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Deserter debuff, no excuses

STAR WARS: The Old Republic > English > PvP
Deserter debuff, no excuses

Couver's Avatar


Couver
11.30.2012 , 10:46 AM | #21
As much as I get kicked to the server select screen, I'd quit pvp altogether if I logged back in a with a deserter debuff.

Twin's Avatar


Twin
11.30.2012 , 10:48 AM | #22
Quote: Originally Posted by BingoLarsson View Post
People are more and more often rage quitting warzones or soon as they see a smallest sign that their team might be losing. This is because there is absolutely no punishment for this kind of behavior, which pretty much ruins the warzone for rest of the people. Lot of people also drop straight away if they get middle of a ongoing warzone, making the backfill take ages before somebody actually stays.

Some counter arguments I have already seen were in the style "my baby started crying and had to go check up him/her" or "my roommate came to ask me for something" or "I do not care, I play casually" or "my internet connection is bad and I get disconnected from time to time". For me it sounds ridiculous. I really do not care about the reason why you dropped warzone, you are still ruining the game for the seven other people in the ops group.

So can please anybody give a proper reason why BW should not implement this?
In what way do debuffing those who quit for RL reasons benfit your gameplay? -They wont stay in game either way, since obviously a more important issue arose irl.
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Nodulo's Avatar


Nodulo
11.30.2012 , 10:55 AM | #23
If Bioware/EA establishes a stable platform I'd say sure you joined a pug and you understand what you are getting into, but as it stands and has been stated penalizing folks for crashes is unreasonable.
I'm sure many will say it's user side but in all fairness I never had any crashes until patch 1.4 and now it's widespread for me and many others.

LegendaryBlade's Avatar


LegendaryBlade
11.30.2012 , 11:10 AM | #24
Only if I can choose not to Queue for hutball.

It'd such to have to deal with a debuff because I don't like a game mode and leave when I'm stuck with it.
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Briljin's Avatar


Briljin
11.30.2012 , 01:31 PM | #25
Before they could do that, they would need to add other improvements. For example the ability to queue for new games only, a decent vote kick system, the ability to select to queue for only certain WZs, the ability to rejoin an ongoing WZ if your game crashes. Just adding the deserter debuff would just result in them sitting afk in the match and ensuring your lose.

NoFishing's Avatar


NoFishing
11.30.2012 , 02:28 PM | #26
Quote: Originally Posted by Doomsdaycomes View Post
That would be my concern. (And shamefully I admit, when I'm in a terribad team with no hope of winning I've considered helping the other team just to get the sham over with. Haven't done it yet, but I've been tempted.)
Don't feel ashamed...I think everyone feels that way at some times. I mean, when it is 80 - 300 in ACW, don't we all wish they would just 3-cap and put us out of our misery?

Siorac's Avatar


Siorac
11.30.2012 , 02:30 PM | #27
Quote: Originally Posted by NoFishing View Post
Don't feel ashamed...I think everyone feels that way at some times. I mean, when it is 80 - 300 in ACW, don't we all wish they would just 3-cap and put us out of our misery?
I'm usually looking for one on ones when that happens, regardless of which team I'm on. It's great to meet similar-minded players sometimes so when the objectives no longer matter we can duel away. But unfortunately people are way too prone to just hunt in packs.

mitrikzoltan's Avatar


mitrikzoltan
11.30.2012 , 05:09 PM | #28
Quote: Originally Posted by BingoLarsson View Post
People are more and more often rage quitting warzones or soon as they see a smallest sign that their team might be losing. This is because there is absolutely no punishment for this kind of behavior, which pretty much ruins the warzone for rest of the people. Lot of people also drop straight away if they get middle of a ongoing warzone, making the backfill take ages before somebody actually stays.

Some counter arguments I have already seen were in the style "my baby started crying and had to go check up him/her" or "my roommate came to ask me for something" or "I do not care, I play casually" or "my internet connection is bad and I get disconnected from time to time". For me it sounds ridiculous. I really do not care about the reason why you dropped warzone, you are still ruining the game for the seven other people in the ops group.

So can please anybody give a proper reason why BW should not implement this?
While that bothers me too, sometimes I quit a Warzone too. I for one am unwilling to play in a hostile and agressive team. I ask them to stop and if they don't, I quit and add some names to my ignore list. I don't feel like I should be punished for that.

LeonHawkeye's Avatar


LeonHawkeye
11.30.2012 , 07:55 PM | #29
Quote: Originally Posted by byteresistor View Post
premades

If they made pugs face only pugs I would have absolutely no objection at all to a deserter debuff.
This, and an abundance of other reasons. With how faulty and preposterously bad our current matchmaking system is, not to mention the abysmal pool of players to pull for matches due to no cross realm function. I was once one of those people that never left a Warzone, I even called people out on it and detested them but after a while, you realize that it's not worth the frustration nor the time wasted. The fault falls to the game itself and the framework behind it, it is very poorly structured and leaves much to be desired. Once they fix matchmaking, cross realm queues and Split queues for Pugs and Premades, then a penalty can be justified for leaving Warzones; as the system is now, people need a way to escape Pug Vs Premade games, or simply a very, very bad game, where your team is literally sitting in a corner eating paste (Farming Def Medals within a minute of game start.)

Veniras's Avatar


Veniras
11.30.2012 , 08:01 PM | #30
A deserter debuff would likely not change my habits about when/if I leave a WZ.

If anything it would make queue times longer.