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StunStunStun Quit


Stanimir's Avatar


Stanimir
11.24.2012 , 02:59 AM | #31
Two pulls giving you 1/4th a resolve bar is just idiotic. Stuns are fine, give us immunity to said stuns so people don't chain stun you to death. I've had sages literally stun me 4 times in a row without evne attacking. It makes PvP pointless and stupid.

It's common knowledge that resolve is only good for looking at in the spawn. It's useless. Make it not useless, and it would be fine.

Smashbrother's Avatar


Smashbrother
11.24.2012 , 03:02 AM | #32
Quote: Originally Posted by Stanimir View Post
Two pulls giving you 1/4th a resolve bar is just idiotic. Stuns are fine, give us immunity to said stuns so people don't chain stun you to death. I've had sages literally stun me 4 times in a row without evne attacking. It makes PvP pointless and stupid.

It's common knowledge that resolve is only good for looking at in the spawn. It's useless. Make it not useless, and it would be fine.
The bubble stun is bugged. Also, two pulls gives u more than 1/4 resolve.

FloppyRabbit's Avatar


FloppyRabbit
11.24.2012 , 04:25 AM | #33
What we need is dimishing returns on getting stunned/CC'd like from other MMO's, WoW , Rift.

I think after using your CC breaker you shouldnt be able to be re stunned for atleast 1.5 seconds.

Its retarded that you get stunned/CC'd right after using a breaker.

Its a never ending cycle , two players can lock out 1 person until hes dead without putting up a fight like them doing 0 damage since they are perma stunned

TonyDragonflame's Avatar


TonyDragonflame
11.24.2012 , 05:10 AM | #34
Quote: Originally Posted by AshlaBoga View Post
Long live Stun Wars The Old Republic!
.
Indeed, Stun Wars: The Old Empire

Boyana's Avatar


Boyana
11.24.2012 , 05:46 AM | #35
My opinion:

Warrior roots. < - remove it. Give them something else. (Yes, I know this is not a stun and you can continue on dreaming on how you can do something for 30 seconds in one spot while they are rooting you)

Bubble - make it explode only on Sorcerer that cast the bubble. (Last thing someone needs is the stun after the root)

Grenades - remove it. (Nice combination with roots and bubble stun. Then the fun starts, if you survive long enough)

p.s. Also, remove stims. Remove medpacks and adrenals. Add some cool looking speeders, weapons that can be bought only by PvP'ing. Put it for 3k+ ranked commendation if needed. You know, just like that Praxon Bloodline that only drops from the last HM boss in Denova.

Just to make it clear before someone bombs me: I think they should not remove stuns and I do not like Guild Wars AT ALL!

DomiNathan's Avatar


DomiNathan
11.24.2012 , 06:38 AM | #36
I do feel that the stuns are a bit over done. Playing hutt ball yesterday I received the bal got stunned escaped and took zero steps and was stunned again... there should be diminishing returns for stuns like 50% stun resist buff for 10 secs after you use escape, or have been recently stunned.

JackNader's Avatar


JackNader
11.24.2012 , 07:27 AM | #37
Resolve system is easily fixed with with time based stuns. Current resolve system delivers the full value of the stun instantly. Time based stuns build resolve based on how long you are stunned and the level of severity of the stun. Hard stuns build resolve very fast. mezes and roots build resolve slowly. Once full resolve is reached all impairments are removed from you and you receive immunity from any stun, root, slow, knockback etc for 4 seconds. Resolve is constantly decaying at a standard rate. This means that you can still stun the player however you are prevented from dumping your stuns on that player over a short time period and then beating him to death.

Also it doesn't matter how many people you are fighting be it 1 or 100. You can only be stunned for a specific amount of time before you regain control of your character.

Helig's Avatar


Helig
11.24.2012 , 07:33 AM | #38
I think stuns deserve the same treatment as healing in PvP. While stunned in PvP, the player should get a "dulled nerves" condition which reduces all damage taken by 30-ish%.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Ismercu's Avatar


Ismercu
11.24.2012 , 07:56 AM | #39
Easy solution would be a 10 sec stun immunity after every stun, and remove the cc breaker from PvP problem solved.

Safgril's Avatar


Safgril
11.24.2012 , 10:16 AM | #40
Quote: Originally Posted by Boyana View Post

"You idiot, 'NASA' stands for North American Space Association."
you arent serious with this quote right? you are just quoting somebodies stupid comment i truly hope.

The National Aeronautics and Space Administration (NASA) which they are moving to privatize now. which will be very cool.

anyway, back on topic. Simple fix for this.... if you get CC'd with anything.. you get 3/4 of a resolve bar... if you get CC'd again you get the FULL resolve bar you immediately and get immunity right away, you are freed from the current CC and the timer starts. this would ensure that people CC more smarter.

another way, change the way CC works. anytime you are stunned you cant be damaged. This will also be used more tactically. CC means CROWD CONTROL. Not EASY WIN AND KILL WITH STUN.

me personally id prefer the first one. BAsically you get one CC and it works.. but if another numbskull comes by and throws his CC on.. then you are freeing that person and giving them immunity.

This is much more for tactics and control then the current system. any 2 CC's gives you a resolve bar that works immediately.