash bang (which should be better used for other CDs), or better legshot (which if he is left untouched - 5 sec of him being unable to hurt you. If this is not a 1vs1 fight, forget about it. your team mates will refresh this thing.

2. Saberward: This is very very important to get rid of. You need him to waste it as much as possible, the less time he will have to damage you while its on, the better you will survive. You either need flashbang here, or if you want to waste your shots on damaging him with sabeward on, go for tech damage (at least you will do some damage rather than completely miss). Target acquired can also help, this will be mostly a 130% accuracy vs 50% defense, so you got a 20% miss chance, still better than 50%.

Knocking back: Use your ambush knockback first, followed by a legshot. Cover pulse should be the second knockback. By the time he gets back to you, use ambush again.

Ideally you want cover pulse saved for ravage. You wil always eat 2 hits from ravage, but its important to not allow the third one, which hits as much as the first two combined. 2 hits = 4000 damage, 3 hits = 8000 damage. Why knockback him? well because most often they will ravage you when they are low on rage and their rage building abilities like battering assault are on CD (ravage does not cost rage) , by putting them at distance, not only you interrupt their ravage, but you don't allow them to use their rage building abilities and thus any other stuff like force scream.

Obfuscate: keep an eye for this one. Your MM abilities will not hit anything if you get it on you. And they will aply it because its an ability of global CD. make sure you will notice that debuff icon!! Tech abilities: grenades, corrosive dart, shiv are you friends. You have no idea how many maras have been killed by my shiv simply because i had an access to a 2000 yellow damage ability.

If you are MM, get siege bunker!!!! In combination with ballistic dampers, it will make their super smash a tickling. 400-500 damage smash is nice, isnt't it?

That's about it. It's more difficult to fight 2 marauders at the same time as MM, it not that powerful in this situation. More or less you are supposed to die without help. This is more a case study for engineering, which can handle these situations. I was able to keep civil war nodes from 4 melees for 30 seconds with my engineering, alone.
Against really good Marauders u a right, but for some reason, they eat the diversion but still try to pound me....

If both side is talented is off course it is a thing of who i managing its cool down better but the things I mentioned before plus an Orbital Strike casted on u is most of the time is the solution....

Ohh, one more tip, always try to keep 10 m range to the Marauder so he can jump on u, if he go backwards go towards him

wetslampigduex's Avatar


wetslampigduex
12.03.2012 , 07:58 AM | #12
I very well may be wrong but isnt engineering the tree most pvp snipers use b/c all the abilities that allow them to hold caps and such

Gyronamics's Avatar


Gyronamics
12.03.2012 , 08:24 AM | #13
Quote: Originally Posted by wetslampigduex View Post
I very well may be wrong but isnt engineering the tree most pvp snipers use b/c all the abilities that allow them to hold caps and such
It's not the most used but it is the best for multiple target pvp.

NoTomorrow's Avatar


NoTomorrow
12.03.2012 , 08:36 AM | #14
Quote: Originally Posted by wetslampigduex View Post
I very well may be wrong but isnt engineering the tree most pvp snipers use b/c all the abilities that allow them to hold caps and such
The main thing about engineering is AoE and survivability. You'd wonder what makes engineering so resilient, it's the Tier 6 skill, deployed shields which basically transforms you into a heavy armor class when you take cover. The other thing is more powerful shield probe. I still have no idea how much damage that thing can abbsorv but it's huge with engineering. And since you have EMP Detonate, you can get a second one shield probe when the first one ends.

In combination with ballistic dampers and entrench, this allows for some pretty good burst damage mitigation.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

knell's Avatar


knell
12.03.2012 , 11:07 AM | #15
Use the map as your advantage and leg shot.

ZipZep's Avatar


ZipZep
12.06.2012 , 06:27 AM | #16
Quote: Originally Posted by NoTomorrow View Post
The main thing about engineering is AoE and survivability. You'd wonder what makes engineering so resilient, it's the Tier 6 skill, deployed shields which basically transforms you into a heavy armor class when you take cover. The other thing is more powerful shield probe. I still have no idea how much damage that thing can abbsorv but it's huge with engineering. And since you have EMP Detonate, you can get a second one shield probe when the first one ends.

In combination with ballistic dampers and entrench, this allows for some pretty good burst damage mitigation.
As engineer when you are fully min maxed for power (PvP) your probes absorb close to 4k. Highest single heal i have ever had is 3.7k coming from shield probe. Naturally, since you can pop that baby twice in a fight, you become very tank like. In duels you can fight anybody except DoT specced classes who know how to kite and how a pillar close by

I have played all 3 sniper specs and I like all of em, but when ever I go PvP, rated or just full premade for normals, i always spec engineering, since i so miss the survivability and extra stun. Somehow followthrough and 30% higher crits from marksman tree seems less important to me.
Whasp - Herbs & Derps PvP guild ToFN

Slacking Engineer Sniper and Worst Mara EU