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When will Flashpoint loot drops be readjusted?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
When will Flashpoint loot drops be readjusted?

Hazchem's Avatar


Hazchem
11.21.2012 , 05:25 AM | #11
Allow people to queue for Tier 1 operations (EV/KP) in Hardmode, as opposed to just Story Mode.
It's yet another way to earn BH comms, and makes it easier to find groups for this content.
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DarthFamine's Avatar


DarthFamine
11.21.2012 , 05:33 AM | #12
I think the normal hard modes are fine. Lost Island should either drop better gear or be nerfed.
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
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haliy's Avatar


haliy
11.21.2012 , 05:42 AM | #13
Quote: Originally Posted by DarthFamine View Post
I think the normal hard modes are fine. Lost Island should either drop better gear or be nerfed.
Please tell me that you are kidding about the part i highlighted. Unless you have not payed any attention to patch notes or did not do HM Lost island when it was released, it was nerfed. It was nerfed to the point of beyond faceroll easymode now. No, it does not need to be nerfed any further and it most defiantly does not need to be dropping beter gear because it already drops beter gear than an of the other HM FP's. It's a Tier 2 flashpoint for a reason.

Quote: Originally Posted by DarthFamine View Post
I think the normal hard modes are fine. Lost Island should either drop better gear or be nerfed.
Please tell me that you are kidding about the part i highlighted. Unless you have not payed any attention to patch notes or did not do HM Lost island when it was released, it was nerfed. It was nerfed to the point of beyond faceroll easymode now. No, it does not need to be nerfed any further and it most defiantly does not need to be dropping beter gear because it already drops beter gear than an of the other HM FP's. It's a Tier 2 flashpoint for a reason.

Quote: Originally Posted by Larry_Dallas View Post
Done Lost Island recently? 3 months ago I would have agreed completely. But something's been changed in that operation between then and now (don't know if it's the soft enrage timers, or if there's more time to move or what, but it's different). It's easily puggable in columi at this point...long as the tank knows what to do.
Straight from the 1.4 patch notes (and just a little FYI, Lost island isn't an operation). Granted most of the stuff changed was for story mode but some significant changes were made to the HM version. Totally agreeing with you that the FP is EASILY puggable in columi.

Lost Island
Transgenic Sample Eleven's overall damage has been decreased in Story Mode.
Project Sav-Rak no longer spits Rak Rot in Story Mode.
In Story Mode, Doctor Lorrick no longer casts Satchel Charge, and Corrosive Smash's cooldown has been increased.
Doctor Simlo and Doctor Proxinus are now easier to defeat.
The Putrid Shaclaw's Infectious Bite no longer causes Festering Rot in Story Mode.
LR-5 Sentinel Droid's Discharge now gives players a 4.5-second warning in Story Mode (and a 3-second warning in Hard Mode) before activating its ground effect. Players can now move the impending effect away from the group or tank. Plasma Arc no longer has an activation time and is executed while moving, and Incinerate is correctly marked as area of effect damage.
In Story Mode, LR-5 Sentinel Droid's Discharge ground effects have a longer duration before growing in size, and it is limited to 3 active effects at one time. Incinerate's damage has been reduced, its damage over time effect can be dispelled, and it is now only applied to its primary target (instead of nearby targets).
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Ephesia's Avatar


Ephesia
11.21.2012 , 06:26 AM | #14
There is a common characteristic in all the people who will tell you that HM LI is faceroll easy, it is that they are either months experienced in the flashpoint or outgearing the flashpoint grossly. A Full Columi group in HM LI will clear the fp but WILL struggle. After Rakata+ then it becomes faceroll.
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DarthFamine's Avatar


DarthFamine
11.21.2012 , 06:51 AM | #15
ok lets take out all the irrelevant information and I'll respond to the parts that have bearing.


Lost Island
LR-5 Sentinel Droid's Discharge now gives players a 3-second warning in Hard Mode before activating its ground effect. Players can now move the impending effect away from the group or tank.

Utility change, neither nerf nor buff and not enough time for the size of the effect

Plasma Arc no longer has an activation time and is executed while moving,

buff not nerf

and Incinerate is correctly marked as area of effect damage.

no bearing, just a tooltip



So no, I'm not kidding.

Now given the difficulty level I could see it staying the same if it dropped better gear, but it just isn't worth the hassle as it is.

And I cleared it on my sentinel before those changes above.
"It might be fear, or anger, or hatred, or perhaps even suffering that makes a man fall to the dark side, but it is without a doubt regret, that keeps him there."
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Ms_Sunlight's Avatar


Ms_Sunlight
11.21.2012 , 07:11 AM | #16
I do LI HM several times a week on my various toons. It's worth it for the comms you get from the Rakghoul Weekly. It's also worth running on a new toon for gear, as the Columi mainhand and Rakata chest are nice upgrades for a new 50. The difficulty in LI HM is that it requires a mobile playstyle - you can't stand still through any of the boss fights and everyone needs to be on the ball. That's why so many people coming up against it for the first time find it too hard. Once you adapt, it's cake.

