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Republic: Do you guys even try/care about PvP?

STAR WARS: The Old Republic > English > Server Forums > Prophecy of the Five
Republic: Do you guys even try/care about PvP?

Lium's Avatar


Lium
11.29.2012 , 11:52 PM | #1
Because it is gotten so bad that people are joking about it in ops chat. Seriously. Huttball is almost always 6-0 or 5-1. ACW and NC are frequently three caps. And Voidstar...actually...Voidstar isn't too bad. I'm probably about 50/50 in VS. But the rest are just massacres.

Republic is baaaaaaaaad. So, I'm genuinely curious. Do you guys even try? Because it's worse at 50 than it was sub-50.

Skolops's Avatar


Skolops
11.30.2012 , 12:51 AM | #2
It really is pretty bad. Like, the two factions on this server are not even close. Republic has a good guild here and there with good players, but by and large even Republic premades are beaten by mediocre Imperial pugs. Now I have very well geared characters on both sides and, while I mainly play Republic, have played a bit of Imperial too, and I've tried to see what the difference is.

I really can't see exactly what it is. When I am on the Imperial side, we simply survive longer and the other team dies more quickly... It doesn't *feel* like we're doing anything all that different. Heck, I have even seen more basic mistakes like fighting off node and things like that on the Imperial side.

The only things I have noticed may sound stupid .

First, the imperials seem to have more CC going on. The only explanation I can make of this would be that Imperials have more of those heavy CC classes - Warriors and Sorcs with bubble.

Speaking of the Bubble, I do find there to be far more sorcs than sages, and the amount of damage mitigation that that bubble provides is absolutely insane and game-changing.

Finally, I think the empire tends to have more DPS classes/specs whereas the Republic have more tankiness. There are a lot of Shadows on the Republic side, which for all their good DPS to survivability ratio just can't burn targets down nearly as quickly as marauders or juggernauts, which the empire has a lot more of than sentinels and Guardians. If you ever doubt the discrepancy in this one class, think about how often imperial teams are able to start huttball matches with predation versus Republic with transcendance.

Are these things the only difference? No, I don't think so, though they may be making some difference. As a whole, though,
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Prophecy of the Five

Hywhan's Avatar


Hywhan
11.30.2012 , 04:13 AM | #3
I agree that the avg pub team is worse than the avg imp team. It's pretty sad actually. Although it's extremely frustrating at times, the problem is easily solved.

Make friends.

The better pvpers on pub side need to find each other and start forming premades. You don't even have to be guilded, just grp up for regz. I've noticed imps run alot more premades than pubs. It's like the strong imp players want to grp up with other strong players and dominate, while pubs want to compete amongst themselves, therefore getting destroyed in wzs. It's not uncommon to see a double-premade on imp side(which imo should never lose), but think about how often you see that on pub side. Because the majority of pub teams are filled with solo-queue'ers, it's usually tough to get the entire team on the same page as far as playing the objectives.

Bottom line, whether you're on imp side or pub side, there's always gonna be some required carrying. It's just alot easier to carry when you have 3 others helping. Start grping! :P
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StoneWillJedi's Avatar


StoneWillJedi
11.30.2012 , 08:10 AM | #4
Quote: Originally Posted by Hywhan View Post
...The better pvpers on pub side need to find each other and start forming premades. You don't even have to be guilded, just grp up for regz. I've noticed imps run alot more premades than pubs. It's like the strong imp players want to grp up with other strong players and dominate, while pubs want to compete amongst themselves, therefore getting destroyed in wzs.
The above quote adds to my below points & is a smart suggestion to Republic players.

Imo it is a matter of numbers in the sense that imps out number pubs 3:1. So for example if you have a sports team, an academic team, a debate team, etc & you had 3 times as many people to pull from you have a strong advantage. Organization & communication are huge in PvP & since imp side has approximately 3 times as many guilds/players their community has more action/organization/communication etc.

As stated above Republic loses more WZs & people especially pugs tend to become frustrated, sad, annoyed etc which adds to more loses.

When we run a 4 person guild group we generally win 70-75% of the time due to half the group being organized in vent/mumble communication & we are all geared well.

Anyway, that is my 2 cents & have a good one.

