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Warrior smash spec

STAR WARS: The Old Republic > English > PvP
Warrior smash spec

L-RANDLE's Avatar


L-RANDLE
11.21.2012 , 11:02 AM | #51
Quote: Originally Posted by Babyfood View Post
I would like to know the answer!!1
Why Smash/Sweep is OP'd?
1. Players now have the ability to rotate between 2/3 talents to proc the sigularity/shockwave (25%) buff.
2. The 30% crit bonus talent (=100%+ Surge ratings!).
3. Force critical ratings for most players are in the neighborhood on 40%+ already (thus nullifying the "auto-crit" ability somewhat) .
4. Sweep/Smash has one of the strongest BASE attack ratings in the game.
5. AUTO-CRIT
6. Can be talented to lower CD's than similar attacks (like Sage/Sorc FiB/DF).
7. AoE increases likelihood of a crit hit, even w/o the auto crit proc.



The second leap is much more valuable as a root (guaranteed smash/sweep hit). As long as the singularity/shockwave proc is active, smash away...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

RAVM's Avatar


RAVM
11.21.2012 , 11:09 AM | #52
Quote: Originally Posted by SajPl View Post
4.No bubble absorbs 7k.
I'm a Sent with mix of standard WH and BM gear (augmented), 5K sweeps are the norm for me. I've seen plenty that were partially or fully absorbed.

L-RANDLE's Avatar


L-RANDLE
11.21.2012 , 11:17 AM | #53
Quote: Originally Posted by RAVM View Post
I'm a Sent with mix of standard WH and BM gear (augmented), 5K sweeps are the norm for me. I've seen plenty that were partially or fully absorbed.
It says absorbed but sometimes a faction of the attack gets through.. It aborbs about 4K on a Fully geared WH...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

Aluvi's Avatar


Aluvi
11.21.2012 , 05:35 PM | #54
Assassins are currently the strongest class in the game for PvP when they go tank spec with dps gear. If you aren't darkness. then that is why you are losing.
Aluvian (now Aluvien) Sith Marauder <Infinite Darkness> Shadowlands
Aluviann Jedi Sentinel <Triumph> Shadowlands
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Sir_Galapagos's Avatar


Sir_Galapagos
11.21.2012 , 10:05 PM | #55
I know how you feel op i posted threads about it and the imps who can't play imediatly responded with super deffensive answer that lead me to believe they can't win without over powered specs.
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DarthRaika's Avatar


DarthRaika
11.21.2012 , 11:40 PM | #56
no they are not aluvi. Strongest 1v1 yes. Great for teamplay when guarding nodes/etc.? yes. But if you want to be a true pvp dmg dealer then tankasin in dps gear are decently high consistent dmg which is not what you want for a pvp dmg dealer (but since consistent can top the chart). Now because of the large gear gap if you are a fully optimized one you will destroy lesser geared people pretty fast so you may feel like it is a burst class but it is not.

Now I am not saying there isn't a place for a tankasin in dps gear because they are a great pvp class just its not the same type of great that smash spec is (pvp burst dmg).

DarthSabreth's Avatar


DarthSabreth
11.22.2012 , 02:07 AM | #57
Quote: Originally Posted by LastWizard View Post
The smash spec for warriors has taken over(at least on my server) and quite frankly I'm tired of this spec. No matter how I change my gear, kite, and use my force shroud,(assassin main) I'm still getting hit for 6-7k damage. Giving automatic AoE criticals isn't at all fair for other classes. I'm in full war hero gear and another player in bm/recruit hit me for 5k. If I don't have force shroud up, and the other player is half way decent, I'm most likely going to die, in a straight up fight it is very difficult for an assassin to beat a warrior. I just think the critical damage should be lowered. Hitting people for 1/3 of their health im one shot is ridiculous. I hate complaining but in wz's warriors/knights are really the only thing that slows me down. Anybody else think it's balanced? Or am I just lacking a lot of skill here?
OP dont bother it will fall on deaf ears, BW strongly favors any glowstick carring class there is. no class out there has that kind of high aoe damage. dont forget the god mode maras as well. there have been hundreds if not thousands of threads on this subject and not one has been listened to or taken to heart by BW.
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

fungihoujo's Avatar


fungihoujo
11.22.2012 , 02:12 AM | #58
It's kind of poetic really. Sith Warriors are smashing pvpers into oblivion not unlike how BW smashed their playerbase into oblivion.

DarthSabreth's Avatar


DarthSabreth
11.22.2012 , 02:24 AM | #59
Quote: Originally Posted by fungihoujo View Post
It's kind of poetic really. Sith Warriors are smashing pvpers into oblivion not unlike how BW smashed their playerbase into oblivion.
agreed, it seems to go hand in hand buff glowsticks to discourage pvp ballance, making potential subs to bleed,
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

Alec-Trentini's Avatar


Alec-Trentini
11.22.2012 , 04:42 AM | #60
I'm always surprised about all this complaining. Every class has a counter one. Sentinels/Marauders and Gunslingers/Snipers deal the most damage because their class is meant to do that. I think people need to learn how to roll play. If one chooses to be a tank they can't pretend to deal much damage but they will have high resistance and CC. In the Knight/Warrior class Focus/Rage spec case it's a matter of choice, once again. We get the super Smash and basically that's it! It's not that Force Scream or Crush deal tons of damage. And as far as melee classes go, realistically speaking, two lightsabers up the *** would hurt a lot don't you think? Ranged classes have their advantages too, just learn how to use them. What do you want? An Assassin in tank mode with heavy armor and self-heals?! No, forget it. There is no FOTM class, it's just the person behind the screen that makes a difference. If I know my class I know what is best for it. I would never use my Operative in a group fight because I would be useless. Instead I take down single targets because that's what the class is for. I presume too many players want their class to be omnipotent in every aspect. In MMOs it doesn't work that way, deal with it.
I love my Marauder but if I'm stunned and don't have my DCD up I'll die pretty fast, but that's how it's supposed to be, as with every other class, each one has it's defects. If I find an Assassin I use Ravage and use other abilities that are not Force related, simple as that. All I can say is that the Juggernaut suffers more on this aspect because it has less overall melee damage, but when I had a Juggernaut I would always beat a Sorcerer hands down instead.
I could go on for a while but you've got the point.