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"Gear Gap" Fix Proposal

STAR WARS: The Old Republic > English > PvP
"Gear Gap" Fix Proposal

L-RANDLE's Avatar


L-RANDLE
11.29.2012 , 04:48 PM | #1
Not sure if there has been any idea as such, but I would just like to throw it out there. There has been many, many threads/debates about the fictional(IMO) gap in gear between tiers. Most observations tend to boil down to misinformations and theorycrafting, but since there is a debate a problem must exist.

Gear in PvP
Typically gear in PvP does not produce wild outcomes as SWTOR PvP does. One camp says progression is not needed, the other says it most certainly is. Some people want their twinks, some don't but there is one problem. There is "no option" to be "competitive" @ 50 PvP without said twinks, causing butthurt and tears... New released gear continues to increase the gap between fresh/"busy people" and vet/hc/"no life".

Expertise
Similar debates as above, but muted because the gap in expertise between tiers is not profound. People want it to go away, other people understand why it has to stay, and some work for their advantage and want to keep it. Period. There needs to be some middle ground.

So here is what I propose:

1. Leave in recruit gear, as a free 50 starter set, Add MK6 Augments slots, Buff, YES BUFF, the EXP QTY on it to get it to 1700EXP, and maybe tweak down the main/end stats a bit: The purpose of this is to eliminate the HUGE difference in main stats, but giving enough EXP in order to survive in 50 PVP. The goal should be to get them 7%-10% below(output) EWH(at this stage). They will be replacing it with WH fairy fast anyway, but it will still lack the "moddable" part. It would not be optimal, but the free Augment slot would enable them to buy/craft top level augs and use them in the next tier without having to pay to augment again. This also would not "automatically" give a player an instant PvE set (to keep the "heros" happy). The main stat/end would be equivelent to lvl48ish blues. Of course you can tweak my numbers a bit, but you should get the idea.

2. As you release more PvE gear to handle new content, instead of adding more grinds, move the EXP contribution formula accordingly to stay in line: Yes, buff the expertise formula when a new PvE sets come out. This will give you 100% control on how much of an advantage PvP gear has on PvE gear, BUT keep all the PvP gear tiers in line. Even though you would buff if with each proceeding set of PvE gear, the three sets themselves will stay in line and keep the gap relatively small. TTK will remain close to the same, but raiders will not be able to come in and mop the floor with everyone (which was the case prior to 1.2, where RAK was "better" than BM). This will also eliminate the "dice rolling" that is removing mods from gear. The only time you should change stat allocation is on unmoddable gear(recruit). That's it....

3. Eliminate the trade-in requirements or add loose items like PvE has: This one of the biggest beefs from players from a time perspective. Put a premium comm price on loose pieces, just like CAMP Armorings. It will help people play the way "they" want to play, without being gimped for weeks at a time because of a trade-in requirement (which might change at the next patch).

4. Allow players to trade in the Legacy PvP gear for comms or real amounts of credits/cartel coins: Another easy fix. You allow the trading in of legacy comms, why not legacy gear? This would appease a TON of Vets, that feel like they are being punished with the rule changes, and help eliminate some of the feelings that you are catering to casuals. Even a slight ROI on Champ/BM/Cent/Rec gear would help them get over the changes. It would smooth out the transition to a more balanced PvP.


I think these would put the gear debate to rest once and for all.

---Discuss
PvP Gear Viability? Read this first.
I'm not trying to be Rambo..... I'm trying to be Ray Tango
Not only are you scissors, but you can be rock every 1.5/1min

MidichIorian's Avatar


MidichIorian
11.29.2012 , 04:50 PM | #2
You do realize that they're pretty much giving away WH in 1..6, right?

Jiminison's Avatar


Jiminison
11.29.2012 , 04:54 PM | #3
Earn it like the rest of us. I work and go too school so no complaining. I just paced myself try it it's not bad.

L-RANDLE's Avatar


L-RANDLE
11.29.2012 , 05:04 PM | #4
Quote: Originally Posted by MidichIorian View Post
You do realize that they're pretty much giving away WH in 1..6, right?
There are some that will still need the entry set... so the recruit stuff is still needed, hence my proposal on that, but I am just taking the next logical step in the balancing process, and trying to clean up the mess they(BW) created.

I'm a vet and I spent lots of comms on stuff that is now useless. AMIPISSED?, somewhat; yes. AMIPISSED they are giving out WH gear? Eh, somewhat, but...

