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Let the Jedi use his light saber

STAR WARS: The Old Republic > English > Classes > Jedi Consular
Let the Jedi use his light saber

MusicRider's Avatar


MusicRider
11.28.2012 , 09:48 AM | #91
To the OP and the supporters of this idea. Let me get this clear. You are asking for development time to be spend so you can see your lightsaber in use as a sage? Hmmm. I'd rather have development time spent for balancing issues. If you want to see your saber in use then choose one of the other three advanced classes, one of them being a consular option. Just because you hit for first 10 levels with your saber doen't mean you are a master of it. You learn basic attack and bolt deflection. You chose the advanced class that specialises in ranged force attacks. In the end of the day, from an RP point of view, with the exception of Yoda the most powerful of all and still doubt if he could beat Windu in a saber duel, which sage/sorc survived against an assasin or a knight in a 1v1 saber fight in the SW franchise? Qui-Gon vs Maul? Palpatine vs Mace? Dooku vs Annakin? You are still free to use your saber in the game in an ineffective basic way just like these guys did.

But I will accept your complain about wanting to use the saber. So instead of changing mechanics which will probably make the game imbalanced in new unpredicted ways, how about change the animation of some of the sage's skills to come from the saber like sentinels blade storm? Weaken mind, mind crush, tk throw and even healing abilities are a few options.

Bottom line though is that development time is better spent in balancing issues and new content. Also it seems to me that shadow/assassin is the right class for you.

LuciferinDNA's Avatar


LuciferinDNA
11.29.2012 , 07:23 AM | #92
Quote: Originally Posted by MusicRider View Post
To the OP and the supporters of this idea. Let me get this clear. You are asking for development time to be spend so you can see your lightsaber in use as a sage? Hmmm. I'd rather have development time spent for balancing issues.
"willpower to modifier melee dmg bonus modifier "
it should be a 10 minutes of programming , )

LuciferinDNA's Avatar


LuciferinDNA
11.29.2012 , 07:27 AM | #93
Quote: Originally Posted by MusicRider View Post
In the end of the day, from an RP point of view, with the exception of Yoda the most powerful of all and still doubt if he could beat Windu in a saber duel,
you sure? , )

MusicRider's Avatar


MusicRider
11.29.2012 , 08:52 AM | #94
Quote: Originally Posted by LuciferinDNA View Post
"willpower to modifier melee dmg bonus modifier "
it should be a 10 minutes of programming , )
Resulting still Ian weak attack. Then you just might go ahead and use it as it is if you want to see the animation. Even if it is 10 mins which I doubt cause in such huge programs and usage you don't take I to consideration all the other phases of a software engineering projects It is still 10 mins wasted.

MusicRider's Avatar


MusicRider
11.29.2012 , 08:55 AM | #95
Quote: Originally Posted by LuciferinDNA View Post
I like how you select a 1/4 of my sentence and you comment on, but yes I'm sure. Windu is by far the best saberist in the current Jedi order according to the franchise.

Altheran's Avatar


Altheran
11.29.2012 , 11:03 AM | #96
Quote: Originally Posted by MusicRider View Post
Resulting still Ian weak attack. Then you just might go ahead and use it as it is if you want to see the animation. Even if it is 10 mins which I doubt cause in such huge programs and usage you don't take I to consideration all the other phases of a software engineering projects It is still 10 mins wasted.
Weak attack but reasonable. Some of us here who support this (LuciferinDNA and me for exemple), don't expect more of it.
We know Sages aren't supposed to be masters of swordmanship, so we don't ask to have amazing saber skills... but being weaker than a Black Sun's pirate at "sabering" is a bit excessive, you'll admit it(I suppose).

