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Lost Island HM should have better loot.

First BioWare Post First BioWare Post

DarthFamine's Avatar


DarthFamine
11.21.2012 , 10:12 AM | #141
I disagree

I feel that hard mode and nightmare mode EV and KP are both easier
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
-Darth Famine
www.RJKgaming.com

Khevar's Avatar


Khevar
11.21.2012 , 11:41 AM | #142
Quote: Originally Posted by DarthFamine View Post
I disagree

I feel that hard mode and nightmare mode EV and KP are both easier
Wow. Well, I'm sure I'll never be able to convince to otherwise.

For myself and the friends that I play with, we were able to finish HM LI before we finished HM EV and HM KP. And this was before the heavy 1.4 nerf hammer.

The very first time I ever did HM LI, on my first level 50, I got the Columi MH, which was a welcome upgrade and it was totally worthwhile.

It saddens me that so many people clamored for a nerf on HM LI. I've been defending keeping it hard BEFORE I HAD EVER MADE IT PAST LR-5, because I liked the idea of a challenge. I liked the idea that it was a flashpoint I had to get better to defeat. When I finally mastered it, it was an accomplishment.

Later on, Bioware listed to the "cry nerfs" and made it easier.

You are now clamoring for as much loot as drops in an weekly lockout operation to drop in an infinitely repeatable flashpoint, because you personally feel that it is harder than a nightmare operation. I (and many others that I know) heavily disagree with that difficulty assessment.

I sincerely hope Bioware doesn't listen to you and any others wanting for more loot for HM LI or (God forbid) making it even easier than they already have.

DarthFamine's Avatar


DarthFamine
11.21.2012 , 01:18 PM | #143
No you can't change my mind

I cleared it before the ever so slight nerf it received.
HM and NM KP and EV are BOTH easier and more profitable in terms of gear.

Either it needs a nerf or better drops.
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
-Darth Famine
www.RJKgaming.com

Atwin's Avatar


Atwin
11.21.2012 , 02:56 PM | #144
I've been enjoying reading the replies to this topic and watching both sides.

I have experience with both sides of this coin as well.

For the record I first tanked LI successfully in a mix of Columni and Battlemaster about 3 months ago. Up until that first completion LI had been a pain in my backside. After running it all the way through and learning the mechanics of each fight it got substantially easier.

Now me and 2-3 guildies run this just about every day and we average 20-30 minute runs. Our healer chain pulls the trash. We vastly over gear it.

About two weeks ago I ran this FP with two people that are not comfortable with the mechanics, in mostly Rakata. We bombed terribly. They could not come to grasp with some mechanics on LR-5 and Sav-Rak (even after the simplification.)

I honestly believe that the flashpoint doles out gear appropriate to the difficulty, with one caveat, If you want an easy way to get the Rakata chest and Columni MH then you are going to have to put some effort into the mechanics of the fights instead of hoping that 7 other people carry you through an operation. LI-HM is a FP that demands that each participant be willing and able to deal with the mechanics involved in each boss fight.

If you feel that it is too hard, by all means stick to operations where there is a possibility that you can be carried though content. I love LI - I hope they release more 4-man mini-operations.

my $.02

Slowpokeking's Avatar


Slowpokeking
11.21.2012 , 05:19 PM | #145
Quote: Originally Posted by Khevar View Post
Wow. Well, I'm sure I'll never be able to convince to otherwise.

For myself and the friends that I play with, we were able to finish HM LI before we finished HM EV and HM KP. And this was before the heavy 1.4 nerf hammer.

The very first time I ever did HM LI, on my first level 50, I got the Columi MH, which was a welcome upgrade and it was totally worthwhile.

It saddens me that so many people clamored for a nerf on HM LI. I've been defending keeping it hard BEFORE I HAD EVER MADE IT PAST LR-5, because I liked the idea of a challenge. I liked the idea that it was a flashpoint I had to get better to defeat. When I finally mastered it, it was an accomplishment.

Later on, Bioware listed to the "cry nerfs" and made it easier.

You are now clamoring for as much loot as drops in an weekly lockout operation to drop in an infinitely repeatable flashpoint, because you personally feel that it is harder than a nightmare operation. I (and many others that I know) heavily disagree with that difficulty assessment.

I sincerely hope Bioware doesn't listen to you and any others wanting for more loot for HM LI or (God forbid) making it even easier than they already have.
Darth Jadus was super hard before 1.2, it's such a challenge to beat him. But should Bio fix it? Yes.

This is FP, if its drop does not match the difficulty, then it's a problem.

Slowpokeking's Avatar


Slowpokeking
11.21.2012 , 05:24 PM | #146
Tip if you cannot do LI.

Just do HM Battle of Ilum, get out the mods from the offhand weapon and put it into your main weapon, it will have the same stats with the Columi MH. Only Inquisitors could not do this way.

Gelious's Avatar


Gelious
11.22.2012 , 02:33 AM | #147
Can anyone give any tips for marauder for Droid-boss?

Just so you know, I left the game in 1.1, so Lost Island is stlll new to me. I have completed it one time on HM and still have to find group for SM (I like the lore, but HM isn't the place to see it, no one cares about bonus bosses and dialogs)

So far the only tactics that I can come up with is to be the only melee DPS in group, and pray to all gods boss won't put his mark on you (which he does 4 times of 5) And if there are 2 melee DPS - its Wipeland. Meanwhile I still need that Rakata chest (Ihave full Columi set, BH belt and Rakata implants and earpiece)
"No, they will not! I command them to know fear! To raise me to my throne! They can not!" - Soa, SWTOR
Gelious, Sith Marauder 50 lvl - Red Eclipse;
Xatras, Jedi Guardian 50 lvl - Red Eclipse;

Aurojiin's Avatar


Aurojiin
11.22.2012 , 03:06 AM | #148
Quote: Originally Posted by Gelious View Post
So far the only tactics that I can come up with is to be the only melee DPS in group, and pray to all gods boss won't put his mark on you (which he does 4 times of 5) And if there are 2 melee DPS - its Wipeland.
Uh... if you get targeted by a plasma coil, run away from the tank until it turns blue and leap back in (pop Force Camo to move a bit faster). If it does land too close you could all just move away? I don't really understand... are you just standing in the lightning and waiting to die?
Aisev -:- Seer Sage Si'ki -:- Darkness Assassin

AshlaBoga's Avatar


AshlaBoga
11.22.2012 , 03:19 AM | #149
Quote: Originally Posted by DarthFamine View Post
I disagree

I feel that hard mode and nightmare mode EV and KP are both easier
From a healing perspective, Nightmare KP is tougher to heal than HM LI pre-nerf. Post-nerf HM LI is on par with Nightmare EV in terms of healing requirements.
Typhojem Legacy, Jung Ma server
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Gelious's Avatar


Gelious
11.22.2012 , 04:44 AM | #150
Quote: Originally Posted by Aurojiin View Post
If it does land too close you could all just move away? I don't really understand... are you just standing in the lightning and waiting to die?
The problem is eventually there is almost nowhere to go to avoid damage. It's easier for ranged classes because they can dps and stay away from centre, so when they catch the AOE they take it farther from it then melee dps who have to be near the boss to be able to perform their job.
"No, they will not! I command them to know fear! To raise me to my throne! They can not!" - Soa, SWTOR
Gelious, Sith Marauder 50 lvl - Red Eclipse;
Xatras, Jedi Guardian 50 lvl - Red Eclipse;