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200+K protection, how do they do that!

STAR WARS: The Old Republic > English > PvP
200+K protection, how do they do that!

AllanGand's Avatar

11.23.2012 , 03:18 PM | #11
Step 1 as a tank, is to tell the healer that you're guarding him.

You can just go with guarding the one person. If you want to get fancy, you can switch your guard to whoever is taking damage at the time. Use your taunts on cooldown, and make sure that you use them when people damage. Often times I see people taunt when their target is either stunned, or running around to a target, that's pointless.

Learn the visual procs for different classes, and taunt right as those happen.

Also it's imperative you let healers know that you guard them, whatever you do, make sure you always do that

NamikazeNaruto's Avatar

11.23.2012 , 05:24 PM | #12
Use your single target taunt every time it is off cooldown. Use your AoE taunt anytime 3 or more enemies are attacking someone. Since you are a Shadow, if a lot of people are attacking the person you are guarding, you can activate Resilence and cut down on a lot of the damage you'll receive for 5 seconds, while still getting the protection from guarding them. Figure out who their highest dps player is on the team and single target taunt him all the time.

Guard swap frequently. Don't just guard a healer, I usually swap my guard to whoever the most enemies are attacking, in otherwords who is in danger of dying, even if that is a DPS and not a healer. If you notice your healer casting a heal and 1-3 people are on him, stun those people so he can get the heal off. Either that or if it is multiple enemies on him use your AoE knockback and AoE slow in conjunction to keep them out of melee range of the healer. If your healer has almost full HP and you are almost dead, take guard off of your healer until you think you are in a safe HP range again, then put it back on him.

One more nifty little trick that I do is if I used a warzone medpac(which heals me for about 10000 hp) and it's been long enough that the medpac is on cooldown again, I use force cloak and reappear so that I can use another medpac. Normally you wouldn't be able to do this because it only lets you use 1 medpac while in a fight, but using force cloak allows you to get around that.
Phantom Dusk - Assassin - Harbinger

Sowwy's Avatar

11.23.2012 , 06:18 PM | #13
During an average pug I may score 100k+ prot on my guardian. Add another healer for back up and it increases. Add dps'ers on the other team that focus and it spikes. Give them healers so both teams have significant time on target and the numbers skyrocket.

All high numbers require conditions not in your control. Like team comp and player skill on both sides. My highest protection was 375ish, the highest I've seen was 500k+. But alongside those epeen figures was huge healing and damage from both sides.

Hope this helps put it in perspective.

Banderal's Avatar

11.23.2012 , 06:20 PM | #14
Thanks for all the advice! Sounds like I wasn't missing anything too obvious. Just don't have a prearranged healer, since I mostly solo queue. I do have to get better about switching guard around. And I feel a bit foolish.. I've even asked in this forum how you know as a healer which person is guarding you (from back when I ran a healer). Should have thought of that and been letting the healers know.

[About using medpacks to stay up... Honestly, I'm sort of afraid to use up my WZ medpacks. Saved a hundred or so from sub-50, got about 70 left now. Since I'm saving all my comms for gear don't want to "waste" it on more medpacks. Wish BW would have made them cost credits. Oh well].

Lintman's Avatar

11.23.2012 , 06:23 PM | #15
First guard a healer, the worse the healer the higher protection numbers you'll have because they don't know how to use line of sight and how to kite the people attacking them but I'd still recommend guarding the better smarter healers as that helps your team more keeping them alive then the horrid guy just struggling to keep himself and you alive. Second identify the best smash/sweep spec'd player on the opposing team anytime your single target taunt is on cool down hit him with it. 3rd the only time you venture away from your chosen healer is when you run into the middle of a large fight to cast your aoe taunt. That's really the basics as a tank you're heavily reliant on having a healer to put up good numbers just like they are reliant on you.

IcyBergals's Avatar

11.23.2012 , 07:19 PM | #16
Medpacks kind of do cost credits, you can almost always find someone selling them on the fleet for 1k each.

Wookubus's Avatar

11.23.2012 , 07:31 PM | #17
Quote: Originally Posted by social-climber View Post
Remember though, the best target to guard for protection points is not the best geared player who takes less damage to begin with, or the mobile guy who runs around not to be hit, or the one knocking people away. You really want the new squishy recruit gear healer that just learns that the well geared tank is their best friend.


Sage in recruit gear spamming salvation, standing in it, doing self heals sucking up damage learns you are guarding them and keeps both of you alive = mega protection points

Scoundrel in BM/WH gear that hots you on the run and vanishes when targetted really doesn't equal much protection since he is avoiding damage

You can jack your numbers up by simply guarding the person with the lowest health. If they die, you still are going to be up having stopped 10k damage by the time they die horribly. RInse and repeat.

Taunt anyone doing aoe damage. AoE taunting the fotm smash spec'd melee trains nets like a lot. It's like 30% protection every time they try to smash for 7.5k/hit x 5 player.

Just like dps get yelled at to focus fire and kill healers. Tanks are the flip side of that. They should be focus taunting the alpha-dps player constantly. When you see players putting up 500k damage in a round, imagine 30% of 500K lost by taunting. Add that to you guarding a healer, or anyone, and that's how you get crazy high numbers.
great post

Devilk's Avatar

11.23.2012 , 07:45 PM | #18
You don't get protection if no one attacks the person you are guarding....that and your numbers will be lower with guard on dps than guard on a healer who is marked and focused.

Jarfunkz's Avatar

11.23.2012 , 09:51 PM | #19
Quote: Originally Posted by Banderal View Post
Ok, I run a shadow "tank" on POT5 (Imagynary). I have full BM, with WH hands. I took the "tanking" gear. I've read that the DPS gear might be preferable, but read it too late for me - so I still have the tanking gear right now. That said, I notice that when I feel like I'm having a "good" game I'll have maybe 50-60K prot on the score board at the end, and some healing, some DPS (I don't keep track of those as much, so I don't remember numbers).

Everyone once in a while I'll see someone, though, with 200+K prot. How they heck do they do that!? I try to keep a guard on a healer by default, or whoever looks like they can use it best. I try to stay close to them so the guard keeps working. I try to catch groups of people for my AOE taunt. Admittedly I probably do not watch the cooldown on taunt closely enough, and fire it off again right away.

Just wondering if anyone has advice for what I might be missing. Do I need to just be more ready with the taunts, or am I doing something obviously, stupidly wrong?

Thanks for any help!
guard and taunt... taunts come off cd, taunt again.. you need to go up against a team that can do damage though... being able to switch your guard helps. There are these things called skill, awareness, etc....

HelinCarnate's Avatar

11.23.2012 , 11:31 PM | #20
Quote: Originally Posted by Phasersablaze View Post
You have to guard a good healer that knows you are guarding him, and the other team has to be focusing the healer. As a deception Sin though I have gotten 50k protection just off taunts as well.
This is big too. Good timed taunts can really add up.
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