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Operative healer stats


POPsi's Avatar


POPsi
10.02.2012 , 06:42 AM | #1
Since I didn't find a thread where this is explained in details, I might as well just create this one for it.
Question is for experienced healers, to share your thoughts and recommendations on what are best stat amounts for sustained healing (because relying on occasional high crits is not the way to go imo).

As for myself (sitting at work so no 100% details) this is where I'm at approximately (all fully buffed):

- 40% crit
- 65% surge
- 17% alacrity
- 19300 hp
- somewhere around 2000 cunning (not sure exactly)
- not sure about power, but I think I'm quite low at that sadly

What should be improved? Do I need more or less alacrity? Shall I stack more cunning/crit/surge? Where is the point for a certain stat when it's not worth stacking any more and something else should be focused on?

Any advice is welcome.

Masarko's Avatar


Masarko
10.02.2012 , 07:25 AM | #2
I remember corectly my Operative in Medic spec has around
37,xx% crit
78.xx% Surge
5% Alacrity from the Lethality Tree (+ some from equips i.e Implants in PvP gear, Shoes in PvE gear)
Not sure about Power as im not home atm cant check.

Around 201x Cunning Stimmed in PvP gear
Around 204x Cunning Stimmed in PvE implants, Shoes, Gloves

Anyway it has been said Alacrity is not working as they really want it too try to have less as possible of it.
Crit "caps" on 35% without Agent buff
Surge "caps" on 75%
After those id go for maxing out the Cunning / Power much as possible

http://swtor.askmrrobot.com/characte...1-259732e2d94f
This one is somewhat accurate to what I have atm minus some newer improvements on my PvP gear

CaptainApop's Avatar


CaptainApop
10.02.2012 , 07:46 AM | #3
SUPER SEXY NEW VERSION OF THIS POST, NOW WITH 90% MORE SOURCES AND REASONING.
Goals
>We want our surge and crit the best they can be while still being efficient ( ie Watch their diminishing returns)
>We want as much bonus healing as we can get our grubby mitts on. This comes from cunning and power.
> We want some alacrity, but it is not a priority.

Any other stat is either useless (str/will/aim/accuracy/etc) or irrelevant (endurance) so we can work from there.
Basics
Spoiler

Stat referance
Spoiler


Augments
The final step is your augments. Now if you have your softcaps covered then the choice is only between power augments or cunning augments. If you don't, fill in your softcaps THEN move on to power/cunning.
The following is a bit of napkin math I put on my guild forums copy pasted here.
Spoiler


Finally when it comes to trinkets, currently WH power trinkets blow procs and "on-use" trinkets out of the water. The only thing close is a matrix cube. I haven't actually looked to compare the two side by side yet personally as I only have one WH pvp trinket.
"I bind kolto probes to Q, partially for the convenience but mostly for the irony"

Subterfuge legacy - Tomb of Freedon Nadd

POPsi's Avatar


POPsi
10.02.2012 , 08:11 AM | #4
Quote: Originally Posted by CaptainApop View Post
You're loking at stats from the wrong angle homie. You shouldn't be looking at a fixed amount of anything to have but an approach to gearing to give you the most bang for buck.

First of all you can safely ignore endurance. It comes with everything. Whatever you've got is plenty.

The next part is what you're stacking. Ie what's on your augs

I recently ran the maths and between power or cunning with current augs. You're choosing between roughly 2.5 bonus healing versus roughly 1.2% crit. I would go with the crit here ( cunning) , whatever your stance on crit heals. Neither surge or crit are worth augmenting unless you're shy of the softcaps.

He next step is how you mod your gear. This is pretty fluid and dependant on your gear but the basics are easy to grasp.

Parts ( mods, barrels, etc etc) draw stats from two pools relevant to healers.

Crit/Power:
And
Surge/alacrity

For example you will never see crit/power pieces.

With this in mind grab crit on your gear until you reach around 350 rating then work to keep it there to get more power. This is roughly the break point for crit ratings diminishing returns.

On the other side.get surge around 200-250 (DR hits like a brick wall around here). After this grab alacrity instead. Don't wore if you end up with a lot of surge anyway as to be blunt, alacrity blows. Heavily DR'd surge just blows harder.

As a general rule mods that are heavy on power are better than mods heavy on cunning. Ideally you want WH trinkets for the sexy power host but a matrix cube is more than adequate.

When starting out you may not be able to satisfy crit/surge soft softcaps using just your mods/enhancements etc. in these cases use your augs to fill out your stats. On a side note, never look at your %crit chance. It's modified by talents, buffs and two stats on two entirely separate DR curves. Too many people declare X% crit chance to be a cap of some kind and it makes no sense.
Thanks a lot mate, I find this really useful stuff, and helps to understand a bit more how things work. I'll try to keep this in mind when working on my gear. I don't consider myself hardcore player but still want to get as much as possible out of my healer.

CaptainApop's Avatar


CaptainApop
10.02.2012 , 09:01 AM | #5
Quote: Originally Posted by POPsi View Post
Thanks a lot mate, I find this really useful stuff, and helps to understand a bit more how things work. I'll try to keep this in mind when working on my gear. I don't consider myself hardcore player but still want to get as much as possible out of my healer.
You're welcome. Now, I typed that on an iphone so now that I'm at a computer I'm going to step in, fix it and make it a bit less unwieldy to read. More information in it now too.
"I bind kolto probes to Q, partially for the convenience but mostly for the irony"

Subterfuge legacy - Tomb of Freedon Nadd

POPsi's Avatar


POPsi
10.03.2012 , 01:41 AM | #6
Quote: Originally Posted by CaptainApop View Post
You're welcome. Now, I typed that on an iphone so now that I'm at a computer I'm going to step in, fix it and make it a bit less unwieldy to read. More information in it now too.
I'd make this a sticky if I could. Yesterday I already did some changes on my toon according to your original post (realized I had too much alacrity and swapped some of them for surge instead), will keep doing so. Really appreciate for taking the time and putting this together.

POPsi's Avatar


POPsi
11.20.2012 , 04:30 AM | #7
I haven't really seen a discussion recently on the new dread guard relics, so a question here. So far I've been going with the 135 power WH relic, and my matrix cube. However I'm wondering if it would make more sense to switch from matrix cube to the dread guard clicky power relic. I tend to try it out. Opinions?

CaptainApop's Avatar


CaptainApop
11.20.2012 , 06:34 AM | #8
Quote: Originally Posted by POPsi View Post
I haven't really seen a discussion recently on the new dread guard relics, so a question here. So far I've been going with the 135 power WH relic, and my matrix cube. However I'm wondering if it would make more sense to switch from matrix cube to the dread guard clicky power relic. I tend to try it out. Opinions?
Dread guard relic averages 87 power or similar over the course of a fight. I don't think it'll be your go-to relic but if there's burst healing to be done it's the best option.
Only done torn and the tank on NiM personally but kephess' last phase may surprise me. Chaining adrenal and relic can provide almost a minute of upper tier healing.

But yeah, 99% of the time I'd say WH/Matrix cube or double WH would be better.
"I bind kolto probes to Q, partially for the convenience but mostly for the irony"

Subterfuge legacy - Tomb of Freedon Nadd

POPsi's Avatar


POPsi
11.20.2012 , 07:30 AM | #9
Did some calculations...

The dread guard relic gives adds 87.5 power per second assuming you use it when off cd. + 47 from the constant power and it's now 134.5. Add a power augment, it's even better. Though you lose some crit if you switch from the matrix cube. Wouldn't use it though on trash or easier bosses, but on the tougher ones it may worth a try.

Chaqen's Avatar


Chaqen
11.20.2012 , 03:40 PM | #10
Quote: Originally Posted by POPsi View Post
Did some calculations...

The dread guard relic gives adds 87.5 power per second assuming you use it when off cd. + 47 from the constant power and it's now 134.5. Add a power augment, it's even better. Though you lose some crit if you switch from the matrix cube. Wouldn't use it though on trash or easier bosses, but on the tougher ones it may worth a try.
Imo it is better to have higher static heals through out a fight, then try to burst out some heals... there are very few situations where you will feel the need to burst heals and in those situations you should have an adrenal.

The only time i could see the on use being useful is when you would be participating in a burn phase, and even then you would be sacrificing some static healing power, for that extra dps burst. Also there really only one situation in current end game (soa is old and doesnt count), where a healer would be participating in a burn phase and that is the walker in EC (i use to dps on kephess post 60% in HM, but that wont be possible from what i have seen in NIM from him), and currently heals are a bit tight through out the encounter in NIM, so losing some static healing wouldnt be worth it (in a farm situation it may be different though).