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Why Flash bang lasts 8 seconds?

STAR WARS: The Old Republic > English > PvP
Why Flash bang lasts 8 seconds?

NogueiraA's Avatar


NogueiraA
11.23.2012 , 12:17 AM | #1
I'm trying to figure out why Flash bang lasts 8 seconds, all the mezzes like Whirlwind, Sap and intimidating roar lasts 6 seconds, why 2 seconds more on flash bang?
Imperial Agents and Smugglers ALREADY has a 4 sec stun which NOT break on damage.

If someone can explain to me, I thank.

cashogy's Avatar


cashogy
11.23.2012 , 12:19 AM | #2
iirc, the only mez that doesnt last 8s is the warrior/knight aoe mez, which lasts 6s. all other mezzes last 8s

NoTomorrow's Avatar


NoTomorrow
11.23.2012 , 12:38 AM | #3
Quote: Originally Posted by cashogy View Post
iirc, the only mez that doesnt last 8s is the warrior/knight aoe mez, which lasts 6s. all other mezzes last 8s
Lol op, learn the abilities before coming to cry for another sniper nerf.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Zoiks's Avatar


Zoiks
11.23.2012 , 02:21 AM | #4
Quote: Originally Posted by NogueiraA View Post
I'm trying to figure out why Flash bang lasts 8 seconds, all the mezzes like Whirlwind, Sap and intimidating roar lasts 6 seconds, why 2 seconds more on flash bang?
Imperial Agents and Smugglers ALREADY has a 4 sec stun which NOT break on damage.

If someone can explain to me, I thank.
As the others mentioned, most mez abilities are 8 seconds, only the warriors' and grenades aren't I believe.

But why is it 8 seconds? Either the devs of this game have no respect for how effective mez, especially aoe mez, can be when used by a well coordinated team, or they wanted us to be able to play mez mind games for capping objectives since those happen to have 8 second activation times to cap.

Groncho's Avatar


Groncho
11.23.2012 , 08:13 AM | #5
it could last 1 minute tbh
it already has a 100% guarantee chance that a lolderpsmasher and or forceinbalancespammer is gonna AOE the targets controled before the 2 seconds
Chë
LATIN LOVER

foxmob's Avatar


foxmob
11.23.2012 , 10:31 AM | #6
8s is an awful long time for a mezz that can be applied out of combat as as an aoe (although flash does require a target).

in rated wzs, as I mentioned in another post, it's really the only way to cap a node between two evenly matched teams. still, i have no problem with making it 6s like awe. it also ensures that one person couldn't solo cap an objective simply by mezz. (2 mezzers should be able to cap).
meh
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

TheronFett's Avatar


TheronFett
11.23.2012 , 10:43 AM | #7
Quote: Originally Posted by NogueiraA View Post
Imperial Agents and Smugglers ALREADY has a 4 sec stun which NOT break on damage.

If someone can explain to me, I thank.
Stun - short duration, does not break on damage (Cryo Grenade, Electro Dart, Debilitate, etc). Every class, with the exception of Marauder/Sentinel, has at least one stun.

Mezz - long duration, breaks on damage (Sleep Dart, Whirlwind, Mind Trap, etc). Some, like Mind Trap, can only be used out of combat and while in Stealth. Those have no cooldown. Others, like Concussion Missile, can be used in combat, and do have a cooldown. Sage/Sorc can spec their Whirlwind mezz to apply a short stun if their mezz breaks on damage.

RankorSSGS's Avatar


RankorSSGS
11.23.2012 , 01:32 PM | #8
Quote: Originally Posted by Groncho View Post
it could last 1 minute tbh
it already has a 100% guarantee chance that a lolderpsmasher and or forceinbalancespammer is gonna AOE the targets controled before the 2 seconds
Oh, teach me this trick of spamming FiB which has a 15 sec cooldown, I'd love to be able to do that!
Vesharia, Zannáh, Xeshara Retired due to broken class
Jetii'ka - Combat/Focus Bloodfrenzie - Carnage/Rage
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Chlomamf's Avatar


Chlomamf
11.23.2012 , 01:45 PM | #9
It's you again, the creator of the 'Nerf Snipers & Gunslingers' Thread. I don't know what your problem with Snipers/Gunslingers is, maybe you keep getting owned by them on your Lolderpsmasher, but the general populace of the PvP Community don't mind Snipers/Gunslingers.

I just cannot wait to see what you will come up with next to complain about the Sniper/Gunslinger

Solarenergy's Avatar


Solarenergy
11.23.2012 , 02:44 PM | #10
It's just a mezz and usually you'll get one of those smashers breaking it anyway, even though the whole point of it was so you could finish capping the node.