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Why Would Mercenary DPS would be needed in Ranked Warzone?

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Why Would Mercenary DPS would be needed in Ranked Warzone?
 

Quantemoq's Avatar


Quantemoq
10.20.2012 , 09:30 AM | #21
Quote: Originally Posted by SneiK View Post
Flame Burst:
10m
Instant
Tech (= Cannot be dodged/shielded = Guaranteed hit)
Elemental Damage (= Armor does not apply)
100% proc chance on CGC (= A heavy DoT + Snare)

Power Shot:
30m
2.0 sec cast time, 1.5 with talent.
Ranged (= Can be dodged/shielded = Not a guaranteed hit)
White Damage (=Armor applies)
No 100% proc chance on CGC
some small things to concider. powershot does'n need to hit to proc ppa. is just needs to be casted (deflect or not doesn't matter, nor does shielding).

also even if regular armor is ignored by flameburst, everyone still has at least 10% dr against it. (marauders with cloak of pain on have between 34 and 37% dr against elemental damage and there are a lot of thoses)

that beeing said fb is superiour for proccing since it can be cast on the run and cannot be interupted through kb stun or regular interupt.
dps wise though powershot is 2100 vs flameburst 1300 damage, so the enemy would need to have around 50% damage reduction to make blameburst deal more damage and even more if it is a marauder.

and don't forget shroud, that completely negates flamburst and incendary missile while removing all dots (making it almost impossible to railshot for a pt), while a powershot still can apply a dot through shroud and then railshot the shrouded assasin

russia's Avatar


russia
10.22.2012 , 11:29 AM | #22
this issue as a cry of the soul and agree with him
Gild Tany Ganar
Legions of Lettow Guild <ReD>

Macroecon's Avatar


Macroecon
10.27.2012 , 04:38 PM | #23
Quote: Originally Posted by Quantemoq View Post
dps wise though powershot is 2100 vs flameburst 1300 damage, so the enemy would need to have around 50% damage reduction to make blameburst deal more damage and even more if it is a marauder.
No. You are ignoring the damage from CGC, which is almost 2x your 800 damage differential AND is elemental just like FB. So net, FB is going to more damage than PS, even if the target has zero armor. Once you factor in the target's armor, FB doing 50-100% more damage than PS is common.

Bottom line, there is never any reason to bring a Merc dps into a ranked wz over a similarly skilled player with a different subclass. NEVER. EVER. Merc dps is the worst subclass in the game. As long as your remember that, you won't run into any trouble when selecting a ranked wz team composition.

Quantemoq's Avatar


Quantemoq
11.28.2012 , 09:58 PM | #24
Quote: Originally Posted by Macroecon View Post
No. You are ignoring the damage from CGC, which is almost 2x your 800 damage differential AND is elemental just like FB. So net, FB is going to more damage than PS, even if the target has zero armor. Once you factor in the target's armor, FB doing 50-100% more damage than PS is common.
.
cgc is 100% of the time on the powertech's target.
and flame burst will be used far more frequently then it would be needed to just refresh the cgc. (don't forget that you only have 4.5 sec until you can proc 'ppa' again and you will use fb multiple times in a row until you get it) cgc is also refreshed with each railshot ( which should idealy come every 6sec) and each basic attack has 3 times a 16% chance to trigger it aswell. so of around 4 flamebursts only 1 recieves the bonus you are speaking of.

and yes i agree, dps mercs do currently have no place in ranked wzs.

Macroeconomics's Avatar


Macroeconomics
11.29.2012 , 03:40 AM | #25
Quote: Originally Posted by Quantemoq View Post
don't forget that you only have 4.5 sec until you can proc 'ppa' again and you will use fb multiple times in a row until you get it...and yes i agree, dps mercs do currently have no place in ranked wzs.
I disagree with the first statement. Unfortunately we agree on the second.

The use of FB continously until RS is procc'ed is not efficient. There comes a time when using FB actually decreases the expected frequency of RS attacks. For example, suppose your RS cooldown has 1.5 seconds remaining. Using FB at this point is rather dubious, because if it procs RS you don't get a RS attack any sooner, and you lose the chance for a quick RS-RP-RS sequence. Correspondingly if RS is on cooldown with 3.0 seconds remaining, a successful RS proc gives you one RS attack in the next 7.5 seconds, but waiting 3.0 seconds (and using other abilities) gives you a 60% chance for TWO RS attacks in the next 7.5 seconds. Even with 4.5 seconds on your RS CD, the expected number of RS attacks decreases if you use FB - although here the tactical situation (heat, health remaining on target, etc.) dictates whether you want to attempt front loading your RS attacks. Bottom line though is that you do NOT want to use FB indescriminately.