"Why is my BM gear obsolete now?"
"Why does recruit gear suck so bad?"
"Why are they giving WH away, since it took me three months to get it?"
"Why do I have to buy a second WH set for EWH optimization?"
"Why is this player have EWH faster than me?"
etc; etc, QQ, QQ,

will all still be complained about gearing post 1.6.
Trying to appease all 4 sides of the aisle(PvE v PvP, Casual v Hardcore), that's all.

With those issues in mind, how would you rate this proposal?
PvP Gear Viability? Read this first.
I'm not trying to be Rambo..... I'm trying to be Ray Tango
Not only are you scissors, but you can be rock every 1.5/1min

UGLYMRJ's Avatar


UGLYMRJ
11.29.2012 , 05:05 PM | #5
Not sure about how I feel about the rest of it... but the one thing that I definitely like the augment slots to recruit gear being included. Most aren't going to spend the money on augment kits for it. Especially considering how short of a time we're wearing it... but I think MOST would buy the augments to fill it and then just pull them accordingly as they grind.

I know I would... well... if it wasn't for legacy gear I would.

Ramtar's Avatar


Ramtar
11.29.2012 , 06:42 PM | #6
Quote: Originally Posted by UGLYMRJ View Post
Not sure about how I feel about the rest of it... but the one thing that I definitely like the augment slots to recruit gear being included. Most aren't going to spend the money on augment kits for it. Especially considering how short of a time we're wearing it... but I think MOST would buy the augments to fill it and then just pull them accordingly as they grind.

I know I would... well... if it wasn't for legacy gear I would.
Augmenting gear should be the responsibility of the individuals wearing Recruit not the devs or the rest of the gaming community.

What next having EWH gear already with an augmented slot?

L-RANDLE's Avatar


L-RANDLE
11.29.2012 , 07:22 PM | #7
Quote: Originally Posted by Jiminison View Post
Earn it like the rest of us. I work and go too school so no complaining. I just paced myself try it it's not bad.
Well some people have a problem with that. My stance is clear. I am not a carebear, but a change is needed to keep the game healthy. I am in no way saying you shouldn't earn your gear, but you shouldnt have to endure beatings because of gear either. It's a small fix until you get WH, that you do earn....

Quote: Originally Posted by Ramtar View Post
Augmenting gear should be the responsibility of the individuals wearing Recruit not the devs or the rest of the gaming community.

What next having EWH gear already with an augmented slot?
That isn't the point. The point of providing augment slot recruit gear is to maintain viability versus WH & EWH, without "taxing" their time/investment and giving the ability to supplement stats "missing" on recruit gear.

Since they insist on having tiered gear, but the entry set is only temporary, why not eliminate a barrier? You can get by with unaugmented WH, you can't with recruit and most won't spend the time to augment it. That then leads to geared people complaining about recruits in a WZ with them. I don't think any augment recruit gear, and it contributes to the "gear gap". I am eliminating another excuse...


Thanks for the input from you both. We need to keep constructive threads going....
PvP Gear Viability? Read this first.
I'm not trying to be Rambo..... I'm trying to be Ray Tango
Not only are you scissors, but you can be rock every 1.5/1min

L-RANDLE's Avatar


L-RANDLE
12.04.2012 , 08:46 AM | #8
Bumping since the PTS threads look like it is losing box steam with blaster rifle cockpit going down the tube..

PvP Gear Viability? Read this first.
I'm not trying to be Rambo..... I'm trying to be Ray Tango
Not only are you scissors, but you can be rock every 1.5/1min

Technohic's Avatar


Technohic
12.04.2012 , 08:51 AM | #9
As for augmenting MK2; just make MK2 pretty much the equivalent to what BM gear is now. BM gear from my experience is not that bad even if un-augmented. You won't dominate, but you stand a chance in hell.

L-RANDLE's Avatar


L-RANDLE
12.04.2012 , 09:00 AM | #10
Quote: Originally Posted by Technohic View Post
As for augmenting MK2; just make MK2 pretty much the equivalent to what BM gear is now. BM gear from my experience is not that bad even if un-augmented. You won't dominate, but you stand a chance in hell.
Agreed, but the whole "unmoddable part" makes me cringe.... That's why free aug slots should be added. You can't min/max with recruit as you can with BM currently. If you are going to "force persuade" () people to wear recruit them at least give them a bone since they will pay 100% of augmenting in the next tier..
PvP Gear Viability? Read this first.
I'm not trying to be Rambo..... I'm trying to be Ray Tango
Not only are you scissors, but you can be rock every 1.5/1min