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PvP: Gear or Skill?

STAR WARS: The Old Republic > English > PvP
PvP: Gear or Skill?

Lalainnia's Avatar


Lalainnia
11.22.2012 , 12:58 PM | #41
Atm I would say gear>skill simply becasue some of the hardest hitting moves in the game (smash/forcesweep) (force lighting tank assasins in dps gear) dont take much if any real set up and are difficult to prevent unless u have a cc up. There is a big diffrence bewteen getting hit by a 3900 smash or a 6k smash,and a 1900 force lighting tick between a 1300 force lighting tick. Same goes for pyrotechs with the dot then rail shot followed by thermal grenades. Imo the biggest issue is the TTK is rly short in this game.



So ya gear>skill atm... hope 1.6 fixes that b/c warzones are full of ppl using Geared Classes farming comms then sending warhero gear via legacy gear to alts...and this isnt a very attractive way to get new players to want to pvp

On a side note they should really rethink some of the pvp set bonues some classes have horrible bonuses while other classes are able to benifit from thier other adv class (sent/maras) using the 4 piece jugg/gaurd vindicator bonus
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Blaskar's Avatar


Blaskar
11.22.2012 , 01:12 PM | #42
Right now its all about gear. You don't need skill. A skilled player decked out in recruit gear doesn't stand a chance against a non-skilled player decked out in full war hero. That's how much of an advantage the gear makes.

Gear > Class > Skill

Lexlo's Avatar


Lexlo
11.22.2012 , 01:27 PM | #43
Quote: Originally Posted by Blaskar View Post
Right now its all about gear. You don't need skill. A skilled player decked out in recruit gear doesn't stand a chance against a non-skilled player decked out in full min-maxed/augged war hero. That's how much of an advantage the gear makes.

Gear > Class > Skill

Pretty much this (with the addition). No amount of skill is going to save you from a 7k smash when you only have 14k hit points.
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Nonnolol's Avatar


Nonnolol
11.22.2012 , 01:36 PM | #44
PvP in this game has never been about gear. It has been, from the very beginning, about resource management, positioning, and cool-down timing. In other words, pvp in this game is primarily skill-based, though obviously better gear will most likely improve your performance. This is why people in lower tier gear frequently outperform other people in higher tier gear (put up better numbers).

Savej's Avatar


Savej
11.22.2012 , 02:11 PM | #45
Quote: Originally Posted by Lexlo View Post
Pretty much this (with the addition). No amount of skill is going to save you from a 7k smash when you only have 14k hit points.
How do you get a 7k smash without playing the game enough to have some skill? Full war hero won't get you a 7k smash (not even vs recruit unless maybe you've got a wz buff) - you need bis gear for that. Full war hero takes a long time to grind for (dozens to hundreds of hours), bis takes more time on top of that. How do you have 0 skill after that? Maybe if the person bought the account? Put my sin in recruit gear and he will destroy a smasher that hasn't played the game before (and I'm not the best player or sin player ever) - the smasher won't stand a chance, actually. Heck, put my sentinel in recruit gear, make him watchman - still no chance for the smasher with no skill and that fight will be less close just because that's what I'm more used to. You need both gear and skill to do well in this game and you can't "win" without either.

Smashbrother's Avatar


Smashbrother
11.22.2012 , 03:41 PM | #46
Quote: Originally Posted by PoliteAssasin View Post
Always skill. Gear and Class will only get you so far.
Tell that to the dps commandos facing off against hybrid tankasins or maras lol. The sin/mara would have to be pretty much braindead to lose.

samikroxten's Avatar


samikroxten
11.22.2012 , 03:45 PM | #47
Class > Gear > Skill

MorgothQuick's Avatar


MorgothQuick
11.22.2012 , 05:56 PM | #48
Quote: Originally Posted by samikroxten View Post
Class > Gear > Skill
Says it all. Certain classes are better in pvp than others by default now. Prior to 1.2 it didn't used to be like that, and all classes could compete.

Bioware broke the pvp in their own game

Feskitt's Avatar


Feskitt
11.22.2012 , 07:07 PM | #49
Quote: Originally Posted by samikroxten View Post
Class > Gear > Skill
I'll add to that:

Solo vs PreMade > Class > Gear > Skill


In other words, TOR's PvP for the most part, in an average match, has almost nothing to do with skill.

You can tell who that applies to by the the posts they make here.


200 million, eh?
Tracer Missile wasn't even close to a Merc's most powerful attack.
Suckwads spammed it, other suckwads lost to it.
Most apparently didn't even know they had an interrupt. Smart nerf, BW!

MidichIorian's Avatar


MidichIorian
11.22.2012 , 07:47 PM | #50
Quote: Originally Posted by Feskitt View Post
I'll add to that:

Solo vs PreMade > Class > Gear > Skill


In other words, TOR's PvP for the most part, in an average match, has almost nothing to do with skill.

You can tell who that applies to by the the posts they make here.


200 million, eh?
Only problem with that theory is that not every game is a premade vs pugs and even in the games where it happens there's a good chance that the premade sucks.

So we're back to square one where blaming the gear is only a reflection of one's own poor skill.

Class > skill >gear

Class: Decides what you can and cannot do and in some sense also how much damage you will take
Skill: What you can do with the tools given
Gear:

We all take big hits, try sorc/sage and you will do it regardless of expertise, but if you consistently do it it's not a gear issue, it's a matter of you being in the wrong place all the time (skill) or not using the tools you were given for that specific situation (class). The gear is a last resort for when you've managed to screw up everything els.