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Resurrecting PvP Events


funkiestj's Avatar


funkiestj
11.30.2012 , 02:07 PM | #11
Quote: Originally Posted by Robpwnz View Post
Just a thought here because I want these types of events to happen. Start small and work your way up. Set a time, date, location(outlaws) and see who wants to come pvp for an hour. Then build onto that for the next event.
Agreed. I also suggest picking a regular place and time (e.g. 1st and 3rd Saturday of each month, 1pm Pacific time at Outlaw's den). With a regular time folks can just show up.

TANGENT: Bioware, it would be nice to give Guilds the ability to advertise events on fleet. By restricting adverts to guild masters it would be easier to keep spam adverts in check.

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Z-ToXiN's Avatar


Z-ToXiN
11.30.2012 , 04:32 PM | #12
Quote: Originally Posted by Betrayus View Post
I've been thinking the same thing. Planet based pvp events where we all hash out rules. I think player-based planet control would be fun .It wouldn't eliminate lowbies from leveling, but it would be fun to work out some deals imp/pub and take this game into our hands even if the Devs don't do anything about world pvp... we the players should. I think we could turn the dune sea into a battlefield easily, it feeds in troops regularly due to the outposts. Idk bro, but I've been wanting to post about this for a while and saw your post.
There was a huge world PVP event like that on Jung Ma. Im talking battles of over 50 players on each faction across 2 planets with actual objectives. I can find the link to the thread on that sometime later but it worked pretty awesome.

It would definitely be cool to start something up. There was a pretty good duelling tournament several months back but nothing since that ive known about.
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sithloardbob's Avatar


sithloardbob
11.30.2012 , 10:22 PM | #13
Nothing personal would be down, lets get something going!!! sounds like it could be fun
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JediMasterSLC's Avatar


JediMasterSLC
12.01.2012 , 12:10 AM | #14
Quote: Originally Posted by Z-ToXiN View Post
There was a huge world PVP event like that on Jung Ma. Im talking battles of over 50 players on each faction across 2 planets with actual objectives. I can find the link to the thread on that sometime later but it worked pretty awesome.

It would definitely be cool to start something up. There was a pretty good duelling tournament several months back but nothing since that ive known about.
Yeah I saw some footage of that a while back. For those kinds of events we might want to develop a mechanic that would incentivize splitting your faction's forces between multiple objective points (otherwise it'll be a zerg/lagfest). There would be certain areas to take control of (not sure what that would entail, I'll think more about it) that we would set so that they are the same distance from the nearest rep outpost/medceneter as they are from the nearest imp medcenter, and we'd design rules and victory conditions that would make it desirable to contest all or most of these areas and also have some your players swinging to different areas as needed.

Nataph's Avatar


Nataph
12.02.2012 , 12:37 PM | #15
Quote: Originally Posted by JediMasterSLC View Post
Yeah I saw some footage of that a while back. For those kinds of events we might want to develop a mechanic that would incentivize splitting your faction's forces between multiple objective points (otherwise it'll be a zerg/lagfest). There would be certain areas to take control of (not sure what that would entail, I'll think more about it) that we would set so that they are the same distance from the nearest rep outpost/medceneter as they are from the nearest imp medcenter, and we'd design rules and victory conditions that would make it desirable to contest all or most of these areas and also have some your players swinging to different areas as needed.
I was in one of the guilds that did that. I wasnt part of the committee that created the event but I do know that they had 3 people on each side that was to hide throughout the planet, hoth and alderran, that had to be killed. I even think that they had to go from one place to another then to another instead of just hiding, using roads only. They can hide near the road in case of groups passed by but not too far. therefore you had to have a few groups looking throughout the roads and attempting road blocks. Those 3 people could have bodyguards. And whoever killed the three guys first won the event. It was fun. There were alot of small scale battles but there was an objective to find the three and kill them. So we also looked at names and really searched areas to find them. That was fun. Not just a zergfest, lagtastic spatter of animation.
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