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CrazyOldMystic's Avatar

12.03.2012 , 12:53 AM | #1
I have a armormech with great looking things he can craft, but all of it useless, sense its not custom. The only things that are custom he can craft are a short list. Anyways so I was thinking about changing up my crafting skills, and making my commando a full time medic that uses Biochem. Then I was planning on going cybertech for for my bounty hunter. Doing artifice for my sith warrior, and eventually something for my Jedi knight. What through me off track is I noticed Biochem can make implants now? I could have sworn artiface combined with cyber tech covered implants, ear piece, mods, and enhancements.

parmie's Avatar

12.03.2012 , 07:03 AM | #2
Biochems have always been implant makers. Artifcers can make themselves relics at 50 (and learn campaign ones for BoE through reverse engineering) and cybers make armorings which are the corrections I'd make to your post .