Jarfunkz's Avatar


Jarfunkz
11.30.2012 , 08:46 AM | #5
Quote: Originally Posted by Lium View Post
Because it is gotten so bad that people are joking about it in ops chat. Seriously. Huttball is almost always 6-0 or 5-1. ACW and NC are frequently three caps. And Voidstar...actually...Voidstar isn't too bad. I'm probably about 50/50 in VS. But the rest are just massacres.

Republic is baaaaaaaaad. So, I'm genuinely curious. Do you guys even try? Because it's worse at 50 than it was sub-50.
Keep in mind, you are part of those three caps. Everyone thinks they are good players and it is everyone else's fault, that usually isn't the case. When I premade warzones, I'd say I win 95% of the time, when I pug, it is 50/50. (I exclude warzones I hope into that I am losing because someone left, those aren't my warzones, those are someone elses, chalk that up to obamanomics).
VicVega

Jarfunkz's Avatar


Jarfunkz
11.30.2012 , 08:48 AM | #6
Quote: Originally Posted by Hywhan View Post
I agree that the avg pub team is worse than the avg imp team. It's pretty sad actually. Although it's extremely frustrating at times, the problem is easily solved.

Make friends.

The better pvpers on pub side need to find each other and start forming premades. You don't even have to be guilded, just grp up for regz. I've noticed imps run alot more premades than pubs. It's like the strong imp players want to grp up with other strong players and dominate, while pubs want to compete amongst themselves, therefore getting destroyed in wzs. It's not uncommon to see a double-premade on imp side(which imo should never lose), but think about how often you see that on pub side. Because the majority of pub teams are filled with solo-queue'ers, it's usually tough to get the entire team on the same page as far as playing the objectives.

Bottom line, whether you're on imp side or pub side, there's always gonna be some required carrying. It's just alot easier to carry when you have 3 others helping. Start grping! :P
It isn't that. I see a lot of sages on the republic side, I see a lot of smash mara/juggernauts on the imperial side... One is much more derp than the other. You need very little skill to play this game well and even less with mara/jugg smash. People can hide the fact that they are stroke victims with mara/jugg smash.
VicVega

Kahndraga's Avatar


Kahndraga
11.30.2012 , 09:02 AM | #7
You can only do so much. I dont know how many times i have been at a node called out incoming and no one came, got rocked by a mara and 2 assasins. You also cant make a pug call out incoming. Then you have the fact that unless you bring your own heals into wzs there typically are none. You cant win without any heals. PvP is about situational awareness more than gear. Does gear help? Yeah, but that gear wont watch a door, or click on a node, or target the healer. Pubs have a bad case of tunnelvision. I fall to from time to time, it happens. However, everyone needs to learn from their mistakes. So untill the pubs get more pvp heals, learn to target enemy heals, play the objectives and not TDM, sit back and enjoy the steamroll.

EDIT: I still give it 100% I dont give up. I will do everything i can to try and help/carry a team. There is only so much anyone can do. My Team does quite well, I am not saying we win everyone of them. You are only as strong as your weakest pug.
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Easpeak's Avatar


Easpeak
11.30.2012 , 09:09 AM | #8
Quote: Originally Posted by Skolops View Post
I really can't see exactly what it is. The only things I have noticed may sound stupid .
Your points are valid, but to sum it up: republic players play bad classes and/or bad specs. On numerous occasions I see 3 VGs in a group running shield spec or I see 3-4 commandos or 3-4 sages in a group. In general republic doesn't know how to deeps and peel/CC.
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Jarfunkz's Avatar


Jarfunkz
11.30.2012 , 09:11 AM | #9
Quote: Originally Posted by Easpeak View Post
Your points are valid, but to sum it up: republic players play bad classes and/or bad specs. On numerous occasions I see 3 VGs in a group running shield spec or I see 3-4 commandos or 3-4 sages in a group. In general republic doesn't know how to deeps and peel/CC.
I can't argue with this... I don't think there is a skill issue between the two, republic has just now gotten to january of 2012 fotm status...
VicVega

Quinlynn's Avatar


Quinlynn
11.30.2012 , 10:21 AM | #10
I think that over half of the pure republic PUG groups has 1 or more Imps in republic clothing that is just there to throw the match.

IMHO.