And personally, I hardly doubt that adding a single value (Willpower) in the list of modifiers of two stats (Melee damage & Melee crit chances) is a hard task, and I doubt it would need much precautions with other phases of the software to avoid the game to bug, because it should be an isolated part of the software.
By the way, these 10min could be a wasted time, but your idea about changing animations in order to make the Sage and Sorcerer make use of their lightsaber would require much more developping time (hours - mainly from art and graphics, then sound effects)

KennethHoover's Avatar


KennethHoover
11.30.2012 , 08:49 AM | #97
I would like to see the LS as something other than a stat stick, but I don't think it's going to happen. More's the pity.
"I need an Ewok to fetch me coffee and donuts."

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Master-Nala's Avatar


Master-Nala
12.01.2012 , 01:05 PM | #98
Quote: Originally Posted by MusicRider View Post
Resulting still Ian weak attack. Then you just might go ahead and use it as it is if you want to see the animation. Even if it is 10 mins which I doubt cause in such huge programs and usage you don't take I to consideration all the other phases of a software engineering projects It is still 10 mins wasted.
This is correct, but argues FOR the change not against. EVERY other class boost two attributes with their main stat, except Sages/Sorcerors. Plus these classes only have two lightsaber attacks to begin with. This change is primarily for people who want to once in awhile play a Jedi, even if it's a hit on DPS.

While, you can never know with computer programs, this is not a difficult change. It would take more than 10 minutes just in testing, but it's not a bad idea. Frankly it should have been like this all along. The loading screen tips tell you this is how it should work, but it doesn't. You're certainly entitled to think it's not worth it, but given that this would resolve a common complaint without a huge hit on resources, it suggests that this is a worthwhile suggestion.
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criminalheretic's Avatar


criminalheretic
12.01.2012 , 02:37 PM | #99
Quote: Originally Posted by Master-Nala View Post
This is correct, but argues FOR the change not against. EVERY other class boost two attributes with their main stat, except Sages/Sorcerors. Plus these classes only have two lightsaber attacks to begin with. This change is primarily for people who want to once in awhile play a Jedi, even if it's a hit on DPS.

While, you can never know with computer programs, this is not a difficult change. It would take more than 10 minutes just in testing, but it's not a bad idea. Frankly it should have been like this all along. The loading screen tips tell you this is how it should work, but it doesn't. You're certainly entitled to think it's not worth it, but given that this would resolve a common complaint without a huge hit on resources, it suggests that this is a worthwhile suggestion.
Honestly I'd just like to see it generate more force. A sniper runs out of energy, he can spam his basic attack to fill it back up, but he can stay at range, and in cover. A PT gets overheated, he can spam his basic attack and reduce heat, again while staying at range. A sage runs out of force, we have to sacrifice our HP to bring it back up, or charge into melee range to swing our little glowstick that does no real damage. At least make charging into melee range a high risk/reward proposition. Not that managing force is that hard, but we are the one class that can literally go weeks at a time without ever using our basic level 1 attack. The only thing I really ever use my saber strike for, is to interrupt a cap, and only if FiB, FW etc are on CD.
What we don't understand, we can make mean anything.
Hyperspace Cannon -> Drooga's -> The Harbinger

PPAlien's Avatar


PPAlien
12.02.2012 , 07:58 PM | #100
Quote: Originally Posted by criminalheretic View Post
Honestly I'd just like to see it generate more force. A sniper runs out of energy, he can spam his basic attack to fill it back up, but he can stay at range, and in cover. A PT gets overheated, he can spam his basic attack and reduce heat, again while staying at range. A sage runs out of force, we have to sacrifice our HP to bring it back up, or charge into melee range to swing our little glowstick that does no real damage. At least make charging into melee range a high risk/reward proposition. Not that managing force is that hard, but we are the one class that can literally go weeks at a time without ever using our basic level 1 attack. The only thing I really ever use my saber strike for, is to interrupt a cap, and only if FiB, FW etc are on CD.
Really? You do realise that your balance to other classes regenerating force with standard hits is the fact you have an absolutely massive force pool? With proper rotation on a dummy (where you use more force than in a real boss fight if you are doing it right) you take like >4mins to run low. Other classes can run low in under 15seconds...