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Warrior smash spec

STAR WARS: The Old Republic > English > PvP
Warrior smash spec

LastWizard's Avatar


LastWizard
11.20.2012 , 01:54 PM | #11
Quote: Originally Posted by Jadescythe View Post
Juggs do not get more health in Rage spec, they are far squishier than most as they forfeit extra DCDs in the tanking tree and more endurance on gear. Honestly, sins are a counter to mara and jugg. They are one of the best 1v1 classes in the game and you have plenty of tools (insert CC here) to beat either Rage class (which are the worst 1v1 specs for both ACs).

I could ask the question of why you are trying to kite on a sin? I don't have experience with this particular class, but as a majority of your abilities are within melee range, it seems silly to gain distance.
Forgot to mention, when running madness spec, it's not best to sit there, you have to kite.

Jadescythe's Avatar


Jadescythe
11.20.2012 , 02:06 PM | #12
Quote: Originally Posted by LastWizard View Post
Forgot to mention, when running madness spec, it's not best to sit there, you have to kite.
Ah, then we have discovered the underlying issue. Take advantage of that free respec and you'll significantly improve your performance in many areas. I'm yet to find a truly fearsome sin in madness, but perhaps someone who has a main in the AC can step in to help you out a little more here.
The Original Aether Legacy
Erza-Jugg / Saberscythe-Mara / Atropo-Sorc
Patharos-Guardian / Kadinne-Vanguard / Aquilo-Sage
Prophecy of the Five

L-RANDLE's Avatar


L-RANDLE
11.20.2012 , 02:08 PM | #13
Quote: Originally Posted by LastWizard View Post
Endure pain?
oh boy....
Maybe you mean UDR/GBTF?
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

L-RANDLE's Avatar


L-RANDLE
11.20.2012 , 02:11 PM | #14
Quote: Originally Posted by Jadescythe View Post
Ah, then we have discovered the underlying issue. Take advantage of that free respec and you'll significantly improve your performance in many areas. I'm yet to find a truly fearsome sin in madness, but perhaps someone who has a main in the AC can step in to help you out a little more here.
Not in the AC, but I eluded to it in my earlier post:

Spoiler
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

Jadescythe's Avatar


Jadescythe
11.20.2012 , 02:21 PM | #15
Quote: Originally Posted by LastWizard View Post
Endure pain?
Sorry, I missed this. Endure Pain and Saber Ward are the 2 DCDs. Oddly enough, since Endure Pain lasts all of 10 seconds it does NOT give them a superior amount of HP, simply a temporary boost like any shield does. My HP pool on my jugg in mostly augmented WH is about 19.5k. Endure Pain offers me 30% more (5850 HP) for that 10 seconds. I'm pretty sure 6k HP is 2-3 globals that I get from it. No different than say Deflection that reduces melee and ranged damage by 50% for 12 seconds. Let's say you get hit by ravage with Deflection active, you could eat an entire 10k ravage with 6k HP left (only take 5k damage with Deflection), but a jugg with Endure Pain up would die.

You basically have Deflection and Force Shroud, Juggs have Endure Pain and Saber Ward. You, however, get to open from stealth (not allowing an opening leap and getting the first shot), and have a combat stealth to escape if needed or put the fight back in your favor with a reset. The notion that you have a disadvantage to a Jugg because of smash in a 1v1 is ludicrous.
The Original Aether Legacy
Erza-Jugg / Saberscythe-Mara / Atropo-Sorc
Patharos-Guardian / Kadinne-Vanguard / Aquilo-Sage
Prophecy of the Five

LastWizard's Avatar


LastWizard
11.20.2012 , 02:27 PM | #16
Quote: Originally Posted by Jadescythe View Post
Sorry, I missed this. Endure Pain and Saber Ward are the 2 DCDs. Oddly enough, since Endure Pain lasts all of 10 seconds it does NOT give them a superior amount of HP, simply a temporary boost like any shield does. My HP pool on my jugg in mostly augmented WH is about 19.5k. Endure Pain offers me 30% more (5850 HP) for that 10 seconds. I'm pretty sure 6k HP is 2-3 globals that I get from it. No different than say Deflection that reduces melee and ranged damage by 50% for 12 seconds. Let's say you get hit by ravage with Deflection active, you could eat an entire 10k ravage with 6k HP left (only take 5k damage with Deflection), but a jugg with Endure Pain up would die.

You basically have Deflection and Force Shroud, Juggs have Endure Pain and Saber Ward. You, however, get to open from stealth (not allowing an opening leap and getting the first shot), and have a combat stealth to escape if needed or put the fight back in your favor with a reset. The notion that you have a disadvantage to a Jugg because of smash in a 1v1 is ludicrous.

I need to do a better job clarifying. Marauders and juggernauts I struggle with. Marauders have cloak of pain, saber ward, force camo, undying rage. Which are clearly better defensive cooldowns.

Jadescythe's Avatar


Jadescythe
11.20.2012 , 02:35 PM | #17
Quote: Originally Posted by LastWizard View Post
I need to do a better job clarifying. Marauders and juggernauts I struggle with. Marauders have cloak of pain, saber ward, force camo, undying rage. Which are clearly better defensive cooldowns.
Indeed, but we are moving down a road far different than anything related to smash.