Seriously though, to those complaining about gearing up, go on fleet chat and set up a pug op. You'll get well-geared people join in for comms or just because they want something to do. If you need Columi, set up a group to do story mode ops through groupfinder for comms. You need Rakata, pug a group for EV or KP HM and set a reasonable minimum gear requirement. It remains the quickest way to get a new 50 geared.
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haliy's Avatar


haliy
11.21.2012 , 10:30 AM | #17
Quote: Originally Posted by DarthFamine View Post
Lost Island
LR-5 Sentinel Droid's Discharge now gives players a 3-second warning in Hard Mode before activating its ground effect. Players can now move the impending effect away from the group or tank.

Utility change, neither nerf nor buff and not enough time for the size of the effect
The tank no longer needs to move LR-5 from the middle even in groups melee heavy because the melee can direct the drop elsewhere. Ranged are already on the outside so no real significant change for them except to position the drop elsewhere. No, this would not really be considered a nerf however, this mechanic makes the instance significantly easier for this boss.

Before this change, this boss was the group check to see how well the group would know the mechanics. Groups would find themselves not being able to pull off the kill because the tank could not understand the mechanics between moving the droid while interrupting incinerate and the melee would always seem to find themselves in front of the boss during incinerate cast times instead of being stacked behind the boss making the healers job way harder than it should be. Now this boss is just another boss.
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DarthFamine's Avatar


DarthFamine
11.21.2012 , 10:59 AM | #18
The timer is still too tight to keep it entirely out of the center. I have found that he still has to be moved.
I think the Savrip's snot balls need to be adjusted. That is where I see the most wipes at.
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Larry_Dallas's Avatar


Larry_Dallas
11.21.2012 , 12:26 PM | #19
Quote: Originally Posted by haliy View Post
Straight from the 1.4 patch notes (and just a little FYI, Lost island isn't an operation).
Mistyped, but, uh, thanks.


Quote: Originally Posted by DarthFamine View Post
ok lets take out all the irrelevant information and I'll respond to the parts that have bearing.


Lost Island
LR-5 Sentinel Droid's Discharge now gives players a 3-second warning in Hard Mode before activating its ground effect. Players can now move the impending effect away from the group or tank.

Utility change, neither nerf nor buff and not enough time for the size of the effect

Plasma Arc no longer has an activation time and is executed while moving,

buff not nerf

and Incinerate is correctly marked as area of effect damage.

no bearing, just a tooltip
Plasma Arc losing its activation time is most-definitely a nerf. It used to screw up the ability of the tank to position the thing. Tank would be dragging him, he'd stop in the middle of a bubble and the tank would potentially have to eat bubble damage or risk an incinerate going off while out of intercept range (in some cases...note that I'm just talking about problems people did run into while learning the fight, not problems they should have run into if the tank was doing it right).

And the 3 second warning is also big. When the FP launched, there was no such warning and, for half the people trying to do the thing the first plasma arc would be invisible because of the crappy engine.


But I feel there have been more stealth nerfs to HM LI that haven't been listed in those patch notes. Savrak's spit is something else that seems to have been nerfed even in Hard mode. Used to be tough-ish to heal through. Now, it's nothing. His enrage also seems more lenient.

Lostpenguins's Avatar


Lostpenguins
11.21.2012 , 12:50 PM | #20
Quote: Originally Posted by KurtDunn View Post
The loot that drops out of flashpoints and hardmodes, although much more appropriate now than when the game first launched, is woefully low.

With the current level of gear, I think it would be much more appropriate for someone to be able to get their full set of Rakata armor (not weapon or offhand though) from Hardmode Flashpoints alone.

Particularly with how difficult Lost Island is. I would much rather do a hardmode EV or KP for one week than ever go to Lost Island in full Columi.

Gear progression outside of operations is stagnant and in no way able to prepare someone to participate in the harder raiding content.

Note: I say this as someone who weekly clears all the way up to Hardmode TFB on a weekly basis. We seem to be making great progress in NiM EC too.
You can already do 2 weekly's from areas (Black Hole and Section X), get 35 BH comms a week facerolling through a Group Finder FP, and do the flight mission with gives a couple BH's. That's plenty of ilvl61 gear. They don't need to start giving away Rakata gear as well since Rakata is barely an upgrade over Columi. The jump from Tionese to Columi is big... Rakata is negligible. It's fine the way it is.