I'm not saying they are the same thing, but you have an ability to counter all of these.

UR: Feel free to stun them
Cloack of pain: combat stealth for 6 seconds, attack when it's over, or simply force speed away if they have already used leap
Saber Ward: Use deflection
Force Camo: Will only allow them to escape the fight, not beat you.
Ravage: Use your KB
Smash: Use Force Shroud
Self heals: Spec for your own self heals

They are different cooldowns, yes. They are strong cooldowns, yes. But you have your own strong cooldowns to counteract them and have the luxury of running one of the few ACs who can say that.
The Original Aether Legacy
Erza-Jugg / Saberscythe-Mara / Atropo-Sorc
Patharos-Guardian / Kadinne-Vanguard / Aquilo-Sage
Prophecy of the Five

DarthSabreth's Avatar


DarthSabreth
11.20.2012 , 02:39 PM | #18
BW favors mele for some reason period. they constantly remain silent to all of the issues that people have brought up like smash, or not being able to interupt ravage, or their god mode abilities. with this being said BW feels their fine with their silence.

The only way to change this status quo is for everyone to roll a glow stick and only play them, when thats all that runs around in pvp mabie they will get the hint that that is trully the FOTOM and thats all that you can play to remain competitive in pvp at the moment.

i know it sounds silly, but so wasnt the extra extra extra CC that came with 1.4 that no one at all asked for. I love to pvp but no class out their has the AOE damage that Smash has, no one has the CC like the sorc bubble tossing machines, the classes arent ballanced at the moment, and they need to do something instead of increasing the CC in the game to compensate for this imballance.
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

RankorSSGS's Avatar


RankorSSGS
11.20.2012 , 02:43 PM | #19
Honestly, if your an assassin losing 1v1 to a rage warrior, you just suck. Assassins are the best counter to the lolsmashers imo. So here I'll try to give you some tips. First, if you're not in a deception based spec, get in one. Deception based specs in particular are incredible at dealing with smashers, and will typically do better for pvp than madness based builds.A while ago there was a thread from a rage juggernaut asking about how to deal with assassins, as they were destroying him in 1v1s. Convenient eh? Here's the quote from what I said to him. Just flip it around and look at things from the assassin's POV.

"Anyway, to the topic at hand. The cold hard truth is that your rage spec is just a straight up lousy counter to assassins. From reading your post, I am having a difficult time trying to figure out what spec this assassin is. You say he puts dots on you, which leads me to say madness, but you also describe a powerful opener, and some really big burst, which comes from deception. Madness does have some burst potential, but not at the levels your talking about. And deception has no dots, unless they take 2 secs to cast a crushing darkness, which I'm sure you would have noticed. So my best guess is that he was playing a 14/27 hybrid or some variant. But either way, it just sucks to be a rage warrior vs assassins. Madness can dot you up and just kite all day. Deception knocks you on your butt and unloads. You mentioned him resisting your first smash, which can be attributed to force shroud.

I mostly play deception, and am more familiar with it, so from here on in ill speak about that spec. First off, we get a straight 30% AOE damage reduction, plus another 25% from Dark Embrace, which will likely be up, especially in duels. So your OMGWTF 6k smash was just turned into 2-3k. And that pretty much kills rage spec right then and there, without that big hit, your done. And then deception will follow it up with multiple 5-6k hits of their own. Deception assassins are among the hardest bursting classes in the game, if not number 1. And yes, they do have a lot off cc, with Deception getting an extra 4 sec mezz in addition to everything else the class gets. Honestly, the matchup is just so far in Deception assassins favor, that I really have very little help to offer you, other than do not be caught alone, as that is where Deception thrives, in 1v1s. Pop your cds, use freezing force and crush to slow them as much as you can, try to kite if you can. Popping those cds will help with the initial burst."

So basically, as the Assassin, once you know what your doing it's a free win. Your defenses are perfectly suited for shutting down smashers, and your damage is perfectly suited to destroy them in return. Also, no recruit geared smasher will hit a WH assassin for 5k. Period. I call BS on that.
Vesharia, Zannáh, Xeshara Retired due to broken class
Jetii'ka - Combat/Focus Bloodfrenzie - Carnage/Rage
Pot5/Bastion

L-RANDLE's Avatar


L-RANDLE
11.20.2012 , 02:52 PM | #20
Quote: Originally Posted by LastWizard View Post
I need to do a better job clarifying. Marauders and juggernauts I struggle with. Marauders have cloak of pain, saber ward, force camo, undying rage. Which are clearly better defensive cooldowns.
Sorry dudeski, its a spec and L2P issue... You are a Sin, a melee/range hybrid. Your bread and butter is melee, but you should play a "cat/mouse DPS" game against this class. Pepper them with ranged attacks, avoid sweep/smash, melee when shroud/cloak is up, stealth, rinse/repeat.

If you are going to engage in melee range, you need to escape/avoid sweeps. You have all the tools to do it. Spec 12 points in the Darkness tree to Disjunction.

If you see the possibilty of one coming:
1. Force Speed
2. Force Shroud
3. Force Stealth
3. Stun
4. KB

SWeep/Smash is a Force attack, so Shroud nullifies it completely. Speed and stealth nullifies it by making them miss. Stun/KB are also options, but fills resolve, so they should be last option